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KubeJS TFMG
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KubeJS intergration for Create: The Factory Must Grow
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Used for mods with little to no gameplay elements.
Adds extra features or content to an existing mod.
Provides a framework or library for other mods to use.
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Create: TFMG intergration for KubeJS. It allows you to create the current recipes:
- Casting
- Coking
- Distillation
- Industrial Blasting
- Polarizing
CurseForge:
Modrinth:
If you have an issue related to this addon, PLEASE read:
If you find an issue with this addon, please report it to the issues section (https://github.com/wolfieboy09/KubeJS-TFMG/issues) and not the TFMG Discord server. I can't help you in there.
Examples of the recipes in action:
ServerEvents.recipes(event => {
// Casting supports ONE input fluid, up to THREE item outputs.
// The last argument (the "100" at the end) is processing time in ticks
// This recipe generates cobblestone from lava in the cast
event.recipes.tfmg.casting(Fluid.of("minecraft:lava", 1), ["minecraft:cobblestone"], 100)
// Coking supports ONE input item.
// NOTE: Second argument must be one item and one fluid. (TFMG thing)
// The last argument (the "100" at the end) is processing time in ticks
// This recipe uses mud to create dirt and water
event.recipes.tfmg.coking("minecraft:mud", ["minecraft:dirt", Fluid.of("minecraft:water", 5)], 100)
// Distillation supports ONE input item, and up to 6 output fluids.
// This example uses 500 mB of water to create 400 mB of water and 100 mB of lava
event.recipes.tfmg.distillation(Fluid.of("minecraft:water", 500), [Fluid.of("minecraft:water", 400), Fluid.of("minecraft:lava", 100)])
// Industrial Blasting supports ONE input item, and up to TWO fluid outputs.
// This example uses dirt to make 300mB of water and 200mB of lava
event.recipes.tfmg.industrial_blasting("minecraft:dirt", [Fluid.of("minecraft:water", 300), Fluid.of("minecraft:lava", 200)], 1)
// Polarizing supports ONE input item, and ONE output item.
// NOTE: Third argument is the amount of FE (energy) the recipe needs/uses
// This example makes one mud from dirt with 400 FE
event.recipes.tfmg.polarizing("minecraft:dirt", "minecraft:mud", 400)
})
Remember: More features will be released in the future.
Create: TFMG intergration for KubeJS. It allows you to create the current recipes:
- Casting
- Coking
- Distillation
- Industrial Blasting
- Polarizing
CurseForge:
Modrinth:
Examples of the recipes in action:
ServerEvents.recipes(event => {
// Casting supports ONE input fluid, up to THREE item outputs.
// The last argument (the "100" at the end) is processing time in ticks
// This recipe generates cobblestone from lava in the cast
event.recipes.tfmg.casting(Fluid.of("minecraft:lava", 1), ["minecraft:cobblestone"], 100)
// Coking supports ONE input item.
// NOTE: Second argument must be one item and one fluid. (TFMG thing)
// The last argument (the "100" at the end) is processing time in ticks
// This recipe uses mud to create dirt and water
event.recipes.tfmg.coking("minecraft:mud", ["minecraft:dirt", Fluid.of("minecraft:water", 5)], 100)
// Distillation supports ONE input item, and up to 6 output fluids.
// This example uses 500 mB of water to create 400 mB of water and 100 mB of lava
event.recipes.tfmg.distillation(Fluid.of("minecraft:water", 500), [Fluid.of("minecraft:water", 400), Fluid.of("minecraft:lava", 100)])
// Industrial Blasting supports ONE input item, and up to TWO fluid outputs.
// This example uses dirt to make 300mB of water and 200mB of lava
event.recipes.tfmg.industrial_blasting("minecraft:dirt", [Fluid.of("minecraft:water", 300), Fluid.of("minecraft:lava", 200)], 1)
// Polarizing supports ONE input item, and ONE output item.
// NOTE: Third argument is the amount of FE (energy) the recipe needs/uses
// This example makes one mud from dirt with 400 FE
event.recipes.tfmg.polarizing("minecraft:dirt", "minecraft:mud", 400)
})
Remember: More features will be released in the future.
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