Linked Portals
No reviews yet
A Server side mod that allows creating linked portals
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Portals!
This is a server-side portal mod. Portal types and size limits can be controlled through datapacks. This mod is still very much a work in progress so if you see any issues, please be sure to report it.
Usage
Linking portals
Each portal is activated by providing an item, and will link to all other portals using the same item. Customizing the name of the item and/or adding Custom Model Data will distinguish the item from other items.
Example:
Portal Auses aPapernamedNether PortalsPortal Buses aPaperwithout a namePortal Cuses aPapernamedNether Portals
Portal A and Portal C will link. Portal B will be unlinked. Beware, attempting to use an unlinked portal may result in unforseen consequences.
Locking
Portal types that support locking can be locked by sneaking and using the controller block. Items cannot be removed from locked controllers. Players with the proper permissions can lock any portal controller, regardless of the portal type (as long as they have the ability to modify blocks in that space). By default this is controlled through one of the following permissions:
Single PlayersOperatorlinkedportals.masterkeypermission node in a permission mod like luckperms
Datapack configuration:
Block Tags:
linkedportals:valid_frames- Identifies valid frame blocks for the default portal type.linkedportals:portal_controller_base- Identifies blocks that can be converted to portal control blocks. Breaking a controller block will drop the original block.
Item Tags:
linkedportals:valid_activators- Identifies items that are spent to convert base blocks to controllers.
Portal Types:
Portal types are configured with json files in the data/<namespace>/linkedportals/types/<portal_type_name>.json path. Each portal type will be its own file. The default portal type can be disabled by overwriting the default.json portal type or by replacing the linkedportals:valid_frames tag with an empty tag.
Portal types use rule tests to check for valid frames or internal blocks. This supports any custom rule tests added by mods or the standard structure processor tests. The most common will be block_match, blockstate_match, or tag_match.
valid_frame_ruleRule test to validate frame blocks.valid_interior_ruleRule test to validate blocks inside the frame. Defaults to a block test for air.size_limitControls the maximum size of the portal frame width and height. Defaults to 21.lockableControls whether this portal type is lockable by players. Defaults totrue.
Format
{
"valid_frame_rule": {
"predicate_type": "minecraft:tag_match",
"tag": "linkedportals:valid_frames"
},
"valid_interior_rule": {
"predicate_type": "minecraft:blockstate_match",
"block_state": {
"Name": "minecraft:air"
}
}
"size_limit": 21,
"lockable": false
}
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers