Living NPC

Quick rating

Living NPC

No reviews yet

Own customizable armies for multiplayer that you can setup easily before playing; summon living NPC like guards to fight monsters or enemy to fight. Features different kind of NPC with different purpose

Mod Loaders
Datapack
Forge
NeoForge
Fabric
Quilt
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Unknown

The author has not specified where this runs.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
1.0.4+mod

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This datapack adds various NPC, useful for mapmaking, and allows the possibility to create custom armies for mutliplayer. NPC react to their environment

The datapack doesn't change anything to the survival gameplay, but is useful for mapmaking and to be referenced in other datapacks.

CUSTOM ARMIES

Before playing

If you use the army feature, teleporting is deprecated

To set armies owners: Open the datapack, go to data/npc_army/function/

In team1.mcfunction, set the name of the owner of the first army, then, in-game, run /team join team1 <username of the owner of team1>

In team2.mcfunction, set the name of the owner of the second army, then, in-game, run /team join team2 <username of the owner of team2>

To set armies banners that soldiers will wear: Open the datapack, go to data/npc_army/function/

 In banner_team_1.mcfunction, open the link and generate a banner, then copy the nbt accordingly

 In banner_team_2.mcfunction, open the link and generate a banner, then copy the nbt accordingly

In-game once the armies are setup

To summon guard from each armies, run for each knight of team 1 /function living_npc:player_guard/team1/guard1_[to 9]_, and for each knight of team 2 /function living_npc:player_guard/team2/guard10_[to 18]_

Other npc

Allies (summoning commands)

  • /function living_npc:village_guard/village_guard1[to 4]

You can summon up to 4 village guard per area, and more of them but not at the same position as the others to avoid conflict

  • /function living_npc:mario/mario
  • /function living_npc:mario/toad

Enemies (summoning commands)

  • /function living_npc:darknut/darknut1 (to 10)

You can summon up to 10 darknuts per area, and more of them but not at the same position as the others to avoid conflict

  • /function living_npc:darklink/darklink

  • /function living_npc:yiga/yiga

  • /tag add yiga_wanted -> A yiga will spawn each 15 minutes at the player position

Screenshots

Gallery

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~2,000
Downloads
Last Updated
CurseForge
Modrinth
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works