LifeSteal Server-side
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A fabric server side implementation of the LifeSteal SMP
Does not follow a specific thematic focus apart from vanilla Minecraft.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Focuses on or is balanced for player versus player combat and competition.
Emphasizes combat mechanics and fighting gameplay.
Includes tools and features for server management.
A modified or ported version of an existing mod.
Features small, self-contained games within Minecraft.
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Description
LifeSteal Server-side
A fabric server side implementation of the LifeSteal SMP.
This mod was forked from ModernAdventurer's LifeSteal Mod, please make sure to check it out as, although there are quite a few changes, this mod was based off of his.
Config
Configuration is purely managed through gamerules, here is a list of gamerules and what they do.
| Gamerule | Type | Description | Default |
|---|---|---|---|
| lifesteal:death_criteria | DeathCriteria | What counts as a kill: player_only, any_death, or any_death_drop_heart |
player_only |
| lifesteal:altar_block | Block | The registry for the block to be the center of an altar | minecraft:netherite_block |
| lifesteal:enable_anti_heart_dupe | Boolean | Whether to prevent players from harvesting infinite hearts from weak players | true |
| lifesteal:revive_method | ReviveMethod | How to revive players: none, command, altar, or totem |
altar |
| lifesteal:death_action | DeathAction | Whether to ban, revive or spectator when they reach minimum health |
ban |
| lifesteal:gift_method | GiftMethod | How to gift hearts: manual or command |
manual |
| lifesteal:steal_amount | Integer | The number of hearts that should be stolen upon death | 1 |
| lifesteal:min_player_hearts | Integer | The minimum number of hearts a player can reach before being banned | 1 |
| lifesteal:max_player_hearts | Integer | The maximum number of hearts a player can reach | 10 |
| lifesteal:withdraw_method | WithdrawMethod | How to withdraw hearts: none, altar, or command |
altar |
| lifesteal:auto_revival_seconds | Integer | The number of seconds until a player is automatically revived. Set to 0 to disable. | 0 |
| lifesteal:revival_invulnerability_seconds | Integer | The amount of time a player is invulnerable after being revived in seconds. Set to 0 to disable. | 0 |
| lifesteal:heart_stack_size | Integer | The maximum stack size of the heart item | 1 |
| lifesteal:heart_craft_in_crafter | Boolean | If a heart item can be crafted in a crafter | false |
| lifesteal:limited_heart_crafting_type | LimitedCraftingType | How limited crafting works: until_banned, forever, heart_based, or none |
none |
| lifesteal:limited_heart_crafting_amount | Integer | The value/limit of limited crafting. It changes meaning depending on the limited crafting gamerule | 0 |
| lifesteal:altar_animations | Boolean | If animations should play when interacting with an altar | true |
| lifesteal:fallback_textures | Boolean | Whether to use Minecraft textures if the resourcepack isn't installed instead of missing texture | true |
| lifesteal:new_player_invulnerability_seconds | Integer | The number of seconds a player is invulnerable since they started playing | 0 |
Dead Player Json:
Located in config/lifesteal-deaths.json
[
{
"deadPlayerID": "uuid",
"deathTime": 100
}
]
Commands:
/gift <Player> <Health>- Gifts the specified player that amount of health if they can receive it/withdraw <Hearts>- Turns physical hearts into heart items/revive <Player>- Admin command to revive a player
Datapack Overriding:
More info can be found on the wiki page.
Additional Notes:
- In order to get the textures, run /polymer generate-pack. This will create the resourcepack in the main server's directory, which you can then put in your resourcepack folder
- For more information, visit the Wiki
Check out Tater Certified's other Lifesteal-compatible mods!
Are your players combat-logging so they don't lose hearts? Use Fair Fight to combat this problem entirely! It is available on all modding and plugin platforms!
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