Community listing page, reviews here may not be monitored by the author.
Kle's Render Layer Optimizer
No reviews yet
Removes configured rendering layers to increase performance when rendering items, armor, weapons, etc.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Runs entirely on the client. Works on vanilla servers.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Kle's Render Layer Optimizer
Kle's Render Layer Optimizer looks to fix the issues of Minecraft's rendering layers on items and armor. Minecraft's rendering layer tanks your fps when many items or players are on your screen.
What are rendering layers and what kind of performance hit do they cause?
Rendering layers is Minecraft's system to break down how entities, items, and models are drawn for performance. These are the different rendering layers this mod looks to tackle:
- glint
- armor trim
- pattern layers (banners, shields)
- color layers (leather armor, tipped arrows, potions, etc)
Each layer is another thing for your gpu to draw, from testing, 10 enchanted helmets (1 layer each) drops your fps by 20-25 compared to 10 non-enchanted helmets.

What does this mod do at it's current state?
Right now it can only disable the glint layer from being rendered, this greatly improves performance on 1000 armor stands w/ enchanted armor from 36fps to 47fps (very unrealistic scenario) but it's only the start of what I'd like this mod to do. Forge, neoforge, and quilt will come in later updates as well as the other rendering layers.
examples of this mod in action:
(I chose 100 armor stands for these tests because 100 is a more daily occurance than 1000, only mods installed is what's required [no other optimization mods], works with all other optimization mods)
100 armor stands not-enchanted (baseline) - 291fps

100 armor stands enchanted (mod not enabled) - 261fps

100 armor stands enchanted (mod enabled) - 293fps

performance bugs this mod tackles:
- https://bugs-legacy.mojang.com/browse/MC-233604
- https://bugs-legacy.mojang.com/browse/MC-233605
- https://bugs-legacy.mojang.com/browse/MC-166101
toggles:
- Items: fishing rod, books, tools (flint & steel, carrot on a stick, brush, compass, shears, etc.)
- Weapons: swords, tridents, bows, crossbows, axes, maces, and shields.
- Armor: player/animal armor and elytra.
- Other: all items that fall outside these categories (i.e. modded items, custom enchanted items like strength 5 dirt)
Requirements
- Fabric API
- Cloth Config API
- (optional) Mod Menu
Kle's Render Layer Optimizer
Kle's Render Layer Optimizer looks to fix the issues of Minecraft's rendering layers on items and armor. Minecraft's rendering layer tanks your fps when many items or players are on your screen.
What are rendering layers and what kind of performance hit do they cause?
Rendering layers is Minecraft's system to break down how entities, items, and models are drawn for performance. These are the different rendering layers this mod looks to tackle:
- glint
- armor trim
- pattern layers (banners, shields)
- color layers (leather armor, tipped arrows, potions, etc)
Each layer is another thing for your gpu to draw, from testing, 10 enchanted helmets (1 layer each) drops your fps by 20-25 compared to 10 non-enchanted helmets.

What does this mod do at it's current state?
Right now it can only disable the glint layer from being rendered, this greatly improves performance on 1000 armor stands w/ enchanted armor from 36fps to 47fps (very unrealistic scenario) but it's only the start of what I'd like this mod to do. Forge, neoforge, and quilt will come in later updates as well as the other rendering layers.
examples of this mod in action:
(I chose 100 armor stands for these tests because 100 is a more daily occurance than 1000, only mods installed is what's required [no other optimization mods], works with all other optimization mods)
100 armor stands not-enchanted (baseline) - 291fps

100 armor stands enchanted (mod not enabled) - 261fps

100 armor stands enchanted (mod enabled) - 293fps

performance bugs this mod tackles:
- https://bugs-legacy.mojang.com/browse/MC-233604
- https://bugs-legacy.mojang.com/browse/MC-233605
- https://bugs-legacy.mojang.com/browse/MC-166101
toggles:
- Items: fishing rod, books, tools (flint & steel, carrot on a stick, brush, compass, shears, etc.)
- Weapons: swords, tridents, bows, crossbows, axes, maces, and shields.
- Armor: player/animal armor and elytra.
- Other: all items that fall outside these categories (i.e. modded items, custom enchanted items like strength 5 dirt)
Requirements
- Fabric API
- Cloth Config API
- (optional) Mod Menu
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers