Lavaflow

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Lavaflow

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Completely overhauled Nether: Lava rivers on 2 heights with lavafalls between them, proper valleys, oceans, and new biomes and structures.

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Server Required, Client Optional

Required on the server. Installing it on the client adds functionality.

About

Project Details

Type
Mod
License
GNU Affero General Public License v3.0 or later
Latest Version
v0.6.0
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Lavaflow

Buy me a coffee GitHub Issues Datapack Map

This datapack is still in beta. Future (and frequent) changes that cause chunk borders in existing worlds are likely. Use at your own risk

Lavaflow completely overhauls the nether. Instead of the random noise of the vanilla nether, Lavaflow features specifically crafted terrain, like you are used to from the overworld - but way more 3d. Biomes are placed not at random but in places matching the terrain.

You can view a map of the biome distribution, terrain, and structure locations on map.jacobsjo.eu.

A view down to a nether fortress. In the forground is a lava river at higher elevations.

Find the high elevation lava rivers among crimson and warped forests. Among them some warped forests have grown older and taller then ever before.

Follow the rivers them down the lavafalls into canyons and valleys. Among the soul sand valleys, a new forest is thriving (?): The Ghost Forest.

Follow the rivers further to their mouth into lava oceans: Vast areas of lava overlooked by narrow layer above, on which the nether forests have ventured onto. Massive pillars support the ceiling. Legend has it that they were once of high demand with miners.

Where there isn't a valley or ocean, you smaller caves take their place. These seem to have formed more recently and might expose what is otherwise well hidden.

The vanilla structures tie the terrain together. While almost unmodified in structure, their placement is chosen to enhance the terrain. This includes different placement for each Bastion Remnant type.


Beta:

This datapack is still in beta. Especially, I welcome feedback on ore rates and structure frequency. I might also add more biomes and structures before the full release.


Additional notes:

The base block is changed from Netherrack to Smooth Basalt. This allows for more interesting columns and walls, but this has a few gameplay effects:

  • Floors and ceilings are usually covered with a thick layer of Netherrack. Netherrack blobs also exist underground
  • Gold Ore can be found in both Netherrack and Smooth Basalt, turning into Deepslate Gold Ore in the latter.
  • Quartz Ore can only be found in Netherrack, making
  • Mining for Ancient Debris is much slower since Smooth Basalt is much harder than Netherrack. To compensate, Ancient Debris is more common and has a more interesting distribution.

Lavaflow

Buy me a coffee GitHub Issues Datapack Map

This datapack is still in beta. Future (and frequent) changes that cause chunk borders in existing worlds are likely. Use at your own risk

Lavaflow completely overhauls the nether. Instead of the random noise of the vanilla nether, Lavaflow features specifically crafted terrain, like you are used to from the overworld - but way more 3d. Biomes are placed not at random but in places matching the terrain.

You can view a map of the biome distribution, terrain, and structure locations on map.jacobsjo.eu.

A view down to a nether fortress. In the forground is a lava river at higher elevations.

Find the high elevation lava rivers among crimson and warped forests. Among them some warped forests have grown older and taller then ever before.

Follow the rivers them down the lavafalls into canyons and valleys. Among the soul sand valleys, a new forest is thriving (?): The Ghost Forest.

Follow the rivers further to their mouth into lava oceans: Vast areas of lava overlooked by narrow layer above, on which the nether forests have ventured onto. Massive pillars support the ceiling. Legend has it that they were once of high demand with miners.

Where there isn't a valley or ocean, you smaller caves take their place. These seem to have formed more recently and might expose what is otherwise well hidden.

The vanilla structures tie the terrain together. While almost unmodified in structure, their placement is chosen to enhance the terrain. This includes different placement for each Bastion Remnant type.


Beta:

This datapack is still in beta. Especially, I welcome feedback on ore rates and structure frequency. I might also add more biomes and structures before the full release.


Additional notes:

The base block is changed from Netherrack to Smooth Basalt. This allows for more interesting columns and walls, but this has a few gameplay effects:

  • Floors and ceilings are usually covered with a thick layer of Netherrack. Netherrack blobs also exist underground
  • Gold Ore can be found in both Netherrack and Smooth Basalt, turning into Deepslate Gold Ore in the latter.
  • Quartz Ore can only be found in Netherrack, making
  • Mining for Ancient Debris is much slower since Smooth Basalt is much harder than Netherrack. To compensate, Ancient Debris is more common and has a more interesting distribution.

Screenshots

Gallery

  • Ghost Forest in Valley
    Ghost Forest in Valley The ghost forest grows in valleys among soul sand.
  • Fortress beyond Lavafall
    Fortress beyond Lavafall Following the lava rivers down to the ocean where fortresses can be found.
  • Lavafall
    Lavafall Where upper lava rivers meet lower terrain, large lavafalls form.
  • Narrow layers
    Narrow layers Above the valleys and oceans, narrow layers can be used to traverse the inhospitable terrain.
  • Scaffolding and Fortress
    Scaffolding and Fortress Fortresses are build primarily above valleys. Scaffolding improve access to the valleys from the layers above.
  • Old Growth Warped Forest
    Old Growth Warped Forest Some warped forests have grown older and taller than ever before.
  • Ocean and Gravel Beach
    Ocean and Gravel Beach Vast areas of lava oceans only split by pillars. Legend has it those might be of interest to miners. Gravel beaches form the edge of the oceans.
  • Canyons
    Canyons Sometimes low elevation rivers form canyons through higher terrain.
  • Caves
    Caves Smaller caves can be found below higher terrain.
  • Ghost Forest in Valley
    Ghost Forest in Valley The ghost forest grows in valleys among soul sand.
  • Fortress beyond Lavafall
    Fortress beyond Lavafall Following the lava rivers down to the ocean where fortresses can be found.
  • Lavafall
    Lavafall Where upper lava rivers meet lower terrain, large lavafalls form.
  • Narrow layers
    Narrow layers Above the valleys and oceans, narrow layers can be used to traverse the inhospitable terrain.
  • Scaffolding and Fortress
    Scaffolding and Fortress Fortresses are build primarily above valleys. Scaffolding improve access to the valleys from the layers above.
  • Old Growth Warped Forest
    Old Growth Warped Forest Some warped forests have grown older and taller than ever before.
  • Ocean and Gravel Beach
    Ocean and Gravel Beach Vast areas of lava oceans only split by pillars. Legend has it those might be of interest to miners. Gravel beaches form the edge of the oceans.
  • Canyons
    Canyons Sometimes low elevation rivers form canyons through higher terrain.
  • Caves
    Caves Smaller caves can be found below higher terrain.

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