LogicSense : Tactical Stealth & Enhanced AI

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LogicSense : Tactical Stealth & Enhanced AI

By ZyadNOwner

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Rewrite Minecraft's AI from scratch. Use shadows, sound masking, and tactical distractions to survive against mobs that truly see, hear, and hunt.

Mod Loaders
Minecraft

About

Description

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🔥 WHAT'S NEW IN THE LATEST UPDATE!

Visuals, Sound & AI Fixes Update!

  • 🎨 Dynamic Mob Blood & Bone Decals: Custom blood spatters and bone fracture visuals on the ground with unique colors tailored to each mob type!
  • 🧹 Corpse & Blood Cleanup System: Blood/corpse marks now last for 15 seconds. Need to hide evidence fast? Right-click with a Brush to clean it instantly, or let Water/Snow naturally wash it away!
  • ❓ "Huh?" Confusion SFX: Added new custom sound effects when humanied mobs get suspicious or confused during investigation.
  • 🛠️ Critical AI & Vision Fixes: Fixed explosion reaction bugs, resolved vision calculation glitches, and patched group alert cascade issues.
  • 💥Explosion Behavior: Fixed issues with explosion.

(Scroll down for the full mod breakdown)

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🕵 LogicSense : Tactical Stealth & Enhanced AI

Minecraft's vanilla mobs are robotic—they track you through walls with zero realistic limitations. LogicSense completely rewrites Minecraft's AI from scratch, turning every encounter into a tense, tactical stealth-action game.

To survive, you must use shadows, mask your sounds, orchestrate distractions, manage your wounds, and outsmart enemies that truly see, hear, smell, and feel your presence.

👁️ I. Realistic Vision & Camouflage

No more all-seeing eyes. Enemies now process the world through human-like sight cones and environmental factors:

  • 👁️ 150° True Field of View (FOV): Mobs only see what is physically in front of them. Sneak directly behind an enemy without being detected.
  • ✋ Sixth Sense (Hitbox Touch): Physically bumping into a mob (within 0.5 blocks) instantly alerts them.
  • 🔍 Transparent Glass: Mobs see through glass blocks/panes up to 15 blocks away(Coloured glass blocks the vision). Watch out: any arrow hitting a glass block instantly shatters it!
  • 🚩 Banner Blindspots: Hanging banners completely block mob line-of-sight, serving as emergency hiding spots.
  • 👤 Stealth Postures: Sneaking reduces your visibility to 60%; crawling or swimming drops it to a mere 30%.
  • 🌿 Foliage Camouflage: Hiding in tall grass/ferns reduces visibility to 40%. Walking through short grass or crops reduces it to 75%.
  • 🧪 Invisibility Potion Fix: Base invisibility makes you 10% visible, but every equipped armor piece adds 15% visibility. Strip down to be completely hidden!

☀️ II. Dynamic Lighting & Nocturnal Sight

Daylight and darkness actively dictate vision ranges:

  • ☀️ Diurnal (Daytime) Mobs: Vision is cut by 50% in pitch-black conditions, but operates at 100% in broad daylight (Applied for Illagers only not for monsters).
  • 🌙 Nocturnal (Nighttime) Mobs: Vision is buffed to 120% in pitch-black conditions. However, shining a bright light directly in their faces reduces their vision range to 80%.

🔊 III. Sound Sources & Acoustic Masking

Every step, broken block, or opened door vibrates through the world.

🎵 The Noise Grid

  • 🏃 Sprinting: 20-block sound radius (0 blocks on Wool).
  • 💧 Water Movement: 10-block radius walking, 16-block radius swimming.
  • ⛏️ Block Breaking: 15-block radius (completely silent if crouching).
  • 🚪 Interactive Blocks: Doors, buttons, and chests create a 6-block sound radius (silenced if insulated with Wool).
  • 🏹 Projectile Impact: Arrows landing make a 12-block sound radius. Breaking glass creates a louder 15-block radius.
  • 👣 Mob Footsteps: Walking mobs generate a 10-block sound radius (12 in water) every 0.5 seconds.
  • 💥 Falling: Generates a noise radius of 15 blocks + 0.7x the fall distance (capped at 32 blocks).

🌧️ Environmental Masking

  • 🌧️ Heavy Rain: Cuts all noise radii by 40%.
  • 🌊 Flowing Fluids: Being within 2 blocks of flowing water/lava reduces your noise radius by 30%. (Note: Masking never drops noise below a 20% minimum cap).

🎯 IV. Tactical Distractions & Decoys

Manipulate enemy movement to clear pathways:

  • ❓ Investigate the Source: Shoot an arrow nearby; enemies will look at the impact, turn toward the source, and walk over to investigate.
  • 💥 Shatter & Lure: Break a window with an arrow to lure guards away. Investigating mobs move 5% faster (Endermen rush at 1.5x speed).
  • 🐺 "Boy Who Cried Wolf" Mechanic: Firing 4 or more distraction projectiles in rapid succession annoys the mob, causing them to ignore all distractions for the next 5 minutes.

⏳ V. Smart Tactical AI & Delayed Reactions

Threat processing is organic instead of instant:

  • ⏳ Delayed Recognition: Standing within 5 blocks triggers an instant attack. At their maximum vision limit, it takes up to 3 seconds of continuous line-of-sight for them to target you.
  • ⚡ Panic Mode: Attacking a mob from behind triggers a 5-second Panic State, granting them 360° awareness to find you.
  • 🧠 Predictive Tracking: If you break line-of-sight, mobs calculate your movement direction and search your predicted location for 8 seconds before giving up.
  • 🚨 High Alert State: Once spotted, mobs enter a high-alert state with hyper-fast reaction times for 30 seconds.

🗡️ VI. Backstabs, Silent Takedowns & Alarms

Clear enemy outposts methodically:

  • 🗡️ Backstab (5× Melee Damage): Strike horizontally from behind with a Sword, Axe, or Trident within ~2.45 blocks to deal 5x damage (enables drop-down assassinations!).
  • 💀 One-Shot Silent Kills: Killing an enemy in a single hit prevents them from alerting others and leaves an invisible "corpse" at the death location for 10 seconds.
  • ❗ Shock & Awe: If a guard spots an allied corpse within 16 blocks, they instantly sound the alarm and broadcast coordinates to armed allies.
  • 🔔 Dynamic Alarm System: Spotted or taking non-lethal damage causes mobs to scream, alerting allies within 24 blocks.
  • 👥 Squad Leaders: Armed groups dynamically assign a Threat Leader within 40 blocks.
  • 🧏 Deaf Mobs: Certain mobs are deaf to auditory alarms. They completely ignore noise and screams and must physically see the danger to react (mobs senses will be adjuatable soon).

🏃 VII. Civilian Panic & Smart Hiding

Defenseless mobs (like Villagers) have entirely new survival instincts:

  • 😨 Contagious Fear: Scared civilians infect nearby allies within 16 blocks, stacking fear levels up to a max of 4.
  • 🏡 Smart Run for Home: Villagers scan a 32-block radius for homes, prioritizing houses with fewer than 5 occupants. They will slam wooden doors shut once inside.
  • 🏃 Desperate Flight: If no safe homes are available, civilians will desperately scatter and flee up to 16 blocks away from the danger zone.

🩸 VIII. Bloodhound Instinct (The Scent of Blood)

Predators can smell your wounds:

  • 🩸 The Scent of Weakness: Hostile mobs and predators smell targets below 50% health within 24 blocks.
  • 🐾 The Chase: Predators sprint to your coordinates at 1.3x speed. If they don't reach you in 5 seconds, they perform a rapid 360° spin to sniff the area.

📍 IX. Guard Post Instinct & Tactical Blasts

  • 📍 Guard Post: Guard mobs record their starting position. Once the area is safe, they will navigate back to their post.
  • 💥 Explosion Reactions: Hearing Range = Explosion Power × 8 blocks. Guards rush to the crater edge at 1.3x speed, while passives flee for 8 seconds.
  • ⚔️ Vengeful Attack: Hitting a mob from a hidden spot triggers a 5-second rush phase where they charge your strike coordinates, followed by a rapid spin search to flush you out.

⚙️ X. Compatibility & Polish

  • 🤝 Native Mod Support: Automatically recognizes Guards and custom Illagers from it Takes a Pillage mod .
  • ✨ Visual Polish: Alerted, investigating, or fleeing mobs display Angry Villager particles. Hard falls generate Campfire smoke.

⚠️ Warning & Future Updates

Please note: LogicSense is currently in its active Testing Phase! We are incredibly excited to hear your thoughts and feedback as we continue to refine the experience.

  • 🐛 Bug Reports & Suggestions: If you encounter any bugs during your gameplay, or if you have ideas, features, or balancing suggestions you would like to see, please reach out and help us make the mod better!
  • ⚙️ In-Game Configs: In upcoming updates, we are planning to make all variables, distances, speeds, and multipliers fully customizable from directly inside the game menus.
  • 🎵 Sounds & Visuals: Future updates will also include dedicated custom sound effects and unique graphical overlays to make the stealth experience even more immersive.
  • 🔗 Extended Compatibility: We are working on expanding out-of-the-box compatibility with several other major mods.
  • 🚀 More Mods on the Way: This is just the beginning! We have an entire pipeline of game-changing mods currently in development that will completely transform how you play Minecraft.

If you enjoy the mod and want to help speed up development, please consider supporting us via the donation link (will be added). Your contributions directly fund further development, new features, and upcoming projects. Thank you!

🕵️ LogicSense: Tactical Stealth & Enhanced AI

Transform Minecraft's robotic mobs into intelligent, dangerous, and realistic tactical opponents.

Minecraft's vanilla mobs track you through walls with zero limits. LogicSense completely rewrites mob AI from scratch, turning every encounter into a tense, tactical stealth game. Shadow-hide, mask your footsteps, set decoys, manage wounds, and outsmart enemies that hear, see, and smell you.


💬 Join the Community!

Got questions, bug reports, or want to check out upcoming updates? Join my Discord server: https://discord.gg/9MnSwVkrD


⚠️⚠️ Note ⚠️⚠️ :

2.0.0 Version has been released, check it out!, Currently working on other mod loaders and other versions conversion..Join my discord server to report bugs and help in mods enhancing, Thank you!


📥 Mod Loaders & Status

  • 🛠️ Current Loader: Forge & Fabric

⚡ ALL 10 CORE FEATURES AT A GLANCE (Check Details Below for Full Mechanics)

  • 👁️ 1. Realistic Vision & Camouflage: Mobs use a 150° sight cone, inspect body exposure, see through glass, and lose sight behind banners, ferns, or crops.
  • ☀️ 2. Dynamic Lighting & Nocturnal Sight: Day mobs struggle in darkness; night predators hunt flawlessly at night but get temporarily blinded by light.
  • 🔊 3. Acoustic Noise Grid & Masking: Footsteps, chest/door openings, and glass breaking emit noise. Muffle sounds using Wool or Sneaky Sprint.

High stealth moment

  • 🎯 4. Tactical Distractions & Decoys: Shoot arrows or break windows to lure guards. Mobs investigate noises, but get fatigued if spammed.
  • ⏳ 5. Smart AI & Predictive Tracking: Mobs calculate your path when losing line-of-sight, delay spotting at range, and panic-sweep 360° if hit from behind.
  • 🗡️ 6. Backstabs, Silent Kills & Alarms: Deal 5× Backstab Damage for instant takedowns. Mobs inspect blood spatters, assign squad leaders, and sound faction horns.

Backstab Range Mark

  • 🏃 7. Civilian Panic & Smart Shelter: Villagers spread contagious fear, lock doors behind them, seek Iron Golems, or scramble for safety.
  • 🩸 8. Bloodhound Scent Tracking: Predators smell low-HP players (<50%) and track blood trails. Wash scent away in water or rain!

Blood Stains

  • 📍 9. Guard Posts & Blast Inspections: Guards investigate explosion perimeters, charge hidden snipers, and return to origin posts when safe.
  • ⚙️ 10. In-Game Configs & Polish: Tweak all radiuses in-game, clean dynamic blood decals with a Brush, and enjoy native mod compatibility.

🔍 CLICK HERE FOR THE FULL UNABRIDGED MECHANICS & DETAILED GUIDE

👁️ I. Realistic Vision & Camouflage

  • 👁️ 150° Sight Cone: Mobs only see what is physically in front of them. Sneak behind them unnoticed.
  • ✋ Sixth Sense: Bumping into a mob directly alerts them instantly.
  • 🔍 Smart Glass & Shattering: Mobs see through clear glass. Arrow impacts break glass dynamically!
  • 🚩 Banner Hideouts: Hanging banners block mob line-of-sight for emergency cover.
  • 👤 Stealth Postures: Sneaking, crawling, and swimming lower your visibility profile.
  • 🌿 Foliage Cover: Hiding in tall grass, ferns, or crops masks your presence.
  • 🧪 Invisibility Rework: Potion hides your body, but equipped armor pieces reveal your position.
  • 🎯 Body Exposure: Detection scales based on how much of your body (head, torso, feet) is exposed.

transparent glass

☀️ II. Dynamic Lighting & Nocturnal Sight

  • ☀️ Diurnal Mobs: Illagers & daylight mobs have reduced vision in dark conditions.
  • 🌙 Nocturnal Mobs: Night predators see better in the dark, but bright lights temporarily blind them.
  • 🕯️ Torch Guard: Patrols carry dynamic light sources that extinguish in rain/water.

High stealth moment

🔊 III. Sound Sources & Acoustic Masking

  • 🏃 Noise Grid: Sprinting, breaking blocks, and falling hard generate distinct sound waves (wool stops sound).
  • 🥷 Sneaky Sprint Enchantment: Rare boot enchantment that completely silences sprinting.
  • 🚪 Interactive Blocks: Opening doors/chests makes noise (insulated with Wool).
  • 🏹 Impact Noise: Arrows shattering glass or striking blocks draw enemy attention.
  • 🌧️ Environmental Masking: Heavy rain and flowing liquids muffle footstep sounds.

🎯 IV. Tactical Distractions & Decoys

  • ❓ Investigate Source: Shoot arrows to distract guards—mobs turn and walk to inspect the noise.
  • ❓ "Huh?" SFX: Custom sounds trigger when humanoids get suspicious.
  • 💥 Shatter & Lure: Break windows with arrows to pull guards off their patrol paths.
  • 🐺 Fatigue & Lazy Mobs: Spamming distractors causes mobs to ignore them(after the fourth one), lazy born mobs react to projectiles sound by looking only.

⏳ V. Smart Tactical AI & Delayed Reactions

  • ⏳ Delayed Recognition: Spotting takes longer at maximum range, giving time to dive into cover.
  • ⚡ Panic Mode: Sneak attacks from behind cause mobs to panic and sweep 360° around them.
  • 🧠 Predictive Tracking: Mobs calculate your direction after losing line-of-sight and search your predicted location.
  • 🚨 High Alert: Alerted enemies enter a fast-reaction state.

🗡️ VI. Backstabs, Silent Kills & Alarms

  • 🗡️ 5× Backstab Damage: Melee strikes from behind deliver high damage for silent takedowns.
  • 💀 Silent Kills: Eliminating a target in one shot prevents alarms and leaves temporary corpses.
  • ❗ Shock & Awe: Finding corpses or blood spatter triggers investigation spins and alarms.
  • 📯 Faction Alert Horns: Custom horn SFX sound when alarms trigger (Village vs. Illager variants).
  • 👥 Squad Leaders: Armed groups dynamically assign a Threat Leader to coordinate attacks.
  • 🧏 Deaf Mobs: Certain mobs ignore sound alarms and rely solely on visual cues.

Backstab Range Mark

🏃 VII. Civilian Panic & Smart Shelter

  • 😨 Contagious Fear: Terrified civilians spread panic to nearby allies.
  • 🏡 Smart Shelter: Villagers rush to beds, seek Iron Golems, and lock doors behind them.
  • 🏃 Desperate Flight: Mobs scatter randomly if no shelter is available.

🩸 VIII. Bloodhound Instinct (Scent of Blood)

  • 🩸 Scent Tracking: Predators smell targets below 50% HP and sprint to track them down.
  • 🐾 Chase & Sniff: Losing scent triggers rapid 360° sniffing sweeps.
  • 💧 Water Masking: Water washes away scent completely; rain shrinks scent detection range.

Blood Stains

📍 IX. Guard Post Instinct & Tactical Blasts

  • 📍 Guard Posts: Patrols return to their origin points once threats are cleared.
  • 💥 Explosion Investigation: Guards inspect distant blast edges; passives flee in terror.
  • ⚔️ Vengeful Attack: Hidden strikes trigger immediate charges toward your firing location.

⚙️ X. Polish, Configs & Compatibility

  • ⚙️ In-Game Configs: Tweak all vision ranges, sound radiuses, and behaviors directly in menus.
  • 🎨 Dynamic Blood & Bone Decals: Spatters fade on soft blocks, wash in rain, burn in fire, or clean via Brush.
  • 🛠️ AI Fixes: Resolved floating corpses, Villager crouch textures, and vision calculation bugs.
  • 🤝 Mod Support: Native support for It Takes a Pillage guards and Illagers.

💖 Support Development

If you enjoy the mod and want to help speed up development, please consider supporting me via the Donation Link!