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Locator Bar Triangulator
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Uses the locator bar to triangulate players on servers with locatorbar enabled
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/gamerule locator_bar) feature to estimate the positions of other players via triangulation.- Data Interception: For visible players, the server transmits waypoint packets containing an azimuth (absolute bearing angle in radians) instead of a direct coordinate.
- Packet Sniffing: A mixin (
ClientPacketListenerMixin) intercepts these packets and stores a measurement for each player in theWaypointStore. This includes your own position at the time of measurement, the bearing angle, and a timestamp. Recent measurements are weighted more heavily, while obsolete data is discarded. - The Mathematics: The
LeastSquaresTriangulatorcalculates the most likely intersection point of the bearing lines from 2 or more measurements (idealing taken from far apart locations) using linear least-squares regression. No iteration or initial guess is required, as the ray residuals are linear with respect to the target position. Additionally, matrix conditioning is verified, and a root-mean-square (RMS) residual error is computed. - HUD Display: The HUD displays the following information for each target: Name, estimated X/Z coordinates, distance, and residual uncertainty (RMS). A line below provides hints on whether the bearing angles are sufficient for an estimate, or if you should move laterally to improve the triangulation (increasing the baseline). If Minecraft sends a direct or approximate chunk position for nearby players instead, the HUD will display that instead. Player UUIDs are resolved as soon as the client learns the corresponding player name.
/triangulator status– Displays the current tracking status and the number of collected samples./triangulator clear– Clears all currently stored waypoints and tracking data./triangulator forget <id>– Discards tracking data for a specific target./triangulator lizenz– Prints the GPLv3 license text page-by-page in the chat; navigate using/triangulator lizenz <page>or the clickable Back/Next buttons.
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