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LevelBound

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LevelBound

By Jxcob_bleOwner

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Prevents mobs from being killed in less hits than its level

Mod Loaders
Minecraft

About

Description

LevelBound

Prevents mobs from being killed by players in fewer hits than the mob's level

Feature Summary:

  • Gives mobs a level based on their base health
    • Level = ceil(currentMaxHealth / baseMaxHealth)
    • ceil() basically means rounded up to an integer
    • Prevents mobs from being killed in fewer hits than the mob's level
      • i.e Level 1 can be one-hit killed, level 2 a minimum of 2 hits, level 5 a minimum of 5 hits, so on and so forth
    • By default minimum hits are capped depending on whether the mob is passive, neutral, hostile or a boss
    • Non player damage is not capped in any way

This mod doesn't do much on it's own, as all mobs are level 1 by default. I recommend the following mods to make mobs spawn with different levels:

Note:

  • Should be compatible with everything, unless you use something that makes mobs not use standard health attributes
  • Only tested for 1.20.1 fabric

See the README on GitHub for more in-depth details