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KubeJS Powah
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Lets you modify the recipes of the Powah mod
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Must be installed on both the client and the server.
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Description
Allows you to create Energizing Orb recipe and modify various things from the Powah mod. The methods to do so are listed below.
ServerEvents.recipes(event => {
// .energizing([inputs, ...], output, energy)
event.recipes.powah.energizing(["minecraft:cobblestone"], "minecraft:tnt", 1000);
})
PowahEvents.registerCoolants(event => {
// .addFluid(fluid, temperature)
event.addFluid("minecraft:lava", -10);
// item count here is not count consumed, but rather mb of coolant produced by 1 item
// .addSolid(solid, temperature)
event.addSolid(Item.of("minecraft:cobblestone", 1), -10);
// .removeFluid(fluid)
// .removeSolid(solid)
})
PowahEvents.registerHeatSource(event => {
// .addBlock(block, temperature)
event.addBlock("minecraft:cobblestone", 10);
// .addFluid(fluid, temperature)
event.addFluid("minecraft:water", 10);
// .removeFluid(fluid)
event.removeFluid("minecraft:lava")
})
PowahEvents.registerMagmaticFluid(event => {
// .add(fluid, temperature)
event.add("minecraft:water", 10);
// .remove(fluid)
})
PowahEvents.registerReactorFuel(event => {
// item count here is not count consumed, but rather mb of fuel produced by 1 item
// .add(fuel, temperature)
event.add(Item.of("minecraft:cobblestone", 100), 700);
// .remove(fuel)
})
Allows you to create Energizing Orb recipes from the Powah mod.
Example:
ServerEvents.recipes(event => {
// .energizing([inputs, ...], output, energy)
event.recipes.powah.energizing(["minecraft:cobblestone"], "minecraft:tnt", 1000)
})
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