Lenient Death
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Make deaths more forgiving.
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Description
Lenient Death
A server-sided alternative to gravestone mods, for Fabric & Quilt. Keep only certain items, and other features relating to dropped items.


Features
All features are highly configurable and well documented both in the config file and the wiki.
Enabled by Default:
- Preserve only some items on death - think of it as a filtered
/gamerule keepInventory.- Multiple criteria, including a manual safe list, by item type, ad-hoc soulbound system, and optionally by pure chance.
- For more details, see the wiki page.
- Inspired by Starbound's death system.
- Give dropped items a glowing outline, helping you find your way back. Recommended to increase your Entity View Distance!
- Void Immunity for items - they will be teleported to a safe place instead of despawning.
- Automatic moving of your items to their original slots
- Logging of your coordinates at death in chat
- Saving of inventories upon death, and allowing admins to restore them if needed
Disabled by Default:
- Several config presets to get you started - use
/ld config presets. See the wiki page - Preserve some or all of your experience on death.
- Item & XP drops can work on a per-player basis too - see the wiki page on Per-Player mode
- Give items an extended (or infinite!) lifespan, putting less pressure on players.
- Add immunities to your items for fire, lava, explosions and cacti.
Supported Versions
Currently targeting 1.20.4, 1.20.2, 1.20.1, and 1.19.4.
Configuration
You can either edit config/lenientdeath.json5, or use the in-game /ld config command. For more information, see the wiki.
Requirements
Bundles Mixin Extras, Fabric Permissions API, Server Translation API, and several JackFredLib modules.
For 0.x versions
These versions are unsupported but should still work.
Lenient Death
A server-sided alternative to gravestone mods, for Fabric & Quilt. Keep only certain items, and other features relating to dropped items.


Features
All features are highly configurable and well documented both in the config file and the wiki.
Enabled by Default:
- Preserve only some items on death - think of it as a filtered
/gamerule keepInventory.- Multiple criteria, including a manual safe list, by item type, ad-hoc soulbound system, and optionally by pure chance.
- For more details, see the wiki page.
- Inspired by Starbound's death system.
- Give dropped items a glowing outline, helping you find your way back. Recommended to increase your Entity View Distance!
- Void Immunity for items - they will be teleported to a safe place instead of despawning.
- Automatic moving of your items to their original slots
- Logging of your coordinates at death in chat
- Saving of inventories upon death, and allowing admins to restore them if needed
Disabled by Default:
- Several config presets to get you started - use
/ld config presets. See the wiki page - Preserve some or all of your experience on death.
- Item & XP drops can work on a per-player basis too - see the wiki page on Per-Player mode
- Give items an extended (or infinite!) lifespan, putting less pressure on players.
- Add immunities to your items for fire, lava, explosions and cacti.
Supported Versions
Currently targeting 1.21.1, 1.20.6, 1.20.4, 1.20.2, 1.20.1, and 1.19.4.
Configuration
You can either edit config/lenientdeath.json5, or use the in-game /ld config command. For more information, see the wiki.
Requirements
Bundles Fabric Permissions API, Server Translation API, and several JackFredLib modules.
For 0.x versions
These versions are unsupported but should still work.
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