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KubeJS TFMG
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KubeJS intergration for Create: The Factory Must Grow
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Runs entirely on the server. Also works in singleplayer.
Must be installed on both the client and the server.
Varies by version.
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Create: TFMG integration for KubeJS. It allows you to create the following recipes:
- Casting
- Coking
- Distillation
- Industrial Blasting
- Polarizing
CurseForge:
Modrinth:
If you have an issue related to this addon, PLEASE read:
If you find an issue with this addon, please report it to the issues section (https://github.com/wolfieboy09/KubeJS-TFMG/issues) and not the TFMG Discord server. I can't help you in there.
Examples of the recipes in action:
ServerEvents.recipes(event => {
// Casting supports ONE input fluid, up to THREE item outputs.
// The last argument (the "100" at the end) is processing time in ticks
// This recipe generates cobblestone from lava in the cast
event.recipes.tfmg.casting(Fluid.of("minecraft:lava", 1), ["minecraft:cobblestone"], 100)
// Coking supports ONE input item.
// NOTE: Second argument must be one item and one fluid. (TFMG thing)
// The last argument (the "100" at the end) is processing time in ticks
// This recipe uses mud to create dirt and water
event.recipes.tfmg.coking("minecraft:mud", ["minecraft:dirt", Fluid.of("minecraft:water", 5)], 100)
// Distillation supports ONE input item, and up to 6 output fluids.
// This example uses 500 mB of water to create 400 mB of water and 100 mB of lava
event.recipes.tfmg.distillation(Fluid.of("minecraft:water", 500), [Fluid.of("minecraft:water", 400), Fluid.of("minecraft:lava", 100)])
// Industrial Blasting supports ONE input item, and up to TWO fluid outputs.
// This example uses dirt to make 300mB of water and 200mB of lava
event.recipes.tfmg.industrial_blasting("minecraft:dirt", [Fluid.of("minecraft:water", 300), Fluid.of("minecraft:lava", 200)], 1)
// Polarizing supports ONE input item, and ONE output item.
// NOTE: Third argument is the amount of FE (energy) the recipe needs/uses
// This example makes one mud from dirt with 400 FE
event.recipes.tfmg.polarizing("minecraft:dirt", "minecraft:mud", 400)
})
Remember: More features will be released in the future.
Create: TFMG integration for KubeJS. It allows you to create the current recipes:
- Casting
- Coking
- Distillation
- Industrial Blasting
- Polarizing
- Winding
- Vats
CurseForge:
Modrinth:
Examples of the recipes in action:
ServerEvents.recipes(event => {
// Casting supports ONE input fluid, up to THREE item outputs.
// The last argument (the "100" at the end) is processing time in ticks
// This recipe generates cobblestone from lava in the cast
event.recipes.tfmg.casting(Fluid.of("minecraft:lava", 1), ["minecraft:cobblestone"], 100)
// Coking supports ONE input item.
// NOTE: Second argument must be one item and one fluid. (TFMG thing)
// The last argument (the "100" at the end) is processing time in ticks
// This recipe uses mud to create dirt and water
event.recipes.tfmg.coking("minecraft:mud", ["minecraft:dirt", Fluid.of("minecraft:water", 5)], 100)
// Distillation supports ONE input item, and up to 6 output fluids.
// This example uses 500 mB of water to create 400 mB of water and 100 mB of lava
event.recipes.tfmg.distillation(Fluid.of("minecraft:water", 500), [Fluid.of("minecraft:water", 400), Fluid.of("minecraft:lava", 100)])
// Industrial Blasting supports ONE input item, and up to TWO fluid outputs.
// This example uses dirt to make 300mB of water and 200mB of lava
event.recipes.tfmg.industrial_blasting("minecraft:dirt", [Fluid.of("minecraft:water", 300), Fluid.of("minecraft:lava", 200)], 1)
// Polarizing supports ONE input item, and ONE output item.
// NOTE: Third argument is the amount of FE (energy) the recipe needs/uses
// This example makes one mud from dirt with 400 FE
event.recipes.tfmg.polarizing("minecraft:dirt", "minecraft:mud", 400)
})
Remember: More features will be released in the future.
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