Loot Cities - Zombie Survival & TaC:Z Loot Tables
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Loot Tables and Zombie Survival items
Set in a world after a major catastrophe, focusing on survival, scavenging, and rebuilding in a devastated landscape.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Features structures of no particular theme, or meant as background decoration.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Introduces modern weaponry and combat mechanics.
Focuses on cooking, recipes, and food-related mechanics.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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☣️ Loot Cities 4.0.0
Scavenge. Craft. Survive. A total survival-horror overhaul for the zombie apocalypse - where every pipe is a weapon, every gunshot is a mistake, and the ruins remember what you've cleared.
Loot Cities turns the wasteland into a genuine survival sandbox: a sizable improvised melee arsenal, a deep weapon-modding system, reactive infected AI that hears you, persistent region-by-region population, and a hand-built loot economy woven through Lost Cities, structures, and airdrops.
🔪 An Improvised Arsenal
Nearly 20 scavenged melee weapons, each with its own feel and tier:
Baseball Bat • Nail Bat • Barbed Bat • Lead Pipe • Machete • Hatchet • Fire Axe • Sledgehammer • Tire Iron • Wrench • Box Cutter • Army Knife • Survival Knife • Rusty Knife • Shiv • Glass Shiv • Broken Bottle • Wooden Plank Club • Nail Board
- Sweeping strikes - the Fire Axe and Sledgehammer cleave through crowds of infected.
- Sledgehammer demolition - smash through stone and walls (a wrecking tool! no drops).
- Molotov Cocktails - throwable fire with real spread and particle effects.
🛠️ Weapon Modding - 14 Upgrades
Take any melee weapon to the workbench and rebuild it into something deadlier. Whatever weapon you put in is what you get out, upgraded:
- Pole-Mounted (+reach) · Counterweighted (knockback) · Head Weight & Reinforcement Plate (power/durability)
- Barbed Wrap (causes bleeding damage-over-time) · Serrated Edge (executes low-health infected) · Glass-Studded & Nail Studding (stackable damage bonus)
- Burning Brand (sets targets alight) · Disinfectant Edge (bonus vs. infected) · Rag Grip / Leather Handle (handling)
- Repairs — Zip-Tie/Duct-tape field repairs and Gun Oil for firearms
🩹 Survival Gear
- Medical: Bandages, Painkillers, Epinephrine, Steroid Needle - patch yourself up before the next horde. Wounds slow you down (below 40% HP = −15% speed, below 20% = −30%).
- Hydration: Plastic Bottles, Metal Canteens, Expedition Canteens, Hiker's Thermos, Purification Tablets - a full water/thirst container line with fillable, multi-use variants.
- Food & morale: Energy Drinks, Trail Mix, Slim Jims, Instant Noodles, the Ramen Thermos, and more.
🔊 The World Hears You — Reactive Noise & AI
Gunshots, breaking glass, and explosions broadcast noise that draws the infected.
- Real per-gun loudness - integrates with TACZ's own sound model, so a weapon is exactly as loud to the AI as it sounds to you. Suppressors are hugely rewarding.
- Distraction - throw nuts & bolts to pull wandering infected toward where they land (mobs already chasing you won't be fooled).
- Makes you think twice before pulling the trigger.
🗺️ Living Regions - DayZ-Style Spawn Governor
Infected populations are persistent and per-region (64×64 blocks). Clear a district and it stays cleared - population drains as you kill, slowly regenerates over days, and city density (via Lost Cities) drives how crowded an area gets.
👥 Survivors (optional module)
Roaming NPC survivors that spawn in groups with varied aggression - ~70% melee / 30% gun-wielding - hunted by the infected just like you. Heavily WIP but functional right now.
🍂 Seasons & Farming (optional modules)
- Seasonal difficulty (via Ecliptic Seasons) - horde windows and escalating danger as the year turns.
- Farming module - bone meal disabled, scarce seeds, and infected drawn to growing crops. Survival farming, not easy-mode.
📦 Loot & Exploration
A hand-tuned, modular loot economy threaded through the whole world:
- Curated loot for Lost Cities buildings, Big Lost City & Underground Bunker structures, Spore chests, and DYAirdrop crates.
- Procedural lore notes - 80+ lore fragments assembled into unique Written Books (2% chance in any chest).
- Treasure hunts - notes that point to real coordinates holding named, pre-upgraded weapons.
- Multi-step chain hunts that lead you across the map to Big Lost City structures.
- Realistic looted guns - TACZ firearms spawn with partially-filled magazines.
- Vanilla structures (villages, outposts, temples) removed for a consistent post-collapse world.
🔧 Dependencies
✅ Required
- Minecraft 1.20.1
- Forge 47.4.0+
⭐ Core Integrations (the pack is built around these - strongly recommended)
| Mod | Namespace | Role |
|---|---|---|
| Timeless and Classics Zero (TaC:Z) | tacz |
Firearms, noise, ammo, repair |
| Spore | spore |
The infected & spawn governor |
| The Lost Cities | lostcities |
Ruined-city worldgen & density |
| Just Enough Items (JEI) | jei |
Recipe UI |
| Ecliptic Seasons | eclipticseasons |
Seasonal difficulty |
| DYAirdrop | dyairdrop |
Airdrop loot |
🎒 Loot-Content Mods (all of these mods are required for the loot table functionality)
- RationCraft · Fractur Point · Regions Unexplored · Cold Sweat · NVG · Dynamic Trees· Thirst Was Taken · Backpacked
🏗️ Structure & Gear Integrations
- Keerdm's Zombie Apocalypse Essentials · Big Lost City · Underground Bunkers · TACZ gun packs
I will be releasing a modpack soon that bundles all of these together with configs to very accurately tune the experience!
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