LogicSense : Tactical Stealth & Enhanced AI

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LogicSense : Tactical Stealth & Enhanced AI

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Rewrite Minecraft's AI from scratch. Use shadows, sound masking, and tactical distractions to survive against mobs that truly see, hear, and hunt.

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Latest Version
logicsense-1.5.1-SNAPSHOT.jar
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CurseForge
Modrinth

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Description

------------------------------------------------------------------------------------

🔥 WHAT'S NEW IN THE LATEST UPDATE!

Visuals, Sound & AI Fixes Update!

  • 🎨 Dynamic Mob Blood & Bone Decals: Custom blood spatters and bone fracture visuals on the ground with unique colors tailored to each mob type!
  • 🧹 Corpse & Blood Cleanup System: Blood/corpse marks now last for 15 seconds. Need to hide evidence fast? Right-click with a Brush to clean it instantly, or let Water/Snow naturally wash it away!
  • "Huh?" Confusion SFX: Added new custom sound effects when humanied mobs get suspicious or confused during investigation.
  • 🛠️ Critical AI & Vision Fixes: Fixed explosion reaction bugs, resolved vision calculation glitches, and patched group alert cascade issues.
  • 💥Explosion Behavior: Fixed issues with explosion.

(Scroll down for the full mod breakdown)

------------------------------------------------------------------------------------------------------------------

🕵 LogicSense : Tactical Stealth & Enhanced AI

Minecraft's vanilla mobs are robotic—they track you through walls with zero realistic limitations. LogicSense completely rewrites Minecraft's AI from scratch, turning every encounter into a tense, tactical stealth-action game.

To survive, you must use shadows, mask your sounds, orchestrate distractions, manage your wounds, and outsmart enemies that truly see, hear, smell, and feel your presence.

👁️ I. Realistic Vision & Camouflage

No more all-seeing eyes. Enemies now process the world through human-like sight cones and environmental factors:

  • 👁️ 150° True Field of View (FOV): Mobs only see what is physically in front of them. Sneak directly behind an enemy without being detected.
  • Sixth Sense (Hitbox Touch): Physically bumping into a mob (within 0.5 blocks) instantly alerts them.
  • 🔍 Transparent Glass: Mobs see through glass blocks/panes up to 15 blocks away(Coloured glass blocks the vision). Watch out: any arrow hitting a glass block instantly shatters it!
  • 🚩 Banner Blindspots: Hanging banners completely block mob line-of-sight, serving as emergency hiding spots.
  • 👤 Stealth Postures: Sneaking reduces your visibility to 60%; crawling or swimming drops it to a mere 30%.
  • 🌿 Foliage Camouflage: Hiding in tall grass/ferns reduces visibility to 40%. Walking through short grass or crops reduces it to 75%.
  • 🧪 Invisibility Potion Fix: Base invisibility makes you 10% visible, but every equipped armor piece adds 15% visibility. Strip down to be completely hidden!

☀️ II. Dynamic Lighting & Nocturnal Sight

Daylight and darkness actively dictate vision ranges:

  • ☀️ Diurnal (Daytime) Mobs: Vision is cut by 50% in pitch-black conditions, but operates at 100% in broad daylight (Applied for Illagers only not for monsters).
  • 🌙 Nocturnal (Nighttime) Mobs: Vision is buffed to 120% in pitch-black conditions. However, shining a bright light directly in their faces reduces their vision range to 80%.

🔊 III. Sound Sources & Acoustic Masking

Every step, broken block, or opened door vibrates through the world.

🎵 The Noise Grid

  • 🏃 Sprinting: 20-block sound radius (0 blocks on Wool).
  • 💧 Water Movement: 10-block radius walking, 16-block radius swimming.
  • ⛏️ Block Breaking: 15-block radius (completely silent if crouching).
  • 🚪 Interactive Blocks: Doors, buttons, and chests create a 6-block sound radius (silenced if insulated with Wool).
  • 🏹 Projectile Impact: Arrows landing make a 12-block sound radius. Breaking glass creates a louder 15-block radius.
  • 👣 Mob Footsteps: Walking mobs generate a 10-block sound radius (12 in water) every 0.5 seconds.
  • 💥 Falling: Generates a noise radius of 15 blocks + 0.7x the fall distance (capped at 32 blocks).

🌧️ Environmental Masking

  • 🌧️ Heavy Rain: Cuts all noise radii by 40%.
  • 🌊 Flowing Fluids: Being within 2 blocks of flowing water/lava reduces your noise radius by 30%. (Note: Masking never drops noise below a 20% minimum cap).

🎯 IV. Tactical Distractions & Decoys

Manipulate enemy movement to clear pathways:

  • Investigate the Source: Shoot an arrow nearby; enemies will look at the impact, turn toward the source, and walk over to investigate.
  • 💥 Shatter & Lure: Break a window with an arrow to lure guards away. Investigating mobs move 5% faster (Endermen rush at 1.5x speed).
  • 🐺 "Boy Who Cried Wolf" Mechanic: Firing 4 or more distraction projectiles in rapid succession annoys the mob, causing them to ignore all distractions for the next 5 minutes.

⏳ V. Smart Tactical AI & Delayed Reactions

Threat processing is organic instead of instant:

  • Delayed Recognition: Standing within 5 blocks triggers an instant attack. At their maximum vision limit, it takes up to 3 seconds of continuous line-of-sight for them to target you.
  • Panic Mode: Attacking a mob from behind triggers a 5-second Panic State, granting them 360° awareness to find you.
  • 🧠 Predictive Tracking: If you break line-of-sight, mobs calculate your movement direction and search your predicted location for 8 seconds before giving up.
  • 🚨 High Alert State: Once spotted, mobs enter a high-alert state with hyper-fast reaction times for 30 seconds.

🗡️ VI. Backstabs, Silent Takedowns & Alarms

Clear enemy outposts methodically:

  • 🗡️ Backstab (5× Melee Damage): Strike horizontally from behind with a Sword, Axe, or Trident within ~2.45 blocks to deal 5x damage (enables drop-down assassinations!).
  • 💀 One-Shot Silent Kills: Killing an enemy in a single hit prevents them from alerting others and leaves an invisible "corpse" at the death location for 10 seconds.
  • Shock & Awe: If a guard spots an allied corpse within 16 blocks, they instantly sound the alarm and broadcast coordinates to armed allies.
  • 🔔 Dynamic Alarm System: Spotted or taking non-lethal damage causes mobs to scream, alerting allies within 24 blocks.
  • 👥 Squad Leaders: Armed groups dynamically assign a Threat Leader within 40 blocks.
  • 🧏 Deaf Mobs: Certain mobs are deaf to auditory alarms. They completely ignore noise and screams and must physically see the danger to react (mobs senses will be adjuatable soon).

🏃 VII. Civilian Panic & Smart Hiding

Defenseless mobs (like Villagers) have entirely new survival instincts:

  • 😨 Contagious Fear: Scared civilians infect nearby allies within 16 blocks, stacking fear levels up to a max of 4.
  • 🏡 Smart Run for Home: Villagers scan a 32-block radius for homes, prioritizing houses with fewer than 5 occupants. They will slam wooden doors shut once inside.
  • 🏃 Desperate Flight: If no safe homes are available, civilians will desperately scatter and flee up to 16 blocks away from the danger zone.

🩸 VIII. Bloodhound Instinct (The Scent of Blood)

Predators can smell your wounds:

  • 🩸 The Scent of Weakness: Hostile mobs and predators smell targets below 50% health within 24 blocks.
  • 🐾 The Chase: Predators sprint to your coordinates at 1.3x speed. If they don't reach you in 5 seconds, they perform a rapid 360° spin to sniff the area.

📍 IX. Guard Post Instinct & Tactical Blasts

  • 📍 Guard Post: Guard mobs record their starting position. Once the area is safe, they will navigate back to their post.
  • 💥 Explosion Reactions: Hearing Range = Explosion Power × 8 blocks. Guards rush to the crater edge at 1.3x speed, while passives flee for 8 seconds.
  • ⚔️ Vengeful Attack: Hitting a mob from a hidden spot triggers a 5-second rush phase where they charge your strike coordinates, followed by a rapid spin search to flush you out.

⚙️ X. Compatibility & Polish

  • 🤝 Native Mod Support: Automatically recognizes Guards and custom Illagers from it Takes a Pillage mod .
  • Visual Polish: Alerted, investigating, or fleeing mobs display Angry Villager particles. Hard falls generate Campfire smoke.

⚠️ Warning & Future Updates

Please note: LogicSense is currently in its active Testing Phase! We are incredibly excited to hear your thoughts and feedback as we continue to refine the experience.

  • 🐛 Bug Reports & Suggestions: If you encounter any bugs during your gameplay, or if you have ideas, features, or balancing suggestions you would like to see, please reach out and help us make the mod better!
  • ⚙️ In-Game Configs: In upcoming updates, we are planning to make all variables, distances, speeds, and multipliers fully customizable from directly inside the game menus.
  • 🎵 Sounds & Visuals: Future updates will also include dedicated custom sound effects and unique graphical overlays to make the stealth experience even more immersive.
  • 🔗 Extended Compatibility: We are working on expanding out-of-the-box compatibility with several other major mods.
  • 🚀 More Mods on the Way: This is just the beginning! We have an entire pipeline of game-changing mods currently in development that will completely transform how you play Minecraft.

If you enjoy the mod and want to help speed up development, please consider supporting us via the donation link (will be added). Your contributions directly fund further development, new features, and upcoming projects. Thank you!

🔥 What's New in 1.5.3 Update!

🚨 Alert Bugs fix

🔄 Spin Bug fix

📍 Attenuation Mark added

⚙️ More Configurations Available...

(Scroll down for the full mod breakdown)

🕵️ LogicSense: Tactical Stealth & Enhanced AI

Minecraft's vanilla mobs are robotic—they track you through walls with zero realistic limitations. LogicSense completely rewrites Minecraft's AI from scratch, turning every encounter into a tense, tactical stealth-action game.

To survive, you must use shadows, mask your sounds, orchestrate distractions, manage your wounds, and outsmart enemies that truly see, hear, smell, and feel your presence.

👁️ I. Realistic Vision & Camouflage

No more all-seeing eyes. Enemies now process the world through human-like sight cones and environmental factors:

👁️ 150° True Field of View (FOV): Mobs only see what is physically in front of them. Sneak directly behind an enemy without being detected.

✋ Sixth Sense (Hitbox Touch): Physically bumping into a mob instantly alerts them.

🔍 Transparent Glass & Shatter: Mobs see through glass blocks/panes (coloured glass blocks vision). Watch out: any arrow hitting a glass block instantly shatters it, creating loud auditory distractions!

🚩 Banner Blindspots: Hanging banners completely block mob line-of-sight, serving as emergency hiding spots.

👤 Stealth Postures: Sneaking drastically reduces your visibility; crawling or swimming drops it even further.

🌿 Foliage Camouflage: Hiding in tall grass/ferns or walking through crops significantly masks your presence.

🧪 Invisibility Potion Fix: Base invisibility masks you, but every equipped armor piece increases your visibility. Strip down to stay completely hidden!

🎯 Body Exposure Line-of-Sight: Detection now realistically scales based on how much of your body (head, torso, shoulders, feet) is physically exposed through partial cover!

☀️ II. Dynamic Lighting & Nocturnal Sight

Daylight and darkness actively dictate vision ranges:

☀️ Diurnal (Daytime) Mobs: Vision is significantly cut in pitch-black conditions, but operates at full efficiency in broad daylight (Applied for Illagers).

🌙 Nocturnal (Nighttime) Mobs: Vision is buffed in pitch-black conditions. However, shining a bright light directly in their faces reduces their vision range.

🕯️ Torch Guard (Guards & Illagers): Guard and Illager mobs dynamically illuminate pitch-black areas around themselves while patrolling or investigating dark zones (light extinguishes in rain or water).

🔊 III. Sound Sources & Acoustic Masking

Every step, broken block, or opened door vibrates through the world.

🎵 The Noise Grid:

🏃 Sprinting: Generates high noise radius (0 noise on Wool).

🥷 Sneaky Sprint Enchantment: A rare new boot treasure enchantment that completely silences all your footstep sounds while sprinting!

💧 Water Movement: Walking and swimming in water produce distinct sound waves.

⛏️ Block Breaking: Generates sound (completely silent if crouching).

🚪 Interactive Blocks: Doors, buttons, and chests create noise (silenced if insulated with Wool).

🏹 Projectile Impact & Glass Shattering: Arrows landing create noise; arrows now shatter glass blocks on impact, creating loud auditory distractions.

💥 Falling: Hard landings generate large sound waves and Campfire smoke particles.

🌧️ Environmental Masking:

🌧️ Heavy Rain: Cuts all mob hearing ranges.

🌊 Flowing Fluids: Being near flowing water or lava naturally muffles your noise radius.

🎯 IV. Tactical Distractions & Decoys

Manipulate enemy movement to clear pathways:

❓ Investigate the Source: Shoot an arrow nearby; enemies will look at the impact, turn toward the source, and walk over to investigate.

❓ "Huh?" Confusion SFX: Added new custom sound effects when humanoid mobs get suspicious or confused during investigation.

💥 Shatter & Lure: Break a window with an arrow to lure guards away. Investigating mobs move faster (Endermen rush at high speed).

🐺 Lazy Mobs & Distraction Fatigue: A percentage of aggressive mobs spawn as "lazy" with slower reaction times. Firing too many distraction projectiles in rapid succession annoys mobs, causing them to ignore all distractions for a period.

⏳ V. Smart Tactical AI & Delayed Reactions

Threat processing is organic instead of instant:

⏳ Delayed Recognition: Close targets trigger instant attacks. At maximum vision limits, enemies take a few seconds of continuous line-of-sight to recognize you.

⚡ Panic Mode: Attacking a mob from behind triggers a Panic State, granting them 360° awareness to search for you.

🧠 Predictive Tracking: If you break line-of-sight, mobs calculate your movement direction and search your predicted location before giving up.

🚨 High Alert State: Once spotted, mobs enter a high-alert state with hyper-fast reaction times.

🗡️ VI. Backstabs, Silent Takedowns & Alarms

Clear enemy outposts methodically:

🗡️ Backstab (5× Bonus Damage): Strike horizontally from behind with a Sword, Axe, or Trident to deal 5x damage (enables drop-down assassinations!).

💀 One-Shot Silent Kills: Killing an enemy in a single hit prevents them from alerting others and leaves a temporary corpse/blood marker.

❗ Shock & Awe: If a guard spots an allied corpse or blood spatter, they travel to investigate, perform a search spin, and sound the alarm.

📯 Faction Alert Horn SFX: Added custom alert horn sound effects when group alarms are raised! Features distinct horn sounds for Village allies vs. Illager factions.

👥 Squad Leaders: Armed groups dynamically assign a Threat Leader to organize responses.

🧏 Deaf Mobs: Certain mobs are deaf to auditory alarms and must physically see the danger to react.

🏃 VII. Civilian Panic & Smart Shelter

Defenseless mobs (like Villagers) have entirely new survival instincts:

😨 Contagious Fear: Scared civilians infect nearby allies, stacking panic levels.

🏡 Smart Run for Shelter: Villagers prioritize fleeing to home beds, seeking Iron Golems/guards, or running inside houses while auto-closing wooden doors behind them.

🏃 Desperate Flight: If no safe homes are available, civilians desperately scatter away from the danger zone.

🩸 VIII. Bloodhound Instinct (The Scent of Blood)

Predators can smell your wounds:

🩸 The Scent of Weakness: Hostile mobs and predators smell injured targets below 50% health and rush to hunt them down.

🐾 The Chase & Search: Predators sprint to your coordinates. If they lose you, they perform a rapid 360° spin to sniff the area.

💧 Water & Rain Masking: Water completely blocks smell detection, while heavy rain significantly reduces its detection range.

📍 IX. Guard Post Instinct & Tactical Blasts

📍 Guard Post: Guard mobs record their starting position and navigate back once the area is safe.

💥 Explosion Reactions: Guards rush to inspect distant explosion crater edges, while passives flee in terror.

⚔️ Vengeful Attack: Hitting a mob from a hidden spot triggers a rush phase where they charge your strike coordinates, followed by a search phase to flush you out.

⚙️ X. Compatibility, Polish & In-Game Configs

⚙️ In-Game Configs: All variables, distances, speeds, vision multipliers, and behaviors are fully customizable directly inside the game menus!

🎨 Dynamic Mob Blood & Bone Decals: Custom blood spatters and bone fracture visuals on the ground with unique colors tailored to each mob type! Blood decays faster on soft blocks (wool/carpets), washes away in rain, burns in fire, or can be cleaned instantly with a Brush.

🛠️ Critical AI & Vision Fixes: Fixed floating corpse decal bugs, improved Villager Crouching texture, resolved explosion reaction bugs, fixed vision calculation glitches.

🤝 Native Mod Support: Automatically recognizes Guards and custom Illagers from the It Takes a Pillage mod.

✨ Visual Polish: Alerted, investigating, or fleeing mobs display Angry Villager particles. Hard falls generate Campfire smoke.

⚠️ Warning & Future Updates

Please note: LogicSense is a very complex mod and it is currently in its active Testing Phase! We are incredibly excited to hear your thoughts and feedback as we continue to refine the experience.

🐛 Bug Reports & Suggestions: Reach out if you encounter bugs or have feature ideas!

🔗 Extended Compatibility: Expanding out-of-the-box support for several other major mods.

⚙️ Mod Loaders : Fabric and Neoforge will be avillable soon

🚀 More Mods on the Way: An entire pipeline of game-changing mods is currently in development!

===============================================================================

(If you enjoy the mod and want to help speed up development, please consider supporting us via the donation link)

Share your feedback and ideas in the link below, Thanks!

https://zyadn.frill.co/b/q0ql73xv/feature-ideas/logicsense-bugs-and-feedback

Screenshots

Gallery

  • Huh? Moment (Hearing)
    Huh? Moment (Hearing) Huh? Moment (Hearing)
  • Crouching Villager
    Crouching Villager Crouching Villager
  • Sneak + Night + Tall Grass = High stealth
    Sneak + Night + Tall Grass = High stealth Sneak + Night + Tall Grass = High stealth
  • Mob reactions Upon Explosion
    Mob reactions Upon Explosion Mob reactions Upon Explosion
  • Projectile Spotting 1
    Projectile Spotting 1 Projectile Spotting 1
  • Projectile Spotting 2
    Projectile Spotting 2 Projectile Spotting 2
  • Back Stab Range Mark
    Back Stab Range Mark Back Stab Range Mark
  • Hearing mark (original angry villager mark) + lazy vs active
    Hearing mark (original angry villager mark) + lazy vs active Hearing mark (original angry villager mark) + lazy vs active
  • Transparent glass
    Transparent glass Transparent glass
  • Blood texture
    Blood texture Blood texture
  • Sneak + Night + Tall Grass = High stealth
    Sneak + Night + Tall Grass = High stealth Sneak + Night + Tall Grass = High stealth
  • Huh? Moment (Hearing)
    Huh? Moment (Hearing) Huh? Moment (Hearing)
  • Hearing mark (original angry villager mark) + lazy vs active
    Hearing mark (original angry villager mark) + lazy vs active Hearing mark (original angry villager mark) + lazy vs active
  • Projectile reaction 2
    Projectile reaction 2 Projectile reaction 2
  • Transparent Non-coloured glass
    Transparent Non-coloured glass Transparent Non-coloured glass
  • Blood Stains texture
    Blood Stains texture Blood Stains texture
  • Projectile reaction 1
    Projectile reaction 1 Projectile reaction 1
  • In-game Config
    In-game Config In-game Config
  • Explosion Different reactions
    Explosion Different reactions Explosion Different reactions
  • BackStap range Mark
    BackStap range Mark BackStap range Mark

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