Loot Cities - Zombie  Survival & TaC:Z Loot Tables

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Loot Cities - Zombie Survival & TaC:Z Loot Tables

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Loot Tables and Zombie Survival items

Post-Apocalyptic
Adventure/Exploration
Survival
Misc Structures
World Gen Improvements
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lootcities-4.0.4.jar
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☣️ Loot Cities 4.0.0

Scavenge. Craft. Survive. A total survival-horror overhaul for the zombie apocalypse - where every pipe is a weapon, every gunshot is a mistake, and the ruins remember what you've cleared.

Loot Cities turns the wasteland into a genuine survival sandbox: a sizable improvised melee arsenal, a deep weapon-modding system, reactive infected AI that hears you, persistent region-by-region population, and a hand-built loot economy woven through Lost Cities, structures, and airdrops.


🔪 An Improvised Arsenal

Nearly 20 scavenged melee weapons, each with its own feel and tier:

Baseball Bat • Nail Bat • Barbed Bat • Lead Pipe • Machete • Hatchet • Fire Axe • Sledgehammer • Tire Iron • Wrench • Box Cutter • Army Knife • Survival Knife • Rusty Knife • Shiv • Glass Shiv • Broken Bottle • Wooden Plank Club • Nail Board

  • Sweeping strikes - the Fire Axe and Sledgehammer cleave through crowds of infected.
  • Sledgehammer demolition - smash through stone and walls (a wrecking tool! no drops).
  • Molotov Cocktails - throwable fire with real spread and particle effects.

🛠️ Weapon Modding - 14 Upgrades

Take any melee weapon to the workbench and rebuild it into something deadlier. Whatever weapon you put in is what you get out, upgraded:

  • Pole-Mounted (+reach) · Counterweighted (knockback) · Head Weight & Reinforcement Plate (power/durability)
  • Barbed Wrap (causes bleeding damage-over-time) · Serrated Edge (executes low-health infected) · Glass-Studded & Nail Studding (stackable damage bonus)
  • Burning Brand (sets targets alight) · Disinfectant Edge (bonus vs. infected) · Rag Grip / Leather Handle (handling)
  • Repairs — Zip-Tie/Duct-tape field repairs and Gun Oil for firearms

🩹 Survival Gear

  • Medical: Bandages, Painkillers, Epinephrine, Steroid Needle - patch yourself up before the next horde. Wounds slow you down (below 40% HP = −15% speed, below 20% = −30%).
  • Hydration: Plastic Bottles, Metal Canteens, Expedition Canteens, Hiker's Thermos, Purification Tablets - a full water/thirst container line with fillable, multi-use variants.
  • Food & morale: Energy Drinks, Trail Mix, Slim Jims, Instant Noodles, the Ramen Thermos, and more.

🔊 The World Hears You — Reactive Noise & AI

Gunshots, breaking glass, and explosions broadcast noise that draws the infected.

  • Real per-gun loudness - integrates with TACZ's own sound model, so a weapon is exactly as loud to the AI as it sounds to you. Suppressors are hugely rewarding.
  • Distraction - throw nuts & bolts to pull wandering infected toward where they land (mobs already chasing you won't be fooled).
  • Makes you think twice before pulling the trigger.

🗺️ Living Regions - DayZ-Style Spawn Governor

Infected populations are persistent and per-region (64×64 blocks). Clear a district and it stays cleared - population drains as you kill, slowly regenerates over days, and city density (via Lost Cities) drives how crowded an area gets.

👥 Survivors (optional module)

Roaming NPC survivors that spawn in groups with varied aggression - ~70% melee / 30% gun-wielding - hunted by the infected just like you. Heavily WIP but functional right now.

🍂 Seasons & Farming (optional modules)

  • Seasonal difficulty (via Ecliptic Seasons) - horde windows and escalating danger as the year turns.
  • Farming module - bone meal disabled, scarce seeds, and infected drawn to growing crops. Survival farming, not easy-mode.

📦 Loot & Exploration

A hand-tuned, modular loot economy threaded through the whole world:

  • Curated loot for Lost Cities buildings, Big Lost City & Underground Bunker structures, Spore chests, and DYAirdrop crates.
  • Procedural lore notes - 80+ lore fragments assembled into unique Written Books (2% chance in any chest).
  • Treasure hunts - notes that point to real coordinates holding named, pre-upgraded weapons.
  • Multi-step chain hunts that lead you across the map to Big Lost City structures.
  • Realistic looted guns - TACZ firearms spawn with partially-filled magazines.
  • Vanilla structures (villages, outposts, temples) removed for a consistent post-collapse world.

🔧 Dependencies

✅ Required

  • Minecraft 1.20.1
  • Forge 47.4.0+

⭐ Core Integrations (the pack is built around these - strongly recommended)

Mod Namespace Role
Timeless and Classics Zero (TaC:Z) tacz Firearms, noise, ammo, repair
Spore spore The infected & spawn governor
The Lost Cities lostcities Ruined-city worldgen & density
Just Enough Items (JEI) jei Recipe UI
Ecliptic Seasons eclipticseasons Seasonal difficulty
DYAirdrop dyairdrop Airdrop loot

🎒 Loot-Content Mods (all of these mods are required for the loot table functionality)

  • RationCraft · Fractur Point  · Regions Unexplored  · Cold Sweat   · NVG · Dynamic Trees· Thirst Was Taken · Backpacked 

🏗️ Structure & Gear Integrations

  • Keerdm's Zombie Apocalypse Essentials · Big Lost City · Underground Bunkers ·  TACZ gun packs 

I will be releasing a modpack soon that bundles all of these together with configs to very accurately tune the experience!

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