Mod
Loot Tweaks For Artifacts - Utility Datapack for Prominence II
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This Datapack Removes Feral Claws from any of the Loot tables and replaces it with Pickaxe heaters by default. This Datapack can be used to Modify Artifacts Loottables, Advancements, Recipes and the Worldgen of the Campsites.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
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This Datapack can be configured to modify any of the Spawn chances of Artifacts provided by the Mod https://www.curseforge.com/minecraft/mc-mods/artifacts.
Whilst this Datapack does nothing on its own, with Artifacts installed you can modify any injected loot Table that contains Artifacts or has been created by Artifacts. This Datapack should work with Lootr and has been tested with Lootr in mind for Prominence II: RPG. As previously, Feral claws was harded coded to be disabled, though it still appeared in buried treasure chests and in Village Toolsmiths. This meant Players were Confused as to why the Item Disappeared. This Datapack removes Feral Claws from being in the Loot Tables altogether so now it seems as it doesnt exist.
Big thank you goes out to the people helping me test(Blankie, oKaylf and malice7332) this Datapack and also https://www.curseforge.com/members/fichteee/projects
for helping me learn and understand Datapacks.
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