Mod

LagGogglesLegacy

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LagGogglesLegacy

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A backport of TerminatorNL's LagGoggles to 1.7.10

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QoL & Tweaks
Server Utility
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Minecraft

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Client Optional
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About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
4.17.0
Authors
CurseForge
Modrinth

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About

Description

LagGoggles Legacy

A backport of TerminatorNL's LagGoggles to 1.7.10.

Dependencies

Original description:

Intuitive lag hunting!

LagGoggles is a profiler where you can see timings in the world, visually. It comes with a custom GUI using a configurable keybind.

You can use LagGoggles as a player too! This is my attempt to create an understanding of what causes lag on a server to regular players.

I noticed some common misconceptions like having machines spread out over different chunks causes less lag than putting it in one chunk.

With LagGoggles, you can look around and see that alot of small things like pipes or cables cause a tiny bit of lag most of the time, often resulting in more lag than a machine right next to the source would.

Video explaining the concept

Massive thanks to Grok DuckFarmer for making this video.

Minecraft Talk 35 - LagGoggles and Better Server Play

IMAGE ALT TEXT HERE

Features

  • Teleporting to sources of lag
  • Client GUI, including overlay and clickable menus
  • Colour scale for easy spotting of sources of lag.
  • Calculations are done on the client, so each client can have a different colour scale.
  • Clientside FPS support!
    • Checks render time for Entities, Tile entities and event subscribers
    • It's very young, but it should give some insight in what may cause FPS issues.
  • Config for client:
    • Custom gradients
    • Colorblindess support
  • Config for server
    • Custom permissions for players (non-operators)

Configuration

  • Drop the jar in the /mods folder
  • Serverside configuration is not required and has no effect.
  • Clients can edit the config to change the colour scale.

How it works

Entities, blocks and event-subscribers are timed using System.nanotime() before and after the tick() and update() methods. These times are being recorded and sent to the client when the profiler is done.

Benefits

  • Visualisation of various sources of lag
  • Learn your players to build lag-free bases.

LagGoggles Legacy

A backport of TerminatorNL's LagGoggles to 1.7.10.

Dependencies

Original description:

Intuitive lag hunting!

LagGoggles is a profiler where you can see timings in the world, visually. It comes with a custom GUI using a configurable keybind.

You can use LagGoggles as a player too! This is my attempt to create an understanding of what causes lag on a server to regular players.

I noticed some common misconceptions like having machines spread out over different chunks causes less lag than putting it in one chunk.

With LagGoggles, you can look around and see that alot of small things like pipes or cables cause a tiny bit of lag most of the time, often resulting in more lag than a machine right next to the source would.

Video explaining the concept

Massive thanks to Grok DuckFarmer for making this video.

Minecraft Talk 35 - LagGoggles and Better Server Play

IMAGE ALT TEXT HERE

Features

  • Teleporting to sources of lag
  • Client GUI, including overlay and clickable menus
  • Colour scale for easy spotting of sources of lag.
  • Calculations are done on the client, so each client can have a different colour scale.
  • Clientside FPS support!
    • Checks render time for Entities, Tile entities and event subscribers
    • It's very young, but it should give some insight in what may cause FPS issues.
    • Config for client:
      • Custom gradients
      • Colorblindess support
    • Config for server
      • Custom permissions for players (non-operators)

Configuration

  • Drop the jar in the /mods folder
  • Serverside configuration is not required and has no effect.
  • Clients can edit the config to change the colour scale.

How it works

Entities, blocks and event-subscribers are timed using System.nanotime() before and after the tick() and update() methods. These times are being recorded and sent to the client when the profiler is done.

Benefits

  • Visualisation of various sources of lag
  • Learn your players to build lag-free bases.

Screenshots

Gallery

  • Visualizer
    Visualizer
  • Menu with 5 second timer
    Menu with 5 second timer
  • Entity view
    Entity view
  • Analyzer
    Analyzer
  • Menu
    Menu

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~48,000
Total Downloads
CurseForge
~33,000
Modrinth
~15,000
Last Updated
CurseForge
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CurseForge
Modrinth
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