Lib39

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Lib39

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Useful mixins, events, and utilities originating in Yttr.

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Available Platforms

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
v1.4.2

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

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About

Description

Users should never have to download Lib39. Mods that use it should include it. This is provided for special usecases, debugging, or for people who want to make resource/datapacks with the Machination, Lockpick, or Keygen modules.

Lib39 is a loose collection of utilities, mixins, events, etc originating in my content mod Yttr — people constantly talk about "stealing" mixins from Yttr since it has so many random useful things in it, that I decided it'd be a good thing to split it up into a library.

39 is the atomic number of Yttrium. You can pronounce it as "lib thirty nine", "lib three nine", "lib miku", whatever you want.

Getting Started

Lib39 is primarily distributed on the Sleeping Town Maven. See the wiki for how to get it from Maven, as Curse code blocks are completely broken.

The only supported version of Minecraft right now is 1.19.x, for ModFest: Singularity. Core will also work on 1.18, and Deferral will work back to 1.17.

Modules

  • Core (Java & JSON)
    Random utility classes such as AutoRegistry, AutoMixin, and shared classes with the other modules. Also contains random small tidbits, such as crafting sounds.
  • Lockpick (JSON)
    Mixins to allow removing artificial limits, such as model rotation angles, crafting recipe sizes, and more. Various other related utilities as well, such as the ability to inherit elements from parent models.
  • Ripple (Java)
    Allows customizing splash texts.
  • Gesundheit (Java)
    Adds a convenient and generic GUI particle system that reuses the vanilla particle manager. Works in any screen.
  • Fractal (Java)
    Adds a "subgroup" system for splitting up creative tabs even further.
  • Tunnel (Java)
    Adds a convenient networking system based on Concrete Network from 1.12.
  • Phantom (Java)
    Adds the ability to "phase" blocks out of the world temporarily. The blocks are never removed from the world, simply hidden.
  • Waypoint (Java)
    Adds an additional baked world layer with additive blending for rendering various kinds of glowy effects.
  • Weld (Java)
    Adds a "big blocks" system for creating "prefab" blocks like vanilla beds, but way nicer and with theoretically no size limit.
  • Sandman (Java)
    Adds the ability to make items "always tick", leveraging random ticks.
  • Crowbar (Java)
    Adds events for low-level world generation phases, such as constructing surface rules, and raw access to chunks during the surface and population phases for invoking custom generators.
  • Keygen (Resource)
    Adds the ability to load music in XM, S3M, and MOD format via IBXM2.
  • Dessicant (Java & JSON)
    Implements "logical defaults" for loot tables, and automatically manages recipe unlocks based on a "discovered_by" key in recipe JSONs. Blockstates and block/item models soon.
  • Machination (JSON)
    Adds new recipe types, such as a "soaking" recipe for throwing items in a fluid and a "smashing" recipe for crushing a block between two others with a piston. Comes with EMI support.
  • Recoil (Java)
    Events to let you mess with the camera and FOV, and a way to suppress vanilla behavior and catch raw attack/use. Everything you need to make a satisfying gun mod, basically.
  • Util (Java)
    Random utility classes. No docs yet.

Future modules

Yttr has a lot of weird mixins and utilities in it, and I'd be here a while were I to factor them all out at once. Here's some things I want to separate out but haven't gotten around to yet:

  • Equivalence (Java & JSON)
    Adds a "substitutes" system, for making items functionally the same as others in recipe ingredients and tags.
  • Mesh (Java)
    Adds an efficient graph-based block network system, for pipes and the like.
  • Conflagration (Java)
    Adds a CSS-based configuration system and a framework for making GUIs that interact with it.

Lib39 is a loose collection of utilities, mixins, events, etc originating in our content mod Yttr — people constantly talk about "stealing" mixins from Yttr since it has so many random useful things in it, so we decided it'd be a good thing to split it up into a library.

39 is the atomic number of Yttrium. You can pronounce it as "lib thirty nine", "lib three nine", "lib miku", whatever you want.

Getting Started

Lib39 is distributed on the Sleeping Town Maven. Merge the following with your build.gradle:

repositories {
	maven {
    	url 'https://repo.sleeping.town'
        content {
        	includeGroup 'com.unascribed'
        }
    }
}

dependencies {
	modApi include("com.unascribed:lib39-core:2.0.7+1.20.1")
	// put any other modules you want here
	// loom won't JiJ transitive deps, so you need to include all of them
}

Lib39 is also distributed on Modrinth, but you are strongly encouraged to JiJ the modules. They're small.

Exact module sizes when JIJ'd if you care
Module Size
Lockpick 4.38KiB
AQI 5.20KiB
Util 5.58KiB
Ripple 6.06KiB
Sandman 6.56KiB
Deferral 6.57KiB
Crowbar 6.83KiB
Dessicant 9.23KiB
Wrangle 9.62KiB
Recoil 9.79KiB
Phantom 12.10KiB
Mesh 13.99KiB
Weld 16.69KiB
Waypoint 22.33KiB
Core 26.12KiB
Tunnel 27.85KiB
Machination 33.06KiB
Keygen 34.88KiB
Total 257KiB

Replace core with whatever the module (or modules) you want is/are.

Lib39 1.4 and earlier only support 1.19-1.19.2. Lib39 1.5 adds 1.18.2 and 1.19.3 support, and a series of "experimental" builds provide 1.20.1 support. Lib39 2.0 is API-compatible with 1.x and is presently only available for 1.20.1, and is developed in tandem with Yttr.

Modules

  • Core
    Random utility classes such as AutoRegistry, AutoMixin, and shared classes with the other modules. Also contains random small tidbits, such as crafting sounds.
  • Lockpick
    Mixins to allow removing artificial limits, such as model rotation angles, crafting recipe sizes, and more. Various other related utilities as well, such as the ability to inherit elements from parent models.
  • Ripple
    Allows customizing splash texts.
  • Tunnel
    Adds a convenient networking system based on Concrete Network from 1.12.
  • Phantom
    Adds the ability to "phase" blocks out of the world temporarily. The blocks are never removed from the world, simply hidden.
  • Waypoint
    Adds an additional baked world layer with additive blending for rendering various kinds of glowy effects.
  • Weld
    Adds a "big blocks" system for creating "prefab" blocks like vanilla beds, but way nicer and with theoretically no size limit.
  • Sandman
    Adds the ability to make items "always tick", leveraging random ticks.
  • Crowbar
    Adds events for low-level world generation phases, such as constructing surface rules, and raw access to chunks during the surface and population phases for invoking custom generators.
  • Keygen
    Adds the ability to load music in XM, S3M, and MOD format via IBXM2.
  • Dessicant
    Implements "logical defaults" for loot tables, and automatically manages recipe unlocks based on a "discovered_by" key in recipe JSONs. Blockstates and block/item models soon.
  • Machination
    Adds new recipe types, such as a "soaking" recipe for throwing items in a fluid and a "smashing" recipe for crushing a block between two others with a piston. Comes with EMI support.
  • Recoil
    Events to let you mess with the camera and FOV, and a way to suppress vanilla behavior and catch raw attack/use. Everything you need to make a satisfying gun mod, basically.
  • Util
    Random utility classes. No docs yet.
  • AQI
    Fixes vanilla particle rendering behind translucent blocks on Fancy/Fast graphics by rendering in two passes, like pre-1.14.
  • Mesh
    Adds an efficient graph-based block network system, for pipes and the like. No docs yet.
  • Wrangle
    Adds a "control hints" system. No docs yet.

Former modules

Future modules

Yttr has a lot of weird mixins and utilities in it, and I'd be here a while were I to factor them all out at once. Here's some things I want to separate out but haven't gotten around to yet:

  • Equivalence
    Adds a "substitutes" system, for making items functionally the same as others in recipe ingredients and tags.
  • Conflagration
    Adds a CSS-based configuration system and a framework for making GUIs that interact with it.

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~190,000
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