Community listing page, reviews may not be monitored by the author.
Lavaflow
No reviews yet
Completely overhauled Nether: Lava rivers on 2 heights with lavafalls between them, proper valleys, oceans, and new biomes and structures.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Required on the server. Installing it on the client adds functionality.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Lavaflow
This datapack is still in beta. Future (and frequent) changes that cause chunk borders in existing worlds are likely. Use at your own risk
Lavaflow completely overhauls the nether. Instead of the random noise of the vanilla nether, Lavaflow features specifically crafted terrain, like you are used to from the overworld - but way more 3d. Biomes are placed not at random but in places matching the terrain.
You can view a map of the biome distribution, terrain, and structure locations on map.jacobsjo.eu.

Find the high elevation lava rivers among crimson and warped forests. Among them some warped forests have grown older and taller then ever before.
Follow the rivers them down the lavafalls into canyons and valleys. Among the soul sand valleys, a new forest is thriving (?): The Ghost Forest.
Follow the rivers further to their mouth into lava oceans: Vast areas of lava overlooked by narrow layer above, on which the nether forests have ventured onto. Massive pillars support the ceiling. Legend has it that they were once of high demand with miners.
Where there isn't a valley or ocean, you smaller caves take their place. These seem to have formed more recently and might expose what is otherwise well hidden.
The vanilla structures tie the terrain together. While almost unmodified in structure, their placement is chosen to enhance the terrain. This includes different placement for each Bastion Remnant type.
Beta:
This datapack is still in beta. Especially, I welcome feedback on ore rates and structure frequency. I might also add more biomes and structures before the full release.
Additional notes:
The base block is changed from Netherrack to Smooth Basalt. This allows for more interesting columns and walls, but this has a few gameplay effects:
- Floors and ceilings are usually covered with a thick layer of Netherrack. Netherrack blobs also exist underground
- Gold Ore can be found in both Netherrack and Smooth Basalt, turning into Deepslate Gold Ore in the latter.
- Quartz Ore can only be found in Netherrack, making
- Mining for Ancient Debris is much slower since Smooth Basalt is much harder than Netherrack. To compensate, Ancient Debris is more common and has a more interesting distribution.
Lavaflow
This datapack is still in beta. Future (and frequent) changes that cause chunk borders in existing worlds are likely. Use at your own risk
Lavaflow completely overhauls the nether. Instead of the random noise of the vanilla nether, Lavaflow features specifically crafted terrain, like you are used to from the overworld - but way more 3d. Biomes are placed not at random but in places matching the terrain.
You can view a map of the biome distribution, terrain, and structure locations on map.jacobsjo.eu.

Find the high elevation lava rivers among crimson and warped forests. Among them some warped forests have grown older and taller then ever before.
Follow the rivers them down the lavafalls into canyons and valleys. Among the soul sand valleys, a new forest is thriving (?): The Ghost Forest.
Follow the rivers further to their mouth into lava oceans: Vast areas of lava overlooked by narrow layer above, on which the nether forests have ventured onto. Massive pillars support the ceiling. Legend has it that they were once of high demand with miners.
Where there isn't a valley or ocean, you smaller caves take their place. These seem to have formed more recently and might expose what is otherwise well hidden.
The vanilla structures tie the terrain together. While almost unmodified in structure, their placement is chosen to enhance the terrain. This includes different placement for each Bastion Remnant type.
Beta:
This datapack is still in beta. Especially, I welcome feedback on ore rates and structure frequency. I might also add more biomes and structures before the full release.
Additional notes:
The base block is changed from Netherrack to Smooth Basalt. This allows for more interesting columns and walls, but this has a few gameplay effects:
- Floors and ceilings are usually covered with a thick layer of Netherrack. Netherrack blobs also exist underground
- Gold Ore can be found in both Netherrack and Smooth Basalt, turning into Deepslate Gold Ore in the latter.
- Quartz Ore can only be found in Netherrack, making
- Mining for Ancient Debris is much slower since Smooth Basalt is much harder than Netherrack. To compensate, Ancient Debris is more common and has a more interesting distribution.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
(opens in a new tab)
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers