KS Biomes
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Adds 6 new biomes to minecraft !
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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This datapack/mod add 6 new biomes to minecraft (more are planned) :
- The Calcite Cliff
This biome will appear when a cliff is above an ocean, making this amazing looking calcite cliff. 
- The Coral Graveyard
This rare biome is a variation of the warm ocean, it will generate a dying coral reef, with only a few blocks of living coral left. 
- The Prismarine Forest
This (also) rare biome will only generate in deep cold oceans, especially near mushroom islands, you can recognise it by the strange shapes made of prismarine, almost like it was something... alive ? You can easily spot it from the surface due to prismarine trees sometimes generating a sea lantern at the center of their roots. 
- The Fungal Cavern
Generating where the humidity is high, this new biome is very common in the underground, the ground is covered by mycelium and mushrooms, some of them have grown into huge mushrooms that can emit light. Due to the light of the mushrooms, this biome is safer than most of the underground. Also mycelium won't generate when ores are placed, so this biome is perfectly viable for cave mining. 
- The Burning Dark
The first variation of the deep dark, this deadly biome have a lot of magma patches, but is really rare, this biome only generate where deep dark would have generated so it won't add more overall sculk to the underground. 
- The Frozen Dark
The second variation of the deep dark, this biome is filled with ice, replacing deepslate everywhere, and like the burning dark, this biome only generate where deep dark would have generated so it won't add more overall sculk to the underground. 
If you have any issue/question, contact me on discord! (@nugrevan) : https://discord.gg/SxarRKTw8k, any feedback will be greatly appreciated, thanks !
This datapack add 6 new biomes to minecraft (more are planned) :
- The Calcite Cliff
This biome will appear when a cliff is above an ocean, making this amazing looking calcite cliff.

- The Coral Graveyard
This rare biome is a variation of the warm ocean, it will generate a dying coral reef, with only a few blocks of living coral left.

- The Prismarine Forest
This (also) rare biome will only generate in deep cold oceans, especially near mushroom islands, you can recognise it by the strange shapes made of prismarine, almost like it was something... alive ? You can easily spot it from the surface due to prismarine trees sometimes generating a sea lantern at the center of their roots.

- The Fungal Cavern
Generating where the humidity is high, this new biome is very common in the underground, the ground is covered by mycelium and mushrooms, some of them have grown into huge mushrooms that can emit light.
Due to the light of the mushrooms, this biome is safer than most of the underground.
Also mycelium won't generate when ores are placed, so this biome is perfectly viable for cave mining.

- The Burning Dark
The first variation of the deep dark, this deadly biome have a lot of magma patches, but is really rare, this biome only generate where deep dark would have generated so it won't add more overall sculk to the underground.

- The Frozen Dark
The second variation of the deep dark, this biome is filled with ice, replacing deepslate everywhere, and like the burning dark, this biome only generate where deep dark would have generated so it won't add more overall sculk to the underground.

If you have any issue/question, contact me on discord! (@nugrevan) : https://discord.gg/SxarRKTw8k, any feedback will be greatly appreciated, thanks !
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