Lazy TNT View
No reviews yet
This mod allows for the viewing of TNT entities in lazy chunks. I made this to make building my own version of the orbital strike cannon easier.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
GitHub --> https://github.com/FoxyWoxy12000/lazytntview-1.21.11-1.21.10
this mod allows for the viewing of tnt entities in lazy chunks.
wether you are in spectator with /gamerule spectatorsGenerateChunks false
or creative with the carpet mod rule /carpet creativePlayersLoadChunks false
The problem being that the cleint "predicts" what will happen to the tnt entities.
in lazy chunks these predictions are false.
normally it would stop rendering after 80 Gt or 4 seconeds and also would have wierd physics and gravity applied to it.
this mod fixes that!
The Primary usage of this mod or atleast what it is intended for is the development of your own orbital strike cannons or for the testing of orbital strike cannons.
If there are any problems with it, that sucks. I guess leave me a comment but i probably won't read it.
this mod allows for the viewing of tnt entities in lazy chunks. wether you are in spectator with /gamerule spectatorsGenerateChunks false or creative with the carpet mod rule /carpet creativePlayersLoadChunks false
The problem being that the cleint "predicts" what will happen to the tnt entities. in lazy chunks these predictions are false. normally it would stop rendering after 80 Gt or 4 seconeds and also would have wierd physics and gravity applied to it. this mod fixes that!
The Primary usage of this mod or atleast what it is intended for is the development of your own orbital strike cannons or for the testing of orbital strike cannons.
If there are any problems with it that sucks. I guess leave me a message on curseforge but i probably won't read it.
If you wanna port this, or fix my garbage code here it is
https://github.com/FoxyWoxy12000/lazytntview-1.21.11-1.21.10
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources