Limenside.jar
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Have you ever wondered where people disappeared to?
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Includes a structured narrative with plot progression and story-driven gameplay elements.
Includes a custom backstory, written world-building, or narrative writing within the project or through external content.
Adds or enhances hostile creatures and enemies.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Description:
This mod adds a chance to get into the dimensions of Limenside. The mod has 7 dimensions and 6 entities. If you go through all the dimensions, you get into the real world. There are also alternative ways out. This mod is made in the ARG genre, so I advise you to use the Golden Days texture pack with the mod.
Information:
- There are 6 entities in mod
- There are 7 dimensions in mod
- You can set up the chance of getting into Limeside using the /FallChance
- The basic value of the command /FallChance 0.5
- I recommend playing with a resource pack Golden Days
Entities:
Fear:
Danger: Low.
Spawns: All levels in the fog.
Description: The entity spawns in the fog, and if you get closer, it disappears. It's not a threat, but it can scare you.
Appearance: No information.

Loneless:
Danger: High.
Spawns: Field.
Description: The entity spawns not far from the target, and slowly approaches, killing with a single blow. it is very hard to see, But you can hear his footsteps.
Appearance: Invisible.

Librarian:
Danger: Medium.
Spawns: Library.
Description: The entity appears next to the target at night, can open doors.
Appearance: He doesn't have a face.

Quiet:
Danger: Medium.
Spawns: Prison.
Description: The entity appears next to the target.
Appearance: He doesn't have a ████.

Corrupted:
Danger: High.
Spawns: House.
Description: The entity appears next to the target, can open doors.
Appearance: Dark Steve skin.

Mossy:
Danger: Medium.
Spawns: Catacombs.
Description: The entity appears from afar and runs towards the target.
Appearance: Steve with severe facial injuries skin.

Keeper:
Danger: ██████.
Spawns: ████████.
Description: It breaks the screen and the sound. Always knows where you are.
Appearance: Black ██████ with ██████ ███ █████ ████.

Dimensions:
Matrix:

Field:

Cursed Library:

Hell Prison:

House:

Garden:

Catacombs:

*The MC_VHS shader was used for the screenshots.
Update Info:
Guys, the update is mostly ready, you just need to fix a couple of bugs, then pull yourself together and publish it, honestly, the update is really cool.
Team:
pr0NK: Entities, bugfixes
MrOver67: Dimensions
Danila_PodPivas: Help in coding
TOBAPiSH: Testing
Mavkys: Story
A_Faktor_777: Testing
Сredits:
the_garden.jar: Inspiration for the "Garden" level
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