Live Villages

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Live Villages

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Turn villages into persistent, growing, and self-directed settlements with trade, staged construction, working professions, trade routes, bakeries, harbors, guards, and real needs.

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Economy & Trade Systems
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Minecraft

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Type
Mod
License
Creative Commons Attribution 4.0 International
Latest Version
live-villages-1.0.0.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Live Villages makes Minecraft villages and outposts feel less like static scenery and more like settlements with their own needs, workers, projects, and trade networks.

Villages track shared stock, population, housing, wealth, routes, comfort, security, construction projects, and profession support. Instead of micromanaging individual villagers, you influence the settlement by placing infrastructure, donating or trading materials, helping staged build sites, creating roads and harbors, defending the area, and solving shortages through the Trade Board.

The Trade Board is the civic heart of a settlement. It shows what the village needs, what it has in surplus, which routes and projects matter, and how you can trade with or support the settlement's shared stock. When villagers start construction, the build appears as a real staged project in the world instead of instantly popping into existence. You can preview planned blocks, bring missing materials, and help finish the structure yourself.

Loaded villages perform visible representative work: Farmers tend crops, Bakers stock counters and display cases, Foresters work trees, Gardeners beautify and manage chickens, Beekeepers maintain hives, Masons and Carpenters support construction, Guards patrol and defend, Shepherds manage sheep, and other professions contribute to the settlement economy. When chunks unload, the settlement continues through abstract simulation and catch-up rules.

The mod also adds infrastructure for broader settlement growth: bakeries, glass display cases, carpenter benches, forester tables, gardener workstations, honey separators, scribe desks, guard posts, mileposts, harbors, portmaster anchors, lighthouses, housing shelters, staged profession buildings, and route support over land and water.

Live Villages is currently in active development. It already has a playable foundation, but balance, art, structures, worker action polish, hostile outposts, and later-tier settlement progression are still evolving.

Feature Highlights

  • Persistent settlement state for population, housing, stock, wealth, security, comfort, growth, projects, and routes.
  • Trade Board UI for village wants, surplus stock, projects, workforce, route status, and settlement trade.
  • Staged construction with in-world previews (press default key 'O' to toggle), blockers, missing-material tracking, and player assistance.
  • Expanded profession behavior for Farmers, Bakers, Foresters, Gardeners, Beekeepers, Guards, Shepherds, Butchers, Fishermen, Masons, Scribes, Smiths, Fletchers, Clerics, Librarians, and more.
  • Bakery storefronts with Baker's Counter, display cases, visible baked goods, ingredient bounties, and local bakery sales.
  • Route and trade systems over land and water, including Milepost, Portmaster's Anchor, and Lighthouse support.
  • Custom craftable tools and weapons: Sling, Crooked Staff, Scythe, and special arrow types.
  • Loaded-world work for visible activity plus abstract catch-up simulation when settlements are unloaded.
  • First-pass hostile outpost systems, player standing, raid planning, and martial/logistics stock behavior in active development. Players can befriend an outpost and take part in raids on nearby villages.

Player Pitch

If you like building villages, Live Villages gives those builds a reason to matter. A new workstation can become the anchor for a profession structure. A missing pile of glass can explain why a bakery is stuck. A dock and lighthouse can make water trade practical. A road or guard post can make the settlement safer and more connected.

The village will not become a perfect city on its own, but it will push, ask, build, trade, and adapt. Your job is to make the place possible.

Current Development Note

Live Villages is a work in progress. Expect active tuning, occasional rough edges, and visible playtest features. The goal is a deep settlement simulation that stays compatible with normal Minecraft play instead of replacing it with a separate management game.

Live Villages makes Minecraft villages feel less like static scenery and more like settlements with their own needs, workers, projects, and trade networks.

Version Update: New functionality, bug fixes, etc. in version 1.0.1 (as of Aug 7th 2026).

Villages track shared stock, population, housing, wealth, routes, comfort, security, construction projects, and profession support. Instead of micromanaging individual villagers, you influence the settlement by placing infrastructure, donating or trading materials, helping staged build sites, creating roads and harbors, defending the area, and solving shortages through the Trade Board.

The Trade Board is the civic heart of a settlement. It shows what the village needs, what it has in surplus, which routes and projects matter, and how you can trade with or support the settlement's shared stock. When villagers start construction, the build appears as a real staged project in the world instead of instantly popping into existence. You can preview planned blocks, bring missing materials, and help finish the structure yourself.

Loaded villages perform visible representative work: Farmers tend crops, Bakers stock counters and display cases, Foresters work trees, Gardeners beautify and manage chickens, Beekeepers maintain hives, Masons and Carpenters support construction, Guards patrol and defend, Shepherds manage sheep, and other professions contribute to the settlement economy. When chunks unload, the settlement continues through abstract simulation and catch-up rules instead of requiring every villager to pathfind forever.

The mod also adds infrastructure for broader settlement growth: bakeries, glass display cases, carpenter benches, forester tables, gardener workstations, honey separators, scribe desks, guard posts, mileposts, harbors, portmaster anchors, lighthouses, housing shelters, staged profession buildings, and route support over land and water.

