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Lobotomy Inc.
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Lobotomise and optimise your villagers with nametags. You can configure names in config
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Runs entirely on the server. Also works in singleplayer.
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LobotomyInc
Lobotomise and optimise your villager with nametags. Default name is "Lobotomized" You can configure names in config file or use ModMenu and Yet Another Config Library
P.S. YACL support currently is for 26.1 and 26.3 only
Default Config file:
{
"lobotomize_villagers_enabled": true,
"free_nametag": false,
"exact_names": [
"lobotomized"
],
"advanced_matching": {
"match_contains": false,
"contains_list": [
"@"
],
"match_prefix": false,
"prefix_list": [
"!"
],
"match_suffix": false,
"suffix_list": [
"#"
],
"match_surround": false,
"surround_list": [
"$"
]
}
}
- "free_nametag" - Naming villager with name(s) in config does not consume the nametag
- "match_contains" - Villager name contains specific symbol(s)
- "match_prefix" - Specific symbol(s) is prefix(start) of villager name
- "match_suffix" - Specific symbol is suffix(end) of villager name
- "match_surround" - Villager name is surrounded by specific symbol(s)
In the config file write names/symbols like this ["name1", "name2" ...]
How it works
Optimised villager have their pathfinding fully disabled so it's best to use mod for optimizing tradehalls while having villager in 1x1 box near job block. Their brain is turned off until trades need to be restock.
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