Lazy Chunk Load

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Lazy Chunk Load

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The vanilla chunk loading system schedules a massive number of chunks around the player all at once, causing instant server CPU overload and TPS collapse

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NeoForge
Fabric
Minecraft
26.2

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Mod
Latest Version
1.3.0
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About

Description

Lazy Chunk Load

The vanilla chunk loading system schedules a massive number of chunks around the player all at once, causing instant server CPU overload and TPS collapse. Lazy Chunk Load improves this process: it controls chunk loading speed like a faucet — automatically turning down when the CPU is busy and opening up when idle — so exploring new terrain no longer stutters.


What This Mod Does

🚶 Anti-Lag Exploration

With this mod installed, the server automatically adjusts chunk loading frequency based on current CPU usage. Full speed when usage is low, automatically slows down when usage spikes — TPS stays rock-solid throughout.

  • It doesn't make chunk loading faster — it makes it smoother. Trade a bit of instant speed for a stutter-free experience.
  • True prevention, not an after-the-fact fix.

🔄 Background Preloading

When you're standing still, the mod automatically uses idle CPU to preload ungenerated chunks around you.

Priority: chunks under your feet first, then in your line of sight, then to the sides and behind.

  • Enabled by default, works while idling.
  • Automatically pauses when the CPU is busy — never steals resources.
  • Status output to log every 5 seconds.

🛡️ Additional Protections

  • Login Warmup: No limits for the first 10 seconds after joining a world, ensuring initial terrain loads quickly.
  • Save Safety: Automatically pauses all chunk loading during world saves to prevent save stalling.
  • Emergency Bypass: When the player steps on an unloaded chunk, all limits are bypassed and the chunk loads immediately.
  • Hotspot Chunk Tracking: Frequently-accessed chunks are marked as hotspots; preload extends their retention time.
  • Dimension Whitelist/Blacklist: Restrict preloading scope via dimension_blacklist / dimension_whitelist to avoid wasting CPU in custom dimensions.

Installation

Drop it into your mods folder — no configuration needed to work out of the box. Server-side only; clients do not need to install it.

Singleplayer works perfectly fine too.

Platform Supported Versions
Fabric 1.21.x
Fabric 26.1+
Forge 1.20.1
NeoForge 1.21.1

💡 Fully compatible with optimization mods like C2ME, Lithium, and VulkanMod. Does not modify chunk generation algorithms — only adjusts loading rhythm.
🗺️ Automatically detects Chunky pre-generation tasks and lifts CPU limits during generation for full speed; restores automatically when complete.


Monitoring

Every 5 seconds a status line is logged to logs/latest.log:

[LazyChunkLoad] Tick:1200 CPU:45% Sched:3/t Warmup:N Preload:ON Main:OK
Field Meaning
Tick Current tick count
CPU CPU usage percentage
Sched Chunks loaded last tick
Warmup Y=Warming up / N=Normal
Preload ON=Active / OFF=Disabled / PAUSED=CPU too high
Main OK=Full speed / SLOW=Throttled

Configuration

The config file is located at config/lazychunkload.json (auto-generated, takes effect immediately on changes).

If you just want to use the mod normally, you don't need to read any of this — the defaults are already best practice.

📝 Full Configuration Reference (click to expand)
Option Default Description
cpu_threshold 0.85 CPU usage threshold for throttling (0~1, higher = more lenient)
warmup_ticks 200 How many ticks after login to skip limits (20 ticks = 1 second)
preload_enabled true Enable background preloading
preload_radius 64 Preload radius (in chunks)
preload_delay_seconds 1 Seconds of standing still before preloading begins
distance_weight 0.5 Distance priority weight (closer = more priority)
direction_weight 0.4 Direction priority weight (forward-facing = more priority)
aging_weight 0.1 Aging priority weight (long-unloaded = more priority)
direction_multiplier 5.0 Direction bonus multiplier
aging_factor_ms 10000 How many milliseconds count as "aged"
log_loading false Log detailed info to console
performance_tips true Output debug log when CPU or MSPT exceeds threshold (no longer sent to chat)

There is also a runtime config at config/lazychunkload-runtime.json:

Option Default Description
limit_enabled false Set to true to completely disable CPU limits (full speed)
tips_disabled false Set to true to disable chat performance tips

How It Works

  1. Checks CPU usage once per tick (1-second cache, near-zero overhead).
  2. CPU below 85%: chunks load normally, no restrictions.
  3. CPU above 85%: chunk loading frequency is automatically reduced — the higher the CPU, the stronger the limit, but even in the worst case, at least one pass is allowed every 0.2 seconds — ensuring terrain never gets permanently stuck.
  4. When you're standing still: background scanning of ungenerated chunks around you, loaded in prioritized batches.
  5. When you're exploring: stepping on an empty chunk triggers an immediate emergency bypass with no limits applied.

Screenshots

Gallery

  • With Big Globe
    With Big Globe Performance test with firework elytra and C2ME: - Environment: No pre-generated chunks - Average TPS: ~18 (stable) - Test device: Intel i5-13400F and RTX 5060 Ti - Voxy LOD: 2048 view distance
  • TPS Stress Test - 77 Blocks/s Max Speed
    TPS Stress Test - 77 Blocks/s Max Speed 77 blocks/s speed test. Chunk gen can't fully keep up, but TPS stays completely stable.
  • Optimized Performance: TPS Impact & C2ME Compatibility
    Optimized Performance: TPS Impact & C2ME Compatibility TPS stability test at 77 blocks/s in Spectator mode. Graphs show stable TPS during rapid world gen. Seamlessly paired with C2ME to eliminate lag under high load.

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