Macabre Fixes and Optimizations Patch

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Macabre Fixes and Optimizations Patch

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A large patch for the popular dimension mod macabre, aimed at fixing various bugs and optimizing the dimension.

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Performance & Optimization
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Minecraft

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Type
Mod
Latest Version
macabrefix-1.1.jar
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Description

Macabrefix

Macabrefix is a small Minecraft Forge 1.20.1 addon/fix mod for Macabre.

This project is not a rerelease or fork of the full Macabre mod. It requires the original Macabre mod and is meant to fix bugs, unintended features, performance issues, and server issues as minimally as possible.

Implemented Fixes And Optimizations

Macabrefix currently includes these targeted fixes and performance reductions:

  • Preserves external attribute and Curios stat bonuses by stopping Macabre's generated full set armor procedure from resetting player attribute base values every tick
  • Reduces Macabre player variable and saved data network spam 
  • Restores Macabre tree leaf decay by making Macabre logs count as vanilla logs and by triggering bounded decay support when Macabre trunks are broken (W.I.P)
  • Removes unused sorting work from Baal, Gargamaw, Valamon, and Morphegor boss tick attacks
  • Prevents hidden dungeon and village trigger blocks from launching random tick template generation. (The trigger blocks are still cleaned up at the source position)
  • Reduces Hollow Man auto spawner tick cost and duplicate activations 
  • Bounds Pit scare overlay work by replacing nested delayed PITEFFECT sync chains 
  • Adds safe fallback sounds for Macabre eye entities when an upstream sound registry lookup would otherwise return null and crash
  • Simplifies the heavy Doombloom and Gloomdoom block models to lightweight cross models while keeping their block behavior and textures
  • Reduces Valley of Eyes eye mob pressure changing eye specific biome spawn entries to a lower weight
  • Reduces future Pit random tick terrain seed density by replacing Mold Stone, Molten Stone, and Waste Grass placed feature density from count 10 to 2
  • Reduces future dense Valley of Eyes eye structure generation by changing rarity from chance 33 to chance 264.
  • Reduces Bloodweed worldgen density, changing feature tries from 345 to 32, placed feature count from 40 to 20, and rarity chance from 32 to 64
  • Caps nearby spawns for a fixed list of Macabre entities, disables AI/gravity and resets motion for that same list on join and cancels in-wall damage for them
  • Cancels duplicate nearby macabre:whirlpool spawns, and globally mutes macabre:whispers
  • A full data/macabre/dimension/the_pit.json resource override
  • Adds common config toggles for the major fixes 
  • Adds new config file to change the hardcoded values for all macabre armor sets
  • Adds tooltip lines to the 5 boss armor sets to give clarity on their full set bonus
  • Fix crash from Pit effect tick applying/removing effects on dead players



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