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Voyager: the pathfinding engine behind Maestro
What it does for you in-game
Voyager is the movement brain for Maestro. It works out how to get your player from A to B.
- It can find a route through any terrain. It will walk, sprint, cut diagonally across blocks, step up and down blocks, jump gaps, drop down ledges, climb ladders and vines, and swim.
- It changes the world when it needs to. Blocked by a wall? It digs through. Ledge too high? It pillars itself up with a filler block from your inventory. Needs to go down? It digs a safe way down. It will pick the correct tool for the block and won't break a tool that's nearly worn out.
- It plans while you move. It calculates routes on a background thread and plans the next stretch while you’re still walking the current one.
- It stays out of danger. It avoids lava and unsafe drops, and steers around threats like mobs.
- It has emergency reflexes. It catches long falls with a water bucket, only takes falls your current health can survive, waits for sand and gravel to finish falling before walking under them, and can check whether there’s enough air for an underwater dig before diving.
- It respects your build. Areas can be marked as “walk through, but don’t break or place here”, so it won’t tunnel through your base. It opens doors instead of breaking them. It can be told to stick to known paths you’ve walked before.
Why it’s separate from Maestro
Splitting the pathfinder out keeps Maestro lighter and lets Voyager be updated on its own. Servers that run Maestro to grant permission don’t need Voyager, because it only runs on the client.
⚠️ Voyager does nothing on its own.
I will not be taking Issues here. Go to Maestro's page to report any issues!
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