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LevelBound
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Prevents mobs from being killed in less hits than its level
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Required on the server. Installing it on the client adds functionality.
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LevelBound
Prevents mobs from being killed by players in fewer hits than the mob's level
Feature Summary:
- Gives mobs a level based on their base health
Level = ceil(currentMaxHealth / baseMaxHealth)ceil()basically means rounded up to an integer
- Prevents mobs from being killed in fewer hits than the mob's level
- i.e Level 1 can be one-hit killed, level 2 a minimum of 2 hits, level 5 a minimum of 5 hits, so on and so forth
- By default minimum hits are capped depending on whether the mob is passive, neutral, hostile or a boss
- Non player damage is not capped in any way
This mod doesn't do much on it's own, as all mobs are level 1 by default. I recommend the following mods to make mobs spawn with different levels:
- RpgDifficulty by Globox1997
- Configurable level scaling over time and/or distance
- Nameplate by Globox1997
- Displays mob levels above their heads
- Dungeon Difficulty by ZsoltMolnarrr
Note:
- Should be compatible with everything, unless you use something that makes mobs not use standard health attributes
- Only tested for 1.20.1 fabric
See the README on GitHub for more in-depth details
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