Mace Enchants & Effects!!
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Mace Enchants and Effects Mod primarily adds enchantments and combat status effects to the game for the mace. Also adds mobs, foods, weapons, and tools!
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Mace Enchants and Effects Mod primarily adds enchantments and combat status effects to the game for the mace. Also adds mobs, foods, weapons, and tools!
Inversion
Steal the strength of your enemies; their positive effects are ripped away and turned into corrupted versions while you gain the stolen power. Do more damage the higher the amplifier was.
Entropy
Unstable magic builds with every strike, spawning volatile Entropy Mites and unleashing chaotic bursts of damage, whilst confusing and locking the active ability of the mob temporarily.
Gravemind
Enemies you slay may be reborn again as spectral servants bound to your will. At max power, forms a damaging aura of undead power.
Elemental Prowess
Your weapon channels the power of the biome you fight in, unleashing unique elemental effects with every hit.
Double Jeopardy
A risky durability enchantment that consumes durability faster but randomly regenerates it without XP.
Convergent Collapse
Critical strikes build collapsing force that detonates in a single, crushing burst of damage.
Crescendo
Each consecutive hit builds momentum, empowering your next strike with increasing force.
Enfeeble
Your blows sap the strength of your enemies, weakening their attacks and defenses.
Pulverize
Deals more damage the higher the armor rating of the entity hit.
Aeroblast (bow)
Arrows travel in a straight line, and cause spheres of compressed air to launch mobs and projectiles alike in every direction
Adaptive Bulwark (chestplate)
Randomly gain various levels of resistance dependent on player lost health
Adds new tool: Hellforged Netherite Pickaxe, which helps netherite mining drastically. Has natural fortune, ore smelting, and silk touch mode toggle on right click. Obtained by crafting with a stick in bottom left, a netherite ingot middle, a netherite pixkaxe top right, and a netherite upgrade template top middle and middle right.
Also adds new weapon: Amalgam Mace, obtained with rare chance from using elemental prowess enchant in a mushroom biome. Amalgam Mace has an ability which summons a new companion mob - the Amalgam Golem, which falls from the sky.
New Mobs added: Amalgam Golem, Broodmother, Aggro Spider, Banshee, Entropy Mite, Sandstorm, Undead Servant, Shadow Wolf.
Blocks added: cryo snow; works like powdered snow but the owner does not fall through it. Trap Dripleaf, a normal dripleaf that can float unsupported.
Foods: Golden Stew and Enchanted Golden Stew.
New Ore: Hemocite. An upgrade to netherite, found primarily in the end islands, VERY rarely in overworld.
New Tool set: Hemocite Tools and Weapons. Including Hemocite Doom Crossbow (not yet implemented), Hemocite Bow (not yet implemented), Hemocite Armorset (not yet implemented), Hemocite Dimensional Trident (not yet implemented), Hemocite Sword, Pickaxe, Axe, Shovel, Hoe, and Combat Rod.
Mob Effects:
Burn Vulnerability: Take more damage from fire and lava.
Confusion: Mobs movement and attacks are inverted directionally.
Decay: Health Boost, but it's lost max health instead of added.
Desert's Curse: Take armor bypassing increased damage from cacti, mobs may retarget to attack host.
Dry Rot: Reduced Healing factor by 80 -98% dependent on amp.
Freeze Bursted: increasing slow, increasing damage ticks, complete freeze for short duration after 10 times
Freezing: Same as freeze bursted, adds aoe freeze explosion that spreads the above effect and causes a cryo snow/ powdered snow pit.
Gasping: massively decreased lung capacity and drown damage, even through respiration.
Spore Burst: host gains damaging aoe cloud that spawns silverfish that assist you.
Spore Curse: Disease that kills. on death either exlodes into damaging spores or becomes spore reincarnation of the entity with corrupted mind.
Swamp Plague: Fatal plague effect that spreads. entities should fear water, as an unseen predator pulls mobs and players alike hosting the effect into the depths, leaving only a lilypad at the surface where they went down.
Vacuumed: Every hit on host mob/entity pulls them into you.
Savanna Blight: Take damage from tall grass, with a chance of permanant blindness. Chance of wild grass fires that seem to not like you.
Bleeding Out: progressive damage, max health decreases at the same rate your health decreases.
Shattered Legs: unable to move quickly, run, or jump. moving a lot makes your condition worse, eventually taking lethal capable damage.
This mod is a rapidly growing project; Mace is no longer the primary focus, more on new mobs, tools, enchantments, and more.
Players who wish to leave suggestions for features should keep in mind that ideas are not limited to enchants or complexity, a challenge is always welcomed. Nothing too crazy though please.
You are free to include this mod in your modpacks!
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