L2 Complements

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L2 Complements

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Add more endgame enchantments, items, and gears

Fantasy
RPG
Survival
Enchantments
Custom Weapons
Custom Armor
Custom Tools
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Minecraft

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Type
Mod
License
GNU Lesser General Public License v2.1 only
Latest Version
l2complements-3.1.3.jar
Authors
CurseForge

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Description

Discordhttps://discord.gg/BCHNhsDMXz

DependencyL2 Library

Adds enchantments, endgame items and gears, also is a prerequisite for L2 Archery and L2 Weaponry. Many of the endgame items are easier to obtain with L2Archery, but is still possible without it.

Gears:

Totemic Gold

  • Totemic gold equipments have iron trait and gold mining speed / enchant-ability
  • Special ability: All equipments heal you when the equipment is damaged. Armor heal player passively (configurable) 
  • Deals extra damage against undead mobs
  • Immunity: Wearing any piece of the armor makes you immune to wither, poison, and hungry effect
  • As you know, the durability cost for armor is damage / 4, so if you wear full totemic gold armor, you will heal the same damage you took (except 0-3 rounding errors), which is very powerful. If you enchant protection, you will heal more than the damage you take. (You heal before taking damage) This armor pairs well with Durable Armor enchantment, but doesn't pair well with Hardened enchantment.

Poseidite

  • Poseidite equipments have diamond trait.
  • Deals extra damage against water sensitive and water based mobs 
  • Immunity: Wearing any piece of the armor makes you immune to mining fatigue
  • Special Ability: When user is in rain or water, armor toughness, armor value, movement speed, swim speed, attack, attack speed, will all get a significant boost (see each item)

Shulkerate

  • Shulkerate equipments have diamond trait.
  • Shulkerate tools increase your reach and attack range by 1 block
  • All shulkerate equipments have absurdly high durability, and can take at most 1 durability cost at a time (also available as Hardened enchantment)
  • When player receives invisibility effect, shulkerate armor and tools will be invisible as well (also available as Transparent enchantment)

Sculkium

  • Sculkium equipments have trait beyond netherite. Full set gives 30 armor points and 16 toughness (netherite has 20/12)
  • Sculkium armors increase player movement speed, attack speed, and health. Battle like a warden!
  • Immunity: Wearing any piece of the armor makes you immune to Darkness, Blind, Nausea, Weakness, Slowness, and Mining Fatigue effect.
  • Sculkium tools break all blocks at the same speed, except unbreakable blocks. You can mine obsidian as fast as stone
  • When wearing full set of sculkium armors (or armors with Dampened enchantment), your action will not create vibrations (indirect actions still would)
  • In ModularGolems, Sculkium large golem can deal sonic boom attack.

Eternium

  • Eternium equipments have diamond traits.
  • All Eternium equipments have infinite durability.
  • It's not that necessary to make Eternium equipments as it's very expensive, but if you ever want an infinite durability equipment, either for mob farms or for enchantment holder, this is your choice.
  • In ModularGolems, Eternium golem have infinite health. Invincible! 

 

Potion Effects

  • Frost - Freeze as if the entity is in powder snow, and slow down the entity
  • Soul Burning - Deal fire damage to mobs, and magic damage to fire immune mobs. Deal no damage to mobs with fire resistance or water-sensitive fire immune mobs such as blaze.
  • Incarceration - Make the entity cannot move at all - not even falling down
  • Armor Corrosion - Significantly reduce armor points
  • Cursed - Make the entity cannot heal
  • Cleansed - Clear all "real" potion effects and make the entity cannot receive any effects for a period of time
  • Bleed (not a real effect) - make the entity move and attack slower, and cause damage every 3 seconds. Can stack up to higher levels.
  • Emerald Splash (not a real effect) - Meme effect, deal damage to all surrounding enemies as if you attack them.

 

Enchantments

All enchantments are only obtainable through crafting table. You won't be able to get them through enchantment table or villager trading. Powerful enchantments require hard-to-obtain materials in this mod. You can disable enchantments by deleting their recipes in KubeJS or datapack. For mods that adds random enchantments as loot, please add my enchantments to their blacklist, especially the creative-only ones.

QoL Enchantments

  • Ender Reach - the item you obtain by breaking blocks will teleport to you
  • Smelt - The items you obtain by breaking blocks will be automatically smelt. Works on items in chests as well!
  • Ender Mask - not trigger endermen when looking at them
  • Shinny - make piglins neutral. Also make the armor a trading currency
  • Snow Walker - allow you to walk on powder snow
  • Soul Bound - keep it in your inventory when you die
  • Transparent - when you get invisibility effect, the item will be invisible as well
  • Stable Body - when you take damage, your screen won't shake
  • Dampened - when wearing full dampened armors, your direct actions won't produce vibrations (be cautious about indirect vibrations still)

Durability Related Enchantments

  • Durable Armor - Increase Armor durability. Note that Unbreaking is not very effective on armors. Durable Armor is not compatible with Unbreaking. Durable Armor provides the same durability boost for armor as Unbreaking on tools. It's basically a fix of unbreaking on armor.
  • Life Sync - not it doesn't cost durability, but your health. Works great with TwilightForest's glass sword
  • Hardened - the item will take at most 1 durability cost
  • Life Mending - When you heal, use the healing points to repair equipments instead of healing. Same as Apotheosis, but it works with Durable Armor (repair more if durable armor is present)
  • Safeguard - When one equipment is about to break while it has more then 1 durability, keep 1 durability instead.

Combat Enchantments

  • Wind Sweep - increase sword's sweeping hit box
  • Ice Blade - inflict Forst effect on attack
  • Ice Thorn - inflict Forst effect when attacked
  • Soul Flame Blade - inflict Soul Burning effect on attack
  • Soul Flame Thorn - inflict Soul Burning effect when attacked
  • Cursed Blade - inflict Curse effect on attack
  • Sharp Blade - stack Bleeding effect on attack
  • Projectile Reject - immune and repel projectiles
  • Fire Reject - immune to fire damage
  • Explosion Reject - immune to explosion damage
  • Environment Reject - immune to environment damage
  • Magic Reject - immune to magic damage
  • Owner Protection - immune to damage caused by entities you summon
  • Void Touch - When you hurts a mob, the damage has a chance to not be reduced by anything

Digging Related Enchantments

Note that enchantments in this category will break blocks as if player breaks them. Be careful about durability. Only blocks that player can break with the tool in hand, and with similar or lower hardness will be processed. If more than 64 blocks are to be dig at once, Ender Transport enchantment is required to reduce lag, and the process will be delayed: each tick 16 blocks will be processed. If you break 1000+ blocks, it can take more than 3 seconds, and you will notice that your tool durability is depleting very fast.

  • Cubic Digging - Dig 3x3x3 blocks at once. Higher level increase radius. Sneak to bypass.
  • Plane Digging - Dig 5x5 blocks at once (direction sensitive). Higher level increase radius. Sneak to bypass
  • Drill Digging - Dig 7 blocks at once (direction sensitive). Higher level increase range. Sneak to bypass
  • Vien Mining - Dig connected blocks of the same type. Higher level increase max count. Sneak to bypass
  • Tree Chopper - Chop logs and adjacent leaves. Level 2 cleans leaves as well, and doesn't cost durability when breaking leaves. Sneak to bypass
  • Cubic Chunk Eater - Dig 4x4x4 chunk-aligned blocks at once. Level 2 makes it 8x8x8. Sneak to bypass
  • Planar Chunk Eater - Dig 16x16 chunk-aligned blocks at once. Higher level increase depth. Sneak to bypass

Creative-only Enchantments

  • Invincible - you take absolutely no damage
  • Eternal - item will have infinite durability

Totemic Gold

Heal player when durability is reduced. Armors would heal player slowly (configrable). Works well with life mending

Poseidite

Give players significant boosts when player is in water or rain

Shulkerate
Very high durability, not easily damaged (will take at most 1 durability loss at a time). 

Sculkium

Very high stats. Tools mine all breakable blocks with the same speed. Also hide with invisibility effect (0.2.7+)



Checkout our other mods:

L2Backpack: Backpacks, mass item storage, and remote transportation

L2Artifacts: Curios items that gives high attribute boost and special abilities

ModularGolems: Tinker-like highly customizable golems that are handy in combat and mob farms

L2Weaponry: A variety of melee weapons, throwable weapons, and shields, each with special abilities

L2Archery: A variety of bows and arrows, each with special abilities

L2Hostility: Mob enhancement mod that adapts to player strength. Kill mobs to increase difficulty, and reduce difficulty when you die.

Curse of Pandora: A variety of charms that can be chained into necklace and bracelets to combine powers

Twilight's Flavors & Delight: Farmer's Delight style food with Twilight Forest ingredients. Also adds food in Neapolitan styles.

Cuisine Delight: Cook your own plate with any combination of ingredients you can think of

Fruits Delight: Adds 11 types of fruits and 48 food items. All fruits have unique food effects

L2Complements

Discord: https://discord.gg/BCHNhsDMXz

Dependency: L2 Library

Adds enchantments, endgame items and gears, also is a prerequisite for L2 Archery and L2 Weaponry. Many of the endgame items are easier to obtain with L2Archery, but is still possible without it.

Gears

Totemic Gold

  • Totemic gold equipments have iron trait and gold mining speed / enchant-ability
  • Special ability: All equipments heal you when the equipment is damaged. Armor heal player passively (configurable) 
  • Immunity: Wearing any piece of the armor makes you immune to wither, poison, and hungry effect
  • As you know, the durability cost for armor is damage / 4, so if you wear full totemic gold armor, you will heal the same damage you took (except 0-3 rounding errors), which is very powerful. If you enchant protection, you will heal more than the damage you take. (You heal before taking damage) This armor pairs well with Durable Armor enchantment, but doesn't pair well with Hardened enchantment.

Poseidite

  • Poseidite equipments have diamond trait.
  • Immunity: Wearing any piece of the armor makes you immune to mining fatigue
  • Special Ability: When user is in rain or water, armor toughness, armor value, movement speed, swim speed, attack, attack speed, will all get a significant boost (see each item)

Shulkerate

  • Shulkerate equipments have diamond trait.
  • Shulkerate tools increase your reach and attack range by 1 block
  • All shulkerate equipments have absurdly high durability, and can take at most 1 durability cost at a time (also available as Hardened enchantment)
  • When player receives invisibility effect, shulkerate armor and tools will be invisible as well (also available as Transparent enchantment)

Sculkium

  • Sculkium equipments have trait beyond netherite. Full set gives 30 armor points and 16 toughness (netherite has 20/12)
  • Sculkium armors increase player movement speed, attack speed, and health. Battle like a warden!
  • Immunity: Wearing any piece of the armor makes you immune to Darkness, Blind, Nausea, Weakness, Slowness, and Mining Fatigue effect.
  • Sculkium tools break all blocks at the same speed, except unbreakable blocks. You can mine obsidian as fast as stone
  • When wearing full set of sculkium armors (or armors with Dampened enchantment), your action will not create vibrations (indirect actions still would)
  • In ModularGolems, Sculkium large golem can deal sonic boom attack.

Eternium

  • Eternium equipments have diamond traits.
  • All Eternium equipments have infinite durability.
  • It's not that necessary to make Eternium equipments as it's very expensive, but if you ever want an infinite durability equipment, either for mob farms or for enchantment holder, this is your choice.
  • In ModularGolems, Eternium golem have infinite health. Invincible! 

Potion Effects

  • Frost - Freeze as if the entity is in powder snow, and slow down the entity
  • Soul Burning - Deal fire damage to mobs, and magic damage to fire immune mobs. Deal no damage to mobs with fire resistance or water-sensitive fire immune mobs such as blaze.
  • Incarceration - Make the entity cannot move at all - not even falling down
  • Armor Corrosion - Significantly reduce armor points
  • Cursed - Make the entity cannot heal
  • Cleansed - Clear all "real" potion effects and make the entity cannot receive any effects for a period of time
  • Bleed (not a real effect) - make the entity move and attack slower, and cause damage every 3 seconds. Can stack up to higher levels.
  • Emerald Splash (not a real effect) - Meme effect, deal damage to all surrounding enemies as if you attack them.

Enchantments

All enchantments are only obtainable trough craft table. You won't be able to get them through enchantment table or villager trading. Powerful enchantments require very hard to obtain materials in this mod.

  • Ender Reach - the item you obtain by breaking blocks will teleport to you
  • Smelt - The items you obtain by breaking blocks will be automatically smelt. Works on items in chests as well!
  • Durable Armor - Increase Armor durability. Note that Unbreaking is not very effective on armors. Durable Armor is not compatible with Unbreaking. Durable Armor provides the same durability boost for armor as Unbreaking on tools. It's basically a fix of unbreaking on armor.
  • Ender Mask - not trigger endermen when looking at them
  • Shinny - make piglins neutral. Also make the armor a trading currency
  • Snow Walker - allow you to walk on powder snow
  • Soul Bound - keep it in your inventory when you die
  • Life Sync - not it doesn't cost durability, but your health. Works great with TwilightForest's glass sword
  • Transparent - when you get invisibility effect, the item will be invisible as well
  • Stable Body - when you take damage, your screen won't shake
  • Dampened - when wearing full dampened armors, your direct actions won't produce vibrations (be cautious about indirect vibrations still)
  • Wind Sweep - increase sword's sweeping hit box
  • Hardened - the item will take at most 1 durability cost
  • Ice Blade - inflict Forst effect on attack
  • Ice Thorn - inflict Forst effect when attacked
  • Soul Flame Blade - inflict Soul Burning effect on attack
  • Soul Flame Thorn - inflict Soul Burning effect when attacked
  • Cursed Blade - inflict Curse effect on attack
  • Sharp Blade - stack Bleeding effect on attack
  • Projectile Reject - immune and repel projectiles
  • Fire Reject - immune to fire damage
  • Explosion Reject - immune to explosion damage
  • Environment Reject - immune to environment damage
  • Magic Reject - immune to magic damage

Creative-only Enchantments:

  • Invincible - you take absolutely no damage
  • Eternal - item will have infinite durability

Screenshots

Gallery

  • sculkium
    sculkium
  • shulkerate
    shulkerate
  • poseidite
    poseidite
  • totemic_gold
    totemic_gold
  • Interesting equipment & materials
    Interesting equipment & materials New equipment and challenging materials are waiting for you to acquire!
  • General Materials
    General Materials Access to materials is challenging and interesting.
  • Sculkium Ingot
    Sculkium Ingot The gift from the lost ancient city.
  • Poseidite Ingot
    Poseidite Ingot Master the power of the tide.
  • Shulkerate Ingot
    Shulkerate Ingot Dive into the Ender.
  • Totemic Gold Ingot
    Totemic Gold Ingot A metal with the power of revival.
  • Eternium Ingot
    Eternium Ingot Road to immortality

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