World-Gen

Quick rating

World-Gen

No reviews yet

This mods used for the LRM modpack.

No Theme
World Gen Improvements
Furniture & Decor
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
Big Globe-4.11.1-MC1.20.1.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

This mod is based on the Big-Globe mod, which serves as the core of the Legends Reborn: Medieval modpack. While this mod exists solely to complement the Legends Reborn: Medieval modpack, the foundation and innovation come entirely from Big-Globe.

Big-Globe significantly enhances Minecraft’s world generation by increasing the maximum build height and the depth of the Overworld, Nether, and End. Players can experience towering mountains, deeper caves, and larger, more intricate landscapes, creating a truly immersive exploration experience. These features make the world feel grander and more expansive, while still maintaining the vanilla charm of the game.

The Legends Reborn: Medieval modpack leverages Big-Globe's groundbreaking design to provide a seamless and enhanced adventure for players who enjoy exploration and world-building.

A heartfelt thank you to Big-Globe's developer for their incredible work in pushing the boundaries of Minecraft's possibilities. For more details about Big-Globe, visit: - Big-Globe on Modrinth

To explore the full potential of Big-Globe, check out the Legends Reborn: Medieval modpack on CurseForge. This modpack wouldn’t be the same without Big-Globe, and we deeply appreciate the effort and creativity that went into its creation!

Important info first

This mod MIGHT CHANGE in the future, potentially breaking old worlds in the process!

The end dimension is only supported in V3.6.0 and above. In older mod versions, the end is vanilla.

Biomes added by other mods WILL NEED A DATA PACK to generate in Big Globe worlds.

Ores, flowers, and other features and structures added by other mods WILL NEED A DATA PACK to generate in Big Globe worlds.

Data packs that provide compatibility for other mods can be found on my Discord server. Or, you can search Modrinth for compatibility packs that other people have made.

This mod generates worlds on a VERY LARGE scale, both horizontally and vertically. Exploration and resource collecting will be difficult.

This mod uses more RAM than vanilla due to worlds being taller. Be prepared to have to allocate a lot of RAM to the game.

This mod is not planned to support Forge or NeoForge, however it does work with Sinytra Connector. Just note that if you are using an older version of Big Globe than V4.5.0, you will need to disable MobSpawnerLogic_SpawnLightning inside .minecraft/config/bigglobe/mixins.properties for this to work.

This mod cannot be made into a data pack, nor can it be server-side only. Data packs can't add blocks/items/entities to the game (and Big Globe has a lot of those), and also vanilla density functions can't replicate the equations Big Globe needs to generate its terrain.

Ok, now on to the description

Big Globe is, at its heart, a worldgen mod which overhauls all 3 vanilla dimensions to be bigger. Ever since Minecraft 1.18, mods and data packs have been able to change how tall worlds are, and Big Globe takes full advantage of this. The overworld in Big Globe is 2048 blocks tall, while the nether and end are both 1024 blocks tall.

But Big Globe isn't just about making worlds taller. It also provides completely custom terrain features for just about everything, AND it comes with over 100 new blocks to make the game feel more immersive. Most of them are designed to be decorational or fit in with vanilla, but some of them have their own mechanics too, to make certain parts of the game easier. You can find a full list of current blocks and items here.

Big Globe also comes with its own scripting language which data packs can use to add their own worldgen features governed by arbitrary rules. The overwhelming majority of Big Globe's terrain features are, in fact, scripts. But with great power comes great cost: most worldgen added by other mods or other data packs will have no effect in Big Globe worlds. But all is not lost! Data packs designed for Big Globe can place content from other mods or other data packs, so you can make a "compatibility" data pack to bridge the gap between how vanilla does things and how Big Globe does things.

Getting started

Once you've installed Big Globe, simply set the world type to "Big Globe" when creating a new world. If you're a server hoster, set level-type=bigglobe:bigglobe in server.properties. Big Globe will attempt to spawn you in an area with trees to make getting started a bit easier.

Big Globe also changes where some resources generate. If you can't find something and don't know where to look for it, this link might help you.

Recommended other mods to use in combination with Big Globe

Sodium, Lithium, Ferrite Core, and Starlight/ScalableLux: recommended because Big Globe demands a lot of resources by default, and these mods can reduce that somewhat.

C2ME: recommended because it contains a number of optimizations which can improve performance while doing worldgen. Note however that Big Globe already has concurrency built-in to its chunk generator, so the multi-threading aspect of C2ME will be less effective in Big Globe worlds than in vanilla worlds.

Structure Layout Optimizer: recommended because Big Globe needs to generate structures in a larger radius than vanilla, and sometimes needs to re-generate them from scratch. Structure Layout Optimizer can help make that process faster.

Vertigo: recommended in multiplayer because Big Globe will consume vastly more bandwidth without Vertigo installed. Neither recommended nor discouraged in singleplayer. Vertigo might help reduce memory usage somewhat in both singleplayer and multiplayer.

Distant Horizons or Voxy: recommended in V4 in order to see terrain and structures far away. This can make it easier to find areas that interest you, and make it easier to collect resources, as some resources only spawn in specific areas. As of V5.1, Big Globe has its own LOD renderer built-in. And as of V5.0, a more limited version of this LOD renderer existed which lacked the ability to see structures.

In 3.x, mods which let you teleport between locations you've already visited are recommended because worlds as large as Big Globe make transportation difficult otherwise. In 4.0 and later versions, Big Globe has this functionality built-in.

In 4.x and later versions, Satin is recommended, because waypoints and hyperspace look cooler when Satin is installed. Note that Satin is NOT required in MC 1.21.2 and later, and it's also NOT required in V5.0.4 and later.

A word on licensing

When this project got started, I didn't care about it too much, since I hadn't put that much effort into it at the time. As such, I chose a pretty permissive license. Since then, this project has grown a lot, I've put a lot more effort into it, and I've grown more protective of it. For a long time now I've felt like the license I chose is a bit too permissive. As such, V6 is now ARR.

Screenshots

Gallery

  • Cherry campsite
    Cherry campsite
  • Lake
    Lake
  • LODs
    LODs Built-in, and enabled by default. Distant Horizons and Voxy are not required.
  • Eroded mountain
    Eroded mountain
  • Mesa
    Mesa
  • Obelisk
    Obelisk Please stop reporting these as a bug now.
  • Stone cave
    Stone cave
  • Granite cave
    Granite cave
  • Lush diorite cave
    Lush diorite cave
  • Mimic ores
    Mimic ores These can be disabled in the resource pack selection menu if you don't like them.
  • Mega dungeon
    Mega dungeon
  • Chasms
    Chasms
  • Deep dark
    Deep dark Made of Darkslate, a darker variant of Deepslate.
  • The core
    The core You will be rewarded for bringing a bucket of water with you.
  • Crimson forest
    Crimson forest
  • Warped forest
    Warped forest
  • Valley of souls
    Valley of souls
  • Ashen wastes
    Ashen wastes A new Big Globe exclusive nether biome.
  • Pale garden
    Pale garden Yes, it's in the nether in Big Globe worlds.
  • Lava ocean
    Lava ocean At the bottom of all nether biomes.
  • Dragon's nest
    Dragon's nest
  • Hyperspace
    Hyperspace Enter by placing a waypoint item in the world.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~800,000
Total Downloads
CurseForge
~23,000
Modrinth
~770,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works