Mod
KubeJS Curios
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Curios integration for Kubejs
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Adds extra equipment such special items and accessories specifically using the Baubles or Curios mods.
Adds extra features or content to an existing mod.
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About
Description
Use this mod, you can:
1.Get CuriosHelper from LivingEntity
2.Create Custom Curios
3.Add Curios capabilities to items
4.Register or remove Curios render
5.Add CuriosJS Events
LivingEntity Curios Helper

Registry Curios & Item Modify (Startup)
StartupEvents.registry('item', event => {
event.create('test')
.attachCuriosCapability(
CuriosJSCapabilityBuilder.create()
.curioTick((slotContext, stack) => { })
.onEquip((slotContext, oldStack, newStack) => { })
.onUnequip((slotContext, oldStack, newStack) => { })
.canEquip((slotContext, stack) => true)
.canUnequip((slotContext, stack) => true)
.modifySlotsTooltip((tooltips, stack) => tooltips)
.addAttribute(
"minecraft:generic.max_health",
UUID,
20,
'addition'
)
.modifyAttribute(attributeModificationContext => {
let { slotContext, UUID, stack, modifiers } = attributeModificationContext
attributeModificationContext.modify(
"minecraft:generic.armor",
"identifier",
20,
'addition'
)
})
.canDrop((slotContext, source, lootingLevel, recentlyHit, stack) => true)
.modifyAttributesTooltip((tooltips, stack) => tooltips)
.modifyFortuneLevel((slotContext, lootContext, stack) => 0)
.modifyLootingLevel((slotContext, source, target, baseLooting, stack) => 0)
.makesPiglinsNeutral((slotContext, stack) => false)
.canWalkOnPowderedSnow((slotContext, stack) => false)
.isEnderMask((slotContext, enderMan, stack) => false)
)
.maxStackSize(1)
.tag("curios:head")
})
ItemEvents.modification(event => {
event.modify('apple', item => {
item.attachCuriosCapability(
CuriosJSCapabilityBuilder.create()
.curioTick((slotContext, stack) => { })
.onEquip((slotContext, oldStack, newStack) => { })
.onUnequip((slotContext, oldStack, newStack) => { })
.canEquip((slotContext, stack) => true)
.canUnequip((slotContext, stack) => true)
.modifySlotsTooltip((tooltips, stack) => tooltips)
.addAttribute(
"minecraft:generic.max_health",
"identifier",
20,
'addition'
)
.modifyAttribute(attributeModificationContext => {
let { slotContext, UUID, stack, modifiers } = attributeModificationContext
attributeModificationContext.modify(
"minecraft:generic.armor",
UUID,
20,
'addition'
)
})
.canDrop((slotContext, source, lootingLevel, recentlyHit, stack) => true)
.modifyAttributesTooltip((tooltips, stack) => tooltips)
.modifyFortuneLevel((slotContext, lootContext, stack) => 0)
.modifyLootingLevel((slotContext, source, target, baseLooting, stack) => 0)
.makesPiglinsNeutral((slotContext, stack) => false)
.canWalkOnPowderedSnow((slotContext, stack) => false)
.isEnderMask((slotContext, enderMan, stack) => false)
)
})
})
Render (Client)
CuriosJSEvents.registerRenderer(event => {
// remove curios render
event.remove('test')
// register curios render
event.register(
'apple',
context => {
let {
stack,
slotContext,
matrixStack,
renderLayerParent,
renderTypeBuffer,
light,
limbSwing,
limbSwingAmount,
partialTicks,
ageInTicks,
netHeadYaw,
headPitch
} = context
let { modelManager } = Client
let entity = slotContext.entity()
let model = modelManager.getModel(new ModelResourceLocation(stack.id, 'inventory'))
matrixStack.pushPose()
CuriosRenderer.translateIfSneaking(matrixStack, entity)
matrixStack.mulPose(new Quaternionf().rotateZ(JavaMath.toRadians(180)))
matrixStack.mulPose(RotationAxis.YP.deg(-netHeadYaw))
matrixStack.mulPose(RotationAxis.XP.deg(-headPitch))
Client.itemRenderer.render(
stack,
'head',
false,
matrixStack,
renderTypeBuffer,
light,
OverlayTexture.NO_OVERLAY,
model
)
matrixStack.popPose()
}
)
})

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