Mod
Leather Overhaul
No reviews yet
Improves leather armor, adds dyed bundles, and leather recycling.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Features content that solely expands on Vanilla mechanics and gameplay.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Introduces new armor, which may add special properties.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Features systems for better item storage and organization.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Leather Overhaul
This mod is an attempt at fixing issues with leather as an in-game resource as well as giving the armor unique mechanics to incentivize its usage.
Leather Armor Kits:
![]()
- Used to reinforce leather armor currently worn by the player. Each kit can reinforce 4 pieces.
- Reinforced armor gains a second layer of durability shown by a blue bar. This is not affected by Unbreaking or Mending.
- Armor gains an additional point of protection until the reinforcement wears off.
- Applying an armor kit in a smithing table increases the bonus durability and slightly repairs the base durability.
- The amount of extra durability is configurable.
Armor Kit Potion Effects:

- Potions with a positive effect and duration can be applied to leather armor with armor kits.
- Potion effects from leather armor are applied every time the armor is damaged.
- Effect is removed if bonus durability is depleted, or another armor kit is used.
Leather Recycling:

- Leather items can be placed in a crafting table with shears to recycle them for leather.
- Leather armor above 50% durability gives 2 pieces of leather, 1 otherwise. Saddles and horse armor give 3 pieces.
Bundles:

- Bundles are crafted with leather or rabbit hides. This is configurable to prevent overlap with other mods such as Quark.
- Bundles can be dyed for easier inventory management.
- Colors can be removed by using a dyed bundle on a cauldron with water.
Leather Drops:
- Cows and Mooshrooms are guaranteed to drop 2 pieces of leather in addition to the base 0-2 drops to incentivize early game use.
- The amount of leather drops is configurable between 0-4.
Compatibility:
- Mod is compatible with Forge. I can't guarantee it will ever be ported to Fabric, and if so will be done at my own discretion.
- Not compatible with any mod which overrides leather armor or bundles.
Modpacks:
- This mod can be included in any Curseforge modpack.
Other mods:
Leather Overhaul
This mod is an attempt at fixing issues with leather as an in-game resource as well as giving the armor unique mechanics to incentivize its usage.
Leather Armor Kits:

- Used to reinforce leather armor currently worn by the player. Each kit has 4 uses, with 1 consumed for each piece.
- Reinforced armor gains a second layer of durability represented by a blue bar. This is not affected by Unbreaking or Mending enchantments.
- Armor gains an additional point of protection until the reinforcement wears off.
- Applying an armor kit in a smithing table increases the amount of bonus durability and repairs the base durability by a small amount.
- The amount of extra durability is configurable.
Armor Kit Potion Effects:

- Potions with a positive effect and duration can be applied to leather armor with armor kits.
- Potion effects from leather armor are applied every time the armor is damaged.
- Effect is removed if bonus durability is depleted, or another armor kit is used.
Leather Recycling:

- Leather items can be placed in a crafting table with shears to recycle them for leather. Shears lose 3 durability per use.
- Leather armor above 50% durability gives 2 pieces of leather, 1 otherwise. Saddles and horse armor give 3 pieces.
Bundles:

- Bundles can be crafted with leather or rabbit hides. This is configurable to prevent overlap with other mods such as Quark.
- Bundles can be dyed for easier inventory management.
- Colors can be removed by using a dyed bundle on a cauldron with water.
Leather Drops:
- Cows and Mooshrooms are guaranteed to drop 2 pieces of leather in addition to the base 0-2 drops to incentivize early game use.
- The amount of leather drops is configurable between 0-4.
Compatibility:
- Mod is only compatible with Forge for now. I can't guarantee it will ever be ported to Fabric, and if so will be done at my own discretion.
- Not compatible with any mod which overrides leather armor or bundles.
Modpacks:
- This mod can be included in any Modrinth modpack.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources