Longview
No reviews yet
Fixes flickering, jaggies and Z-fighting on long distances using the Reverse Z technique.
Addresses and fixes known bugs and issues.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description


Longview is a mod for Minecraft 26.1 that fixes glitches such as Z-fighting and jaggies on far distances.
This is accomplished through two techniques:
By changing the Z coordinate limits from [-1,1] to [0,1] using the
GL_ARB_CLIP_CONTROLextension (officially part of OpenGL 4.5)By applying the reversed Z technique, where the far plane and the near plane are swapped in the renderer.
This ensures that the depth buffer will be evenly distributed no matter the distance, fixing all sorts of glitches that happens from a distance!
Compatibility
This mod is no longer needed in Minecraft 26.2+ since the game has implemented the same fixes that Longview implements! This mod will continue to work in Minecraft 26.1.
This mod requires a device supporting either the GL_ARB_CLIP_CONTROL extension or OpenGL 4.5 in order to apply Technique 1.
On devices that don't support either, like ones running macOS, Technique 2 will still be applied, although since the Z coordinate limits will remain as [-1,1], flipping them will do nothing at all considering said limit is effectively symmetric.
As of Longview 1.3.0, this mod is compatible with Iris Shaders when using shader packs that support it. If the shader pack doesn't support Longview, then this mod will disable itself temporarily, as shown in the F3 debug information.
This mod is fully compatible with custom graphics backends and will implement Technique 2 by default, although said custom backends are required to implement Technique 1 themselves.
Acknowledgements
- This Godot Engine blog post for introducing me to the reverse Z technique.
- Depth Precision Visualized: an excellent article covering the topic of depth precision as well as the reverse Z technique.
- The many people who have independently discovered and popularized this technique, including these darn Quake developers.
- qendolin for putting together the farz-poc proof-of-concept and for starting discussions involving Mojang developers.
- IMS for he's a jolly good fellow, which nobody can deny.


Longview is a mod for Minecraft 26.1 that fixes glitches such as Z-fighting and jaggies on far distances.
This is accomplished through two techniques:
- By changing the Z coordinate limits from [-1,1] to [0,1] using the
GL_ARB_CLIP_CONTROLextension (officially part of OpenGL 4.5) - By applying the reversed Z technique, where the far plane and the near plane are swapped in the renderer.
This ensures that the depth buffer will be evenly distributed no matter the distance, fixing all sorts of glitches that happens from a distance!
Compatibility
This mod is no longer needed in Minecraft 26.2+ since the game has implemented the same fixes that Longview implements! This mod will continue to work in Minecraft 26.1.
This mod requires a device supporting either the GL_ARB_CLIP_CONTROL extension or OpenGL 4.5 in order to apply Technique 1.
On devices that don't support either, like ones running macOS, Technique 2 will still be applied, although since the Z coordinate limits will remain as [-1,1], flipping them will do nothing at all considering said limit is effectively symmetric.
As of Longview 1.3.0, this mod is compatible with Iris Shaders when using shader packs that support it. If the shader pack doesn't support Longview, then this mod will disable itself temporarily, as shown in the F3 debug information.
This mod is fully compatible with custom graphics backends and will implement Technique 2 by default, although said custom backends are required to implement Technique 1 themselves.
Acknowledgements
- This Godot Engine blog post for introducing me to the reverse Z technique.
- Depth Precision Visualized: an excellent article covering the topic of depth precision as well as the reverse Z technique.
- The many people who have independently discovered and popularized this technique, including goddamn Quake developers.
- qendolin for putting together the farz-poc proof-of-concept and for starting discussions involving Mojang developers.
- IMS for he's a jolly good fellow, which nobody can deny.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers