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Level Is Health
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Simple server-side mod that ties player health to their experience level. Configurable.
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Runs entirely on the server. Also works in singleplayer.
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This is a super duper simple mod that lets players gain extra health points as they level up. The default configuration starts players with 10 hearts as usual, and for each 5 levels they will gain 1 additional heart. If they lose the levels, they will lose hearts again, giving enchanting a tradeoff - should you keep your levels for big health or use them for big tools?
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