Mod
Loot Patcher
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Inject new loots into existing loot tables.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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About
Description
🪄Introduction
This mod is mainly made for modpacks and is used to inject new loots into existing loot tables.
⚙️Configuration
By default, this mod will not inject any loot tables.
config/loot-patcher/*.json
[
{
"target_tables": [...]
"extra_tables": [...]
}
]
Since version 1.2.0, this mod will read all JSON files in the config/loot-patcher/ directory as configs.
config/loot-patcher.json
{
"patches": [
{
"target_tables": [...]
"extra_tables": [...]
}
]
}
If Cloth Config is installed, you can configure this mod via the config/loot-patcher.json file.
This mod is compatible with ModMenu, which you can install in order to configure the mod in-game via the configuration screen.
Reload
After modifying the configs you will need to reload the datapack (in-game by typing the /reload command) to apply the changes.
📜Example Usage
It is obvious that there should be no ellipses or comments in the JSON format file, and this case is only for the sake of explanation.
Configuration file:
loot-patcher.json
{
"patches": [
{
"target_tables": [
"minecraft:chests/ancient_city",
"^(?!.*xxx).*entities.*" //Support regular expressions.
],
"extra_tables": [
"xxx:entities/common_drop",
"xxx:entities/rare_drop"
]
},
{
"target_tables": ...
"extra_tables": ...
},
...
]
}
Consequence
The above configuration indicates that two loot pools will be added to the loot table with ID minecraft:chests/ancient_city and to all loot tables with IDs that contain entities but not xxx, with the only loot entry in the pools being those of the loot table type (xxx:entities/ common_drop and xxx:entities/rare_drop).
🚨Warning
You should try to avoid infinite loops in the loot table during the configuration process.
Even if you don't, there won't be any serious consequences…
{
"target_tables": [".*"],
"extra_tables": ["minecraft:entities/zombie"]
}
In this case, the target loot tables include the extra tables. If you kill a zombie, the zombie's loot table will attempt to drop itself, which causes infinite recursion.
✉️Feedback
If there are any bugs or suggestions, please provide feedback to the issue page.
🪄Introduction
This mod is mainly made for modpacks and is used to inject new loots into existing loot tables.
⚙️Configuration
By default, this mod will not inject any loot tables.
config/loot-patcher/*.json
[
{
"target_tables": [...]
"extra_tables": [...]
}
]
Since version 1.2.0, this mod will read all JSON files in the config/loot-patcher/ directory as configs.
config/loot-patcher.json
{
"patches": [
{
"target_tables": [...]
"extra_tables": [...]
}
]
}
If Cloth Config is installed, you can configure this mod via the config/loot-patcher.json file.
This mod is compatible with ModMenu, which you can install in order to configure the mod in-game via the configuration screen.
Reload
After modifying the configs you will need to reload the datapack (in-game by typing the /reload command) to apply the changes.
📜Example Usage
It is obvious that there should be no ellipses or comments in the JSON format file, and this case is only for the sake of explanation.
Configuration file:
loot-patcher.json
{
"patches": [
{
"target_tables": [
"minecraft:chests/ancient_city",
"^(?!.*xxx).*entities.*" //Support regular expressions.
],
"extra_tables": [
"xxx:entities/common_drop",
"xxx:entities/rare_drop"
]
},
{
"target_tables": ...
"extra_tables": ...
},
...
]
}
Consequence
The above configuration indicates that two loot pools will be added to the loot table with ID minecraft:chests/ancient_city and to all loot tables with IDs that contain entities but not xxx, with the only loot entry in the pools being those of the loot table type (xxx:entities/ common_drop and xxx:entities/rare_drop).
🚨Warning
You should try to avoid infinite loops in the loot table during the configuration process.
Even if you don't, there won't be any serious consequences...
{
"target_tables": [".*"],
"extra_tables": ["minecraft:entities/zombie"]
}
In this case, the target loot tables include the extra tables. If you kill a zombie, the zombie's loot table will attempt to drop itself, which causes infinite recursion.
✉️Feedback
If there are any bugs or suggestions, please provide feedback to the issue page.
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