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Legends of Arkonia Npcs
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A clean-room NPC framework for Forge 1.18.2: dialogue and quest editors, merchants, followers, factions and bosses, with optional KubeJS, Epic Fight and Iron's Spellbooks support.
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<h2>Arkonia NPCs</h2>
<p><strong>A clean-room NPC framework for Forge 1.18.2.</strong> Build living towns, quest givers, merchants, followers and bosses without writing code.</p>
<p>Install on <strong>both server and client</strong>.</p>
<blockquote><p>⚠️ <strong>Early development build.</strong> Features are being playtested and may change between versions. Back up your world, and report bugs on the issue tracker.</p></blockquote>
<h2>Features</h2>
<h3>💬 Dialogue and quests</h3>
<ul>
<li>A visual <strong>dialogue flow editor</strong> with conditions and skill checks</li>
<li>A <strong>quest map editor</strong> and a player-facing <strong>quest journal</strong> (tabs, objectives, rewards, tracking, abandon)</li>
<li>A player conversation window and a quest board</li>
<li>Quest markers over NPC heads, plus speech bubbles</li>
<li>Catalogs for dialogs, quests and factions, with duplicate, delete and categories</li>
</ul>
<h3>🧑🤝🧑 Roles</h3>
<p>Trader, bank, postman/mailbox, transporter, farmer, spawner, bard, item giver and more, plus hire contracts.</p>
<h3>🛡️ Followers and combat</h3>
<ul>
<li>Skyrim-style followers: follow, wait and dismiss, lent gear, essential/downed state, follower limit</li>
<li>Squads and morale, boss phases and combat styles</li>
<li>Guard poses, patrols and schedules, home points</li>
</ul>
<h3>🏛️ Factions and society</h3>
<ul>
<li>Factions with reputation and disposition</li>
<li>Crime and ownership systems</li>
<li>An Unaligned faction (monster defense, attacks mobs)</li>
</ul>
<h3>🎨 Customization</h3>
<ul>
<li>Many body types: slime, golem, crystal, flying, pony, dragon</li>
<li>Skin by URL and equipment slots</li>
<li>Transform an NPC into a cloned NPC</li>
<li>Linked templates, visibility rules and area sounds</li>
</ul>
<h3>🔧 Tools for pack makers</h3>
<ul>
<li>An <strong>id browser</strong> (items, creatures, sounds, effects) in every editor</li>
<li>In-game script editor with error console</li>
<li><strong>KubeJS</strong> bindings and events (optional)</li>
<li>Config-driven, with auto-save and persistent data</li>
</ul>
<h2>Requirements</h2>
<ul>
<li>Minecraft <strong>1.18.2</strong></li>
<li>Forge <strong>40.3.9 exactly</strong> (the jar is locked to that version)</li>
<li>Install on <strong>both server and client</strong></li>
</ul>
<h2>Optional integrations</h2>
<table>
<thead><tr><th>Mod</th><th>What it adds</th></tr></thead>
<tbody>
<tr><td><strong>Legends of Arkonia</strong></td><td>Auto-pricing from wealth, level-locked trades/hires/item givers, level conditions, VP and level rewards, NPC auto-level from nearby players</td></tr>
<tr><td><strong>KubeJS</strong> 1802.5.5+</td><td>Scripting bindings and events (ships its own KubeJS plugin)</td></tr>
<tr><td><strong>Epic Fight</strong> 18.5.3+</td><td>Epic Fight combat style for NPCs, plus a packaged mob patch</td></tr>
<tr><td><strong>Iron's Spells 'n Spellbooks</strong></td><td>NPCs can cast spells</td></tr>
<tr><td><strong>Citadel</strong> (Ice and Fire / Alex's Mobs creatures)</td><td>Correct resting/sleeping poses for those mobs in the NPC editor</td></tr>
</tbody>
</table>
<h2>Compatibility notes</h2>
<ul>
<li>Everything above is optional. NPCs run fine with only Forge.</li>
<li>If Legends of Arkonia is present but its API doesn't match, the level and wealth features switch off and the log says so, instead of crashing.</li>
</ul>
<h2>Notes</h2>
<ul>
<li>English only for now. Translations are welcome; all strings are in the lang file.</li>
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