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Litematica Server Paster
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Let Litematica be able to paste tile entity data of block / entity data in a server
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Works on the client or the server alone, but does more when on both.
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Let Litematica be able to paste tile entity data of block / entity data in a server
By using a custom chat packet to bypass the chat length limit so the client and simply append the tile entity or the entity nbt tag to the /setblock or the /summon command
You need to install it on both client & server to work.
For the client-sode, it requires litematica mod only. For the server-side, it requires nothing
You need to set commandUseWorldEdit to false and pasteNbtRestoreBehavior to None in litematica for this mod to work, if these 2 options exist in your litematica mod
Tile entity data won't be pasted again if the block state matches the schematic though
Let Litematica be able to paste tile entity data of block / entity data in a server
By using a custom chat packet to bypass the chat length limit so the client and simply append the tile entity or the entity nbt tag to the /setblock or the /summon command
You need to install it on both client & server to work.
For the client-sode, it requires litematica mod only. For the server-side, it requires nothing
You need to set commandUseWorldEdit to false and pasteNbtRestoreBehavior to None in litematica for this mod to work, if these 2 options exist in your litematica mod
Tile entity data won't be pasted again if the block state matches the schematic though
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