LearnPlay
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A Minecraft mod that seamlessly integrates spaced repetition learning into gameplay through trigger-based flashcard reviews. Learn while you play—no interruptions, just natural flow.
Includes educational content aimed towards newer modded Minecraft players, usually guiding the player through specific mods.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Runs entirely on the client. Works on vanilla servers.
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LearnPlay
Learn while you play. Play while you learn. 🎮📚
💡 The Philosophy
Educational games are usually terribly boring. People still play popular games as usual, ignoring the "educational" ones. So why try to gamify education when we can educate the gameplay instead?
LearnPlay doesn't interrupt your gaming experience with forced learning sessions. Instead, it seamlessly weaves learning into the natural flow of Minecraft gameplay through a trigger-based learning system. You're not playing an educational game—you're playing Minecraft while genuinely learning something on the side.
The goal? Achieve that perfect flow state where you're half-learning, half-playing, and they don't interfere with each other. Games have everything needed for flow—challenge, feedback, progression. Learning is hard, but it doesn't have to feel that way.
🎯 Features
📚 Simple Spaced Repetition System
- Fixed Interval Progression: Simple, predictable intervals (10min → 20min → 1d → 3d → 7d → 14d → 30d → 60d → 120d → 240d)
- Two-Button System: Just "Forgot" or "Remember"—no complicated ratings
- Automatic Scheduling: Cards appear when they're due for review
- Progress Tracking: Per-player progress saved with NBT data persistence
- Review Statistics: Track your learning progress with detailed stats
🎮 Gameplay Integration
LearnPlay triggers flashcard reviews during natural gameplay moments:
- Death Trigger: Review cards after dying (configurable frequency)
- Timer Trigger: Periodic reviews at set intervals
- Block Break Trigger: Review after breaking blocks (with whitelist support)
- Block Place Trigger: Review after placing blocks (with whitelist support)
- Entity Kill Trigger: Review after killing mobs (with whitelist support)
- Advancement Trigger: Review when earning achievements
- Chat Trigger: Review based on chat patterns
🗂️ Deck & Category Management
- Hierarchical Organization: Categories → Subcategories → Decks → Cards
- Category Browser: Navigate through your learning materials with an intuitive interface
- Deck Editor: Create and edit decks with a user-friendly GUI
- Card Editor: Add, edit, and manage flashcards
- Enable/Disable Decks: Control which decks are active for reviews
- Import/Export: JSON-based storage for easy sharing and backup
⚙️ Customization
- Configurable Triggers: Enable/disable and customize each trigger type
- Review Limits: Set daily limits for new cards and reviews
- Keybindings: Customizable hotkeys (default: 'I' for manual review)
- HUD Stats: Optional on-screen statistics display
- Pause on Review: Optionally pause the game during flashcard reviews
🌐 Multi-Platform Support
Built with Architectury, LearnPlay supports:
- Fabric
- Forge
- NeoForge
- Quilt
🚀 Getting Started
Creating Your First Deck
- Press 'I' (or your configured keybind) to open the config screen
- Click "Browse Categories & Decks"
- Click "+ Deck" to create a new deck
- Add cards using the "+ Card" button
- Enable the deck using the toggle button
- Configure triggers in the config screen
Reviewing Cards
Cards will automatically appear based on your configured triggers. You can also:
- Press 'I' to manually start a review session
- Click "Reveal Answer" to see the answer
- Choose your response:
- Forgot: Resets the card to 10 minutes
- Remember: Advances to the next interval in the progression
Understanding the Interval System
The system uses a simple fixed progression:
- Level 0: 10 minutes
- Level 1: 20 minutes
- Level 2: 1 day
- Level 3: 3 days
- Level 4: 7 days
- Level 5: 14 days
- Level 6: 30 days
- Level 7: 60 days
- Level 8: 120 days
- Level 9: 240 days (maximum)
Each time you click "Remember", the card advances one level. Click "Forgot" and it resets to 10 minutes.
⚙️ Configuration
Configuration is stored in config/learnplay/config.json:
{
"triggers": {
"enableDeathTrigger": true,
"enableTimerTrigger": false,
"deathTriggerEveryNDeaths": 2,
"timerIntervalMinutes": 15,
"blockBreakTriggerThreshold": 100,
"blockBreakWhitelist": "stone,dirt,oak_log,iron_ore,diamond_ore",
"entityKillTriggerThreshold": 10,
"entityKillWhitelist": "zombie,skeleton,creeper,spider,enderman"
},
"maxCardsPerSession": 20,
"maxNewCardsPerDay": 10,
"maxReviewsPerDay": 100,
"pauseGameDuringReview": true,
"showHudStats": false,
"keybindCode": 73
}
LearnPlay
Learn while you play. Play while you learn. 🎮📚
💡 The Philosophy
Educational games are usually terribly boring. People still play popular games as usual, ignoring the "educational" ones. So why try to gamify education when we can educate the gameplay instead?
LearnPlay doesn't interrupt your gaming experience with forced learning sessions. Instead, it seamlessly weaves learning into the natural flow of Minecraft gameplay through a trigger-based learning system. You're not playing an educational game—you're playing Minecraft while genuinely learning something on the side.
The goal? Achieve that perfect flow state where you're half-learning, half-playing, and they don't interfere with each other. Games have everything needed for flow—challenge, feedback, progression. Learning is hard, but it doesn't have to feel that way.
🎯 Features
📚 Simple Spaced Repetition System
- Fixed Interval Progression: Simple, predictable intervals (10min → 20min → 1d → 3d → 7d → 14d → 30d → 60d → 120d → 240d)
- Two-Button System: Just "Forgot" or "Remember"—no complicated ratings
- Automatic Scheduling: Cards appear when they're due for review
- Progress Tracking: Per-player progress saved with NBT data persistence
- Review Statistics: Track your learning progress with detailed stats
🎮 Gameplay Integration
LearnPlay triggers flashcard reviews during natural gameplay moments:
- Death Trigger: Review cards after dying (configurable frequency)
- Timer Trigger: Periodic reviews at set intervals
- Block Break Trigger: Review after breaking blocks (with whitelist support)
- Block Place Trigger: Review after placing blocks (with whitelist support)
- Entity Kill Trigger: Review after killing mobs (with whitelist support)
- Advancement Trigger: Review when earning achievements
- Chat Trigger: Review based on chat patterns
🗂️ Deck & Category Management
- Hierarchical Organization: Categories → Subcategories → Decks → Cards
- Category Browser: Navigate through your learning materials with an intuitive interface
- Deck Editor: Create and edit decks with a user-friendly GUI
- Card Editor: Add, edit, and manage flashcards
- Enable/Disable Decks: Control which decks are active for reviews
- Import/Export: JSON-based storage for easy sharing and backup
⚙️ Customization
- Configurable Triggers: Enable/disable and customize each trigger type
- Review Limits: Set daily limits for new cards and reviews
- Keybindings: Customizable hotkeys (default: 'I' for manual review)
- HUD Stats: Optional on-screen statistics display
- Pause on Review: Optionally pause the game during flashcard reviews
🌐 Multi-Platform Support
Built with Architectury, LearnPlay supports:
- Fabric
- Forge
- NeoForge
- Quilt
🚀 Getting Started
Creating Your First Deck
- Press 'I' (or your configured keybind) to open the config screen
- Click "Browse Categories & Decks"
- Click "+ Deck" to create a new deck
- Add cards using the "+ Card" button
- Enable the deck using the toggle button
- Configure triggers in the config screen
Reviewing Cards
Cards will automatically appear based on your configured triggers. You can also:
- Press 'I' to manually start a review session
- Click "Reveal Answer" to see the answer
- Choose your response:
- Forgot: Resets the card to 10 minutes
- Remember: Advances to the next interval in the progression
Understanding the Interval System
The system uses a simple fixed progression:
- Level 0: 10 minutes
- Level 1: 20 minutes
- Level 2: 1 day
- Level 3: 3 days
- Level 4: 7 days
- Level 5: 14 days
- Level 6: 30 days
- Level 7: 60 days
- Level 8: 120 days
- Level 9: 240 days (maximum)
Each time you click "Remember", the card advances one level. Click "Forgot" and it resets to 10 minutes.
⚙️ Configuration
Configuration is stored in config/learnplay/config.json:
{
"triggers": {
"enableDeathTrigger": true,
"enableTimerTrigger": false,
"deathTriggerEveryNDeaths": 2,
"timerIntervalMinutes": 15,
"blockBreakTriggerThreshold": 100,
"blockBreakWhitelist": "stone,dirt,oak_log,iron_ore,diamond_ore",
"entityKillTriggerThreshold": 10,
"entityKillWhitelist": "zombie,skeleton,creeper,spider,enderman"
},
"maxCardsPerSession": 20,
"maxNewCardsPerDay": 10,
"maxReviewsPerDay": 100,
"pauseGameDuringReview": true,
"showHudStats": false,
"keybindCode": 73
}
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