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LostBeats
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Adds features to the Biome Beats mod including Lost Cities compat
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Must be installed on both the client and the server.
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Description
Lost Beats
Adds various features to the BiomeBeats mod including Lost Cities compat.
Features
Lost Cities Compat
- Per Building / Multi-Building Conditions
- Per City Conditions
Lost Souls Compat
- Haunted Building Conditions
Hordes Compat
- Whether the horde is currently active
New Track Replacement Logic
Tracks will now generally continue playing until they're finished to prevent music from being cut off when moving around. You can choose to modify this behaviour and how different conditions interact with each other via the priority field and yield toggle.
- When True: The current condition will be replaced by lower priority conditions if they are met.
- When False: The current condition will continue playing until the track has finished unless a higher prioirty condition is met.
Commands
/lostbeats seek <seconds>- Seek forward or backwards through the current playing track/lostbeats skip- Skip to the next track/lostbeats duration- Get the duration of the current playing track/lostbeats pause/resume- Pause / resume the current track
Song Regexes
Add additional songs to the list of music tracks accessible from the BiomeBeats settings menu.
- Regexes are matched against the individual song ids (not sound events)
- Regexes must match the song id entirely (including namespace)
Examples:
^.*:music.*$will match all music tracks that contain the word "music" in the path^modid:.*$will match all music tracks that are in the modid namespacemodid:song_namewill match this song exactly
Minor Tweaks
- Conditions that are too long will show the name in the tooltip
- Debug hud has been improved to show more information about the current state
- Improved recent track handling to prevent the same track from being played multiple times in a row and give unplayed tracks a better chance of being played
Originally made for DeceasedCraft by request of TqLxQuanZ but can be used as a standalone.
Lost Beats
Adds various features to the BiomeBeats mod including Lost Cities compat.
Features
Lost Cities Compat
- Per Building / Multi-Building Conditions
- Per City Conditions
Lost Souls Compat
- Haunted Building Conditions
Hordes Compat
- Whether the horde is currently active
New Track Replacement Logic
Tracks will now generally continue playing until they're finished to prevent music from being cut off when moving around. You can choose to modify this behaviour and how different conditions interact with each other via the priority field and yield toggle.
- When True: The current condition will be replaced by lower priority conditions if they are met.
- When False: The current condition will continue playing until the track has finished unless a higher prioirty condition is met.
Commands
/lostbeats seek <seconds>- Seek forward or backwards through the current playing track/lostbeats skip- Skip to the next track/lostbeats duration- Get the duration of the current playing track/lostbeats pause/resume- Pause / resume the current track
Song Regexes
Add additional songs to the list of music tracks accessible from the BiomeBeats settings menu.
- Regexes are matched against the individual song ids (not sound events)
- Regexes must match the song id entirely (including namespace)
Examples:
^.*:music.*$will match all music tracks that contain the word "music" in the path^modid:.*$will match all music tracks that are in the modid namespacemodid:song_namewill match this song exactly
Minor Tweaks
- Conditions that are too long will show the name in the tooltip
- Debug hud has been improved to show more information about the current state
- Improved recent track handling to prevent the same track from being played multiple times in a row and give unplayed tracks a better chance of being played
Originally made for DeceasedCraft by request of TqLxQuanZ but can be used as a standalone.
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