Live Villages is currently in active development. It already has a playable foundation, but balance, art, structures, AI polish, hostile outposts, and later-tier settlement progression are still evolving.

Feature Highlights

  • Persistent settlement state for population, housing, stock, wealth, security, comfort, growth, projects, and routes.
  • Trade Board UI for village wants, surplus stock, projects, workforce, route status, and settlement trade.
  • Staged construction with in-world previews, blockers, missing-material tracking, and player assistance.
  • Expanded profession behavior for Farmers, Bakers, Foresters, Gardeners, Beekeepers, Guards, Shepherds, Butchers, Fishermen, Masons, Scribes, Smiths, Fletchers, Clerics, Librarians, and more.
  • Bakery storefronts with Baker's Counter, display cases, visible baked goods, ingredient bounties, and local bakery sales.
  • Route and trade systems over land and water, including Milepost, Portmaster's Anchor, and Lighthouse support.
  • Custom craftable tools and weapons: Sling, Crooked Staff, Scythe, and special arrow types.
  • Loaded-world work for visible activity plus abstract catch-up simulation when settlements are unloaded.
  • First-pass hostile outpost systems, player standing, raid planning, and martial/logistics stock behavior in active development.

Player Pitch

If you like building villages, Live Villages gives those builds a reason to matter. A new workstation can become the anchor for a profession structure. A missing pile of glass can explain why a bakery is stuck. A dock and lighthouse can make water trade practical. A road or guard post can make the settlement safer and more connected.

The village will not become a perfect city on its own, but it will push, ask, build, trade, and adapt. Your job is to make the place possible.

Outposts

If you want chaos and mayhem, you might try approaching an outpost with weapons and shield stowed, holding food in your hand. Normally outposts will attack you, but you can gradually get them to trust you. Once you are a Banner-bearer you can trigger raids on nearby villages. Travel with a raiding party to occupy a village center for long enough and you can win spoils.

You'll need to help around the outpost first though, to gain their trust.

Current Development Note

Live Villages is a work in progress. Expect active tuning, occasional rough edges, and visible playtest features. The goal is a deep settlement simulation that stays compatible with normal Minecraft play instead of replacing it with a separate management game.

