Lazy TNT View

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Lazy TNT View

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This mod allows for the viewing of TNT entities in lazy chunks. I made this to make building my own version of the orbital strike cannon easier.

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Type
Mod
License
MIT License
Latest Version
Fabric 1.21.11
Authors
CurseForge
Modrinth

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GitHub --> https://github.com/FoxyWoxy12000/lazytntview-1.21.11-1.21.10

this mod allows for the viewing of tnt entities in lazy chunks.
wether you are in spectator with /gamerule spectatorsGenerateChunks false
or creative with the carpet mod rule /carpet creativePlayersLoadChunks false

The problem being that the cleint "predicts" what will happen to the tnt entities.
in lazy chunks these predictions are false.
normally it would stop rendering after 80 Gt or 4 seconeds and also would have wierd physics and gravity applied to it.
this mod fixes that!

The Primary usage of this mod or atleast what it is intended for is the development of your own orbital strike cannons or for the testing of orbital strike cannons.

If there are any problems with it, that sucks. I guess leave me a comment but i probably won't read it.

this mod allows for the viewing of tnt entities in lazy chunks. wether you are in spectator with /gamerule spectatorsGenerateChunks false or creative with the carpet mod rule /carpet creativePlayersLoadChunks false

The problem being that the cleint "predicts" what will happen to the tnt entities. in lazy chunks these predictions are false. normally it would stop rendering after 80 Gt or 4 seconeds and also would have wierd physics and gravity applied to it. this mod fixes that!

The Primary usage of this mod or atleast what it is intended for is the development of your own orbital strike cannons or for the testing of orbital strike cannons.

If there are any problems with it that sucks. I guess leave me a message on curseforge but i probably won't read it.

If you wanna port this, or fix my garbage code here it is

https://github.com/FoxyWoxy12000/lazytntview-1.21.11-1.21.10

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