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LifestealSMP
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This Lifesteal mod is identical to the Lifesteal SMP.
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Runs entirely on the server. Also works in singleplayer.
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About
Description
This Lifesteal mod is identical by the Lifesteal SMP. In this mod, if you kill a player, you steal one of their hearts, and if you die, you lose one. Just like the Lifesteal SMP, if you lose all of your hearts, you can get revived.
NOTE: [Make sure to first configure the recipes /lifesteal recipe,/lifesteal settings and /lifesteal enchantment_cap. As they are not configured by default.]
Supports
- 26.1.2 FABRIC
Features
- When a player kills another player, they steal one heart from the other player.
- Players lose a heart every time they die.
- If a player loses all their hearts, they are banned or put spectator mode (configurable).
- Players can use a revive beacon to revive other players.
- Ability to cap any enchantment to any level (e.g: protection to 3, sharpness to 4, etc)
- No dragon egg in enderchest (configurable).
- Totem of undying is disabled (configurable)
- Enderpearl is disabled (configurable).
- End crystals deal no damage to the player nor the environment (configurable).
- Respawn anchors works in the nether but not in the overworld and the end dimensions (configurable).
- Ability to limit maces on the server (configurable).
- Players can withdraw hearts using the
/lifesteal withdraw [number]command. - Operators/admins can use
/lifesteal itemcommand to get heart and revive items. - Config accessible via
/lifesteal settings - Players can use
/lifesteal recipeto view/edit the recipes of heart and the revive beacon.
Next update:
- A way to disable specific items (e.g: netherite items).
- Riptide trident cooldown.
Commands
| Command | Description |
|---|---|
/lifesteal enchantment_cap |
Opens a GUI to configure enchantment caps (e.g., Protection IV, Sharpness IV, and more). |
/lifesteal withdraw [number] |
Withdraws the specified number of hearts from your total hearts. |
/lifesteal recipe |
Opens a GUI to edit or view Heart and Revive Beacon recipes. |
/lifesteal give |
Adds the specified number of hearts to a player's health bar (operator only). |
/lifesteal take |
Removes the specified number of hearts from a player's health bar (operator only). |
/lifesteal item heart/revive_beacon |
Gives a Heart or Revive Beacon item to the player (operator only). |
/lifesteal revive |
Revive |

Config
You can edit the config by using /lifesteal settings.
How is it saved?
- Config is saved inside every world, which ensures that each world/server has their unique config. You can manually edit the config as well, it is located in the world folder of a minecraft server/singleplayer world.
What is configurable?
- Almost everything in this mod is configurable, ability to set maximum hearts, if a player is above X hearts, they can't craft hearts, limiting mace crafting on the server,and much more.
This Lifesteal mod is identical by the Lifesteal SMP. In this mod, if you kill a player, you steal one of their hearts, and if you die, you lose one. Just like the Lifesteal SMP, if you lose all of your hearts, you can get revived.
NOTE: [Make sure to first configure the recipes /lifesteal recipe,/lifesteal settings and /lifesteal enchantment_cap. As they are not configured by default.]
Supports
- 26.1.2 FABRIC
Features
- When a player kills another player, they steal one heart from the other player.
- Players lose a heart every time they die.
- If a player loses all their hearts, they are banned or put spectator mode (configurable).
- Players can use a revive beacon to revive other players.
- Ability to cap any enchantment to any level (e.g: protection to 3, sharpness to 4, etc)
- No dragon egg in enderchest (configurable).
- Totem of undying is disabled (configurable)
- Enderpearl is disabled (configurable).
- End crystals deal no damage to the player nor the environment (configurable).
- Respawn anchors works in the nether but not in the overworld and the end dimensions (configurable).
- Ability to limit maces on the server (configurable).
- Players can withdraw hearts using the
/lifesteal withdraw [number]command. - Operators/admins can use
/lifesteal itemcommand to get heart and revive items. - Config accessible via
/lifesteal settings - Players can use
/lifesteal recipeto view/edit the recipes of heart and the revive beacon.
Next update:
- A way to disable specific items (e.g: netherite items).
- Riptide trident cooldown.
Commands
| Command | Description |
|---|---|
/lifesteal enchantment_cap |
Opens a GUI to configure enchantment caps (e.g., Protection IV, Sharpness IV, and more). |
/lifesteal withdraw [number] |
Withdraws the specified number of hearts from your total hearts. |
/lifesteal recipe |
Opens a GUI to edit or view Heart and Revive Beacon recipes. |
/lifesteal give |
Adds the specified number of hearts to a player's health bar (operator only). |
/lifesteal take |
Removes the specified number of hearts from a player's health bar (operator only). |
/lifesteal item heart/revive_beacon |
Gives a Heart or Revive Beacon item to the player (operator only). |
/lifesteal revive |
Revive |

Config
You can edit the config by using /lifesteal settings.
How is it saved?
- Config is saved inside every world, which ensures that each world/server has their unique config. You can manually edit the config as well, it is located in the world folder of a minecraft server/singleplayer world.
What is configurable?
- Almost everything in this mod is configurable, ability to set maximum hearts, if a player is above X hearts, they can't craft hearts, limiting mace crafting on the server,and much more.
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