Community listing page, reviews here may not be monitored by the author.
LightBind
No reviews yet
Simply fix entity brightness with configurable light levels for any mod's entities.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
LightBind
Take control of entity brightness with simple configuration.
LightBind provides an easy way to set fixed light levels for specific entities in Minecraft 1.16.5 with Embeddium. Instead of relying on the game's dynamic lighting calculations, you can assign consistent brightness values to any entity.
What's this for?
Some entities - particularly those with special visual effects or modified sizes - may not interact well with Sodium's lighting system. The Flame Strike entity from Cataclysm mod is a perfect example: when its radius is increased, the lighting calculations become unnecessarily complex and expensive.
With LightBind, you can ensure these entities always appear at your desired brightness level, providing consistent visuals while offering potential performance benefits as a nice bonus.
Configuration Options
Entity-Specific Binding
Set individual brightness values for specific entities using the format:
mod_id:entity_name;brightness_value
Example:
cataclysm:flame_strike;240
Global Maximum Brightness
Enable the cursed AllEntitiesLightest option to make ALL entities render at maximum brightness (240), regardless of their environment or individual settings. This overrides any entity-specific bindings.
How to use
Simply edit lightbind.json and configure according to your needs:
For individual entity control:
{
"AllEntitiesLightest": false,
"BindPair": ["cataclysm:flame_strike;240", "other_mod:entity;200"]
}
For global maximum brightness:
{
"AllEntitiesLightest": true,
"BindPair": [] // Individual bindings ignored in this mode
}
Note
Requires Embeddium and Jsonate to work properly.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers