Community listing page, reviews here may not be monitored by the author.
Liminality: The Backrooms
No reviews yet
A complete Level 0 horror overhaul: cinematic noclip, four chapters, a stalking Bacteria, checkpoints, and a way back to the Overworld.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Liminality: The Backrooms — Level Zero
The floor gives way. You fall through broken ceilings, land on damp carpet, and hear fluorescent lights somewhere above you. The rooms look familiar. The way back is gone.
Level Zero is a complete overhaul of Liminality: The Backrooms. The old endless-maze release has been rebuilt into a focused horror expedition with four connected chapters, a creature that hunts by sight and sound, cinematic transitions, and an ending you can reach. The mod appears in Minecraft as Backrooms: Level Zero.
Find your way through
The route is now about one fifth of its previous length, with closer checkpoints and easier Bacteria encounters. A saved 10-minute active-gameplay limit brings you to the ending even if you get lost; you can escape sooner. Pauses and offline time do not count, and server lag can extend real elapsed time.
Explore compact yellow rooms, low ceilings, offset doorways, side paths and loops. Working lights offer clues, but each turn can hide what comes next. There are no keys to collect or doors that make you wait for a timer.
Bacteria listens, investigates, stalks, chases and searches. Sprinting and loud interactions draw attention. Break its line of sight, use the corners, and keep quiet. You cannot kill it. If it catches you, you return to your current chapter checkpoint with your current inventory.
- Four connected chapters with saved progress, checkpoints and a final escape.
- First-person cinematics: a collapsing floor, broken ceilings, drifting debris, a suspended fall and a service-corridor escape. Press Space to skip.
- A flashlight on F, found-footage effects, directional ambience and a quieter fluorescent hum.
- Protected architecture: the maze cannot be mined or blasted apart. You can build in side spaces and remove your own blocks. Hunger exhaustion pauses during exploration.
- Private multiplayer journeys: each player has a separate area, Bacteria encounter and progression. Server chat stays available; this is not a shared co-op maze.
- Accessibility options: reduced motion, reduced flashing, captions, effect strength and a post-processing toggle.
Only Level 0 is playable. It has a completion screen and a Return to Overworld button. More levels are planned. A completed expedition stays completed in that world; start a new world for a fresh run.
Entry
In Survival, suffocating inside a solid block in the Overworld, such as sand or gravel, starts a three-second noclip into the Backrooms. The first suffocation damage is canceled. Drowning does not trigger entry. You can also walk across a rare unstable surface in newly generated Overworld terrain; faint particles and electrical ticks give it away. For immediate entry with cheats enabled, use:
/backrooms enter
Use F for the flashlight and Space to skip a cinematic. Normal movement, sprinting and sneaking still apply. If you become stranded, use
/backrooms recover
Find the visual and accessibility settings under Mods → Backrooms: Level Zero → Config. External shader packs have not been validated; disable this mod's post-processing if your renderer conflicts with it.
Inspiration and assets
Inspired by Kane Pixels' Backrooms footage, with original game assets. No footage, samples or models from Kane Pixels are included. The finite route, flashlight, checkpoints and isolated journeys are gameplay adaptations.
Liminality: The Backrooms — Level Zero
The floor gives way. You fall through broken ceilings, land on damp carpet, and hear fluorescent lights somewhere above you. The rooms look familiar. The way back is gone.
Level Zero is a complete overhaul of Liminality: The Backrooms. The old endless-maze release has been rebuilt into a focused horror expedition with four connected chapters, a creature that hunts by sight and sound, cinematic transitions, and an ending you can reach. The mod appears in Minecraft as Backrooms: Level Zero.
Find your way through
The route is now about one fifth of its previous length, with closer checkpoints and easier Bacteria encounters. A saved 10-minute active-gameplay limit brings you to the ending even if you get lost; you can escape sooner. Pauses and offline time do not count, and server lag can extend real elapsed time.
Explore compact yellow rooms, low ceilings, offset doorways, side paths and loops. Working lights offer clues, but each turn can hide what comes next. There are no keys to collect or doors that make you wait for a timer.
Bacteria listens, investigates, stalks, chases and searches. Sprinting and loud interactions draw attention. Break its line of sight, use the corners, and keep quiet. You cannot kill it. If it catches you, you return to your current chapter checkpoint with your current inventory.
- Four connected chapters with saved progress, checkpoints and a final escape.
- First-person cinematics: a collapsing floor, broken ceilings, drifting debris, a suspended fall and a service-corridor escape. Press Space to skip.
- A flashlight on F, found-footage effects, directional ambience and a quieter fluorescent hum.
- Protected architecture: the maze cannot be mined or blasted apart. You can build in side spaces and remove your own blocks. Hunger exhaustion pauses during exploration.
- Private multiplayer journeys: each player has a separate area, Bacteria encounter and progression. Server chat stays available; this is not a shared co-op maze.
- Accessibility options: reduced motion, reduced flashing, captions, effect strength and a post-processing toggle.
Only Level 0 is playable. It has a completion screen and a Return to Overworld button. More levels are planned. A completed expedition stays completed in that world; start a new world for a fresh run.
Entry
In Survival, suffocating inside a solid block in the Overworld, such as sand or gravel, starts a three-second noclip into the Backrooms. The first suffocation damage is canceled. Drowning does not trigger entry. You can also walk across a rare unstable surface in newly generated Overworld terrain; faint particles and electrical ticks give it away. For immediate entry with cheats enabled, use:
/backrooms enter
Use F for the flashlight and Space to skip a cinematic. Normal movement, sprinting and sneaking still apply. If you become stranded, use
/backrooms recover
Find the visual and accessibility settings under Mods → Backrooms: Level Zero → Config. External shader packs have not been validated; disable this mod's post-processing if your renderer conflicts with it.
Inspiration and assets
Inspired by Kane Pixels' Backrooms footage, with original game assets. No footage, samples or models from Kane Pixels are included. The finite route, flashlight, checkpoints and isolated journeys are gameplay adaptations.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
(opens in a new tab)
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources