Lamborghini Aventador

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Lamborghini Aventador

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Adds the Lamborghini Aventador to Minecraft.

Mod Loaders
Minecraft

About

Description

V12 Apex

A drivable V12 hypercar for Minecraft Forge 1.20.1.

V12 Apex adds a fully drivable, server-authoritative supercar with a custom 3D model, a layered engine sound, drifting, and arcade-style handling. The design is inspired by Italian V12 hypercars, but it is an original model and brand.

Features

Driving

  • Server-authoritative physics, so it works properly in multiplayer.
  • 7-speed automatic gearbox with a reverse gear.
  • Top speed of 355 km/h.
  • Hold the handbrake to drift. Wheel slip and grip change as you slide.
  • Climbs one-block steps automatically.
  • Drives straight through grass, flowers, snow layers, carpets and other passable blocks.
  • Crashing into walls bounces you back with a screen shake and impact sound. It never throws you out of the seat or damages the car.

Combat and damage

  • The car has 100 HP, shown on the dashboard.
  • Anyone who attacks the driver hits the car instead of the player.
  • At 0 HP the car doesn't explode. It drops back as a key item and keeps its colour.
  • Hitting a living entity knocks it forward, and the faster you go, the harder it is hit.
  • Items and XP orbs are ignored.

Look and feel

  • Custom detailed 3D model with level-of-detail rendering for performance.
  • Scissor doors that swing open when you enter or exit. The inner door panel hides while the door is open.
  • First-person cockpit with a steering wheel that turns as you steer.
  • Speed-based field of view, camera shake, launch squat and braking dive.
  • Speed lines on screen when you are very fast.
  • Tire smoke and dug-up ground at the rear wheels while drifting.
  • Explosion-style bursts and a boom sound as you cross speed thresholds.
  • Digital HUD showing speed, RPM, gear, engine state and car health.
  • 9 paint colours.

Sound

  • Engine audio built from several RPM layers (idle, mid, high, top end).
  • Ignition sound on start-up.
  • Tire-skid sound while drifting, plus crash and boom sounds.

Controls

Action Key
Start / stop engine K
Accelerate / brake / reverse W / S
Steer A / D
Handbrake (drift) Space
Exit the car Shift

The car seats 2: the driver and one passenger.

Getting started

Craft the V12 Apex Key.

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Right-click the ground with the key to place the car, and right-click the car to get in. Dye the key to choose the paint colour.

Requirements

  • Minecraft 1.20.1
  • Forge 47.3.0 or newer
  • Java 17

The empty spray can is already in the mod, so you don’t need to build anything new. It’s crafted at a crafting table like this:

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That’s 8 iron nuggets around 1 glass bottle, and it gives one Empty Spray Can. This comes from the recipe file in your project. I haven’t run the game to try it.

The compressor GUI also has an “Empty Spray” slot, so the can is part of the colour-fill step. I haven’t traced exactly how the compressor fills it with dye. The item text says painting a whole car needs a full spray can, and I haven’t traced the painting code either. I can walk through both if you want to adjust them.

The compressor is the block that turns an empty spray can into a coloured one, using water and dye.

Crafting the compressor (crafting table)

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Making a coloured spray can

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  1. Place the compressor and right-click it to open the screen.
  2. Fill the three input slots:
    • Top slot: Empty Spray Can
    • Bottom-left slot: Water Bucket
    • Bottom-right slot: any dye. The dye’s colour becomes the spray colour.


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  3. The coloured spray can appears in the result slot on the right. Taking it uses up 1 empty can and 1 dye, and the water bucket comes back as an empty bucket.
  4. If you close the screen, any items left in the input slots go back to your inventory

Painting a car

  • Hold a coloured spray can and right-click the car to repaint it. Sneaking (Shift) while clicking skips the painting.
  • The can must be full. Otherwise you get the message “Not enough paint: painting a whole car needs a full spray can.” and nothing is painted. Holding right-click also sprays blocks, which uses the can up.
  • The car’s colour is saved on its key, so picking the car up and placing it again keeps the colour.

The tank

  • The tank is a gauge from empty to full. A new car starts full.
  • The “E … F” fuel dial sits to the left of the speedometer, and its low end turns red below 15%.
  • The fuel level is saved on the car’s key. That works when you pick the car up and now also when it’s destroyed.

Using fuel

  • Fuel only burns while the engine is on.
  • The rate is a small amount at idle, more as speed rises, and a bit extra while you hold forward.
  • Calculated at 20 ticks per second, a full tank lasts about 46 minutes at idle and about 5 minutes flat out.
  • At 0% the engine shuts off and you get the “out of fuel” message. You can’t restart it until you refuel, and the restart attempt shows a “no fuel” message.

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Refuelling

  • Right-click the car with a Gasoline Bucket. Each bucket adds half a tank, and you get an empty bucket back. In creative mode the bucket isn’t used up.
  • If the tank is already about 97% full or more, you get a “tank full” message and the bucket isn’t used.
  • You can’t refuel while sneaking, because sneaking-click picks the car up instead.

Getting gasoline

  • Smelt an Oil Bucket in a blast furnace. It takes 200 ticks (10 seconds) and gives 0.35 XP, and the result is a Gasoline Bucket.
  • The mod has oil and gasoline as fluids. I haven’t checked where oil comes from in the world, so I can’t say how players find it yet.

Credits

Created by deadong_kim.

V12 Apex is an original fan-made design and is not affiliated with or endorsed by any car manufacturer.


Before you publish, check three things against the actual build:

  • Recipe: it follows what you described (iron block / glass / redstone) with the layout from v12_apex_key.json. Check the row 2 and row 3 order against the file.
  • Key behaviour: I wrote "right-click the ground with the key to place the car" and "dye the key to choose the colour" from how I remember the design. I haven't played this build, so please confirm both.
  • Sound rights: the engine, drift and boom sounds came from recordings you supplied. Make sure you have the right to redistribute them, or publishing could be a problem