Screenshots

Gallery

  • VillagersBuildingTradingPostThemselves.jpg
    VillagersBuildingTradingPostThemselves.jpg VillagersBuildingTradingPostThemselves.jpg
  • TradePostConstructionWithPreview.jpg
    TradePostConstructionWithPreview.jpg TradePostConstructionWithPreview.jpg
  • TradeBoardTradeScreen.jpg
    TradeBoardTradeScreen.jpg TradeBoardTradeScreen.jpg
  • TradeBoardRoutesScreen.jpg
    TradeBoardRoutesScreen.jpg TradeBoardRoutesScreen.jpg
  • TradeBoardRaidScreen.jpg
    TradeBoardRaidScreen.jpg TradeBoardRaidScreen.jpg
  • TradeBoardOverviewScreen2.jpg
    TradeBoardOverviewScreen2.jpg TradeBoardOverviewScreen2.jpg
  • TradeBoardOverviewScreen.jpg
    TradeBoardOverviewScreen.jpg TradeBoardOverviewScreen.jpg
  • TradeBoardBountiesScreen.jpg
    TradeBoardBountiesScreen.jpg TradeBoardBountiesScreen.jpg
  • Tier2SchemeChanges.jpg
    Tier2SchemeChanges.jpg Tier2SchemeChanges.jpg
  • SurveyMapFromRoadwrightWorkstation.jpg
    SurveyMapFromRoadwrightWorkstation.jpg SurveyMapFromRoadwrightWorkstation.jpg
  • SurveyMap.jpg
    SurveyMap.jpg SurveyMap.jpg
  • RoadwrightImprovingPathsAndAddingStairs.jpg
    RoadwrightImprovingPathsAndAddingStairs.jpg RoadwrightImprovingPathsAndAddingStairs.jpg
  • RoadwrightHousing.jpg
    RoadwrightHousing.jpg RoadwrightHousing.jpg
  • RaidStartNotReady.jpg
    RaidStartNotReady.jpg RaidStartNotReady.jpg
  • RaidStartMustering.jpg
    RaidStartMustering.jpg RaidStartMustering.jpg
  • RaidStartMusterForAttackOnWillowdale.jpg
    RaidStartMusterForAttackOnWillowdale.jpg RaidStartMusterForAttackOnWillowdale.jpg
  • RaidStartMarching.jpg
    RaidStartMarching.jpg RaidStartMarching.jpg
  • RaidResultsSuccess.jpg
    RaidResultsSuccess.jpg RaidResultsSuccess.jpg
  • RaidMarching.jpg
    RaidMarching.jpg RaidMarching.jpg
  • RaidEnding.jpg
    RaidEnding.jpg RaidEnding.jpg
  • Carpenter's Shop
    Carpenter's Shop Workstation up front, housing in the back. Carpenter's are great wood builders.
  • Early village Survey Map
    Early village Survey Map Another view of a village's Survey map. This one has two Mileposts, a Dock, and a Lighthouse.
  • Raid Mustering
    Raid Mustering When a raid is called, troops need to muster (gather) first.
  • Copper bar gatehouse
    Copper bar gatehouse Palisade gatehouses can be made with copper or iron, and allow passage through a wooden palisade, but only for village residents and players.
  • Outside of gatehouse
    Outside of gatehouse Plenty of light so that guards can see who is at the gate.
  • Villagers at work
    Villagers at work Here we see villagers building the Trading Post. They will do the work, but you can help to make it go faster.
  • Raid not ready
    Raid not ready Raids have a cooldown. If you call for a raid too early it will tell you. (Use a horn in an outpost if you are a Banner-bearer or Captain to start a raid.)
  • Forester's Hut
    Forester's Hut Foresters harvest wood and plant seedlings. With enough Harvesters a village can be self-sufficient in wood products, especially when paired with a Carpenter.
  • Carpenter's Bench
    Carpenter's Bench Works the same as a Stonecutter, only for wood. Very handy.
  • Raid is ending
    Raid is ending When a raid is over, troops return to the outpost.
  • Large village Survey Map
    Large village Survey Map This village has a palisade around it (thick green line) and paths all over. This is a well developed village.
  • Fletching Table
    Fletching Table Craft better arrows with your Fletching Table. It also hires Fletchers who shoot arrows to defend the village.
  • Trade Board Overview Screen
    Trade Board Overview Screen This screen shows basic info about the settlement.
  • Gardener in his hut
    Gardener in his hut Gardeners beautify villages, placing flower beds and tending to chickens.
  • Farmer by his plot
    Farmer by his plot Farmers tend to crops within range of their composter. They plant what the village needs and harvest it. They compost leaf litter and grass clippings, using the bone meal on crops.
  • Trade Post construction
    Trade Post construction Hit 'O' (default key) to show a wireframe preview of structures being built. If you are holding the correct block for a space the wireframe will be green there, red if it is wrong, and brown if it is the right block but the wrong material.
  • Deep mine
    Deep mine Mine shafts should go all the way to bedrock. Miners only stop, placing warning signs, if they run into trouble.
  • Trade Board Bounties Screen
    Trade Board Bounties Screen This screen shows what the settlement wants most. It also tells you how good of a deal you'll get in trade if you can supply their needs.
  • Initial trade map
    Initial trade map When you use a Portmaster's Anchor you'll see a map showing the area that this settlement can trade with. Improvements to the settlement can expand the trade area.
  • Trade Board Routes Screen
    Trade Board Routes Screen This screen shows the trades that the village has been doing. Increase the network to gain access to more resources.
  • Trade Board Raid success report
    Trade Board Raid success report When a raid is finished, check the Trade Board for the results. See how much loot the outpost got. In this case the village paid off the raiders to prevent too much damage.
  • Other side of Milepost
    Other side of Milepost Each milepost shows what settlement is beyond it. Typically it will show two village names.
  • Baker's Screen
    Baker's Screen When you use a display case or counter in a Bakery, you can buy/barter finished baked goods. If you defend the village you can get freebies!
  • Milepost
    Milepost Mileposts are guides for players as well as Roadwrights. Paths between Mileposts and villages will get built to/from mileposts and village centers, increasing trade between villages.
  • Trade Board Trade Screen
    Trade Board Trade Screen Use this screen to trade from your inventory with the village's warehouse. You can also donate, which earns you more reputation while allowing the village to grow faster.
  • Tier 2 screen theme
    Tier 2 screen theme When a village advances in tier, the color scheme of the screens changes. This village is tier 2 and fairly well developed and connected to a trade network.
  • Iron gatehouse
    Iron gatehouse Gatehouses can have iron bars too. Also, the walkway extends the length of the wall, allowing ranged fire upon hostile mobs approaching the wall. Fletchers routinely walk the wall and repel invaders.
  • Mine Shaft
    Mine Shaft If you build a Mine Entrance and a Miner gets hired, they will dig a mine shaft all teh way to bedrock, with tunnels on each side all the way down.
  • Preview of palisade
    Preview of palisade Build protective walls around your village! By placing a Palisade Point you tell the villagers where to build the wall.
  • Portmaster's Anchor placed, construction begins
    Portmaster's Anchor placed, construction begins When you place a workstation, related structures can be built. This image shows a wireframe of a dock that will get built.
  • Roadwright housing
    Roadwright housing Use the workstation to bring up a survey map showing the village and what the Roadwright has planned.
  • Guard by his barracks
    Guard by his barracks A guard workstation can hire up to 5 guards that help protect the village and its inhabitants. They are armed with swords and can wear armor.
  • Raid is on its way
    Raid is on its way After mustering, a raiding party will march to the victim village. Join them for mayhem!
  • Bakery
    Bakery Here we see a Baker in front of their store.

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