Magic A Million
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A grand collection of magic and more!
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This is my collection of simple vanilla+ enchantments.
I Recommend DarkhaxDev's Enchantment Descriptions for in-game explanations.
Armor:
- Cloaking - Gives entities a period of invisibility after taking damage
- Blasting - Attacked entities have a chance to cause a small explosion that damages attackers
- Sculk Speed - a boot enchantment that increases the entity's speed when on sculk blocks
- Antidote - An enchantment that limits the duration of harmful effects
- Poison Guard - A "Thorns" enchantment that inflicts attackers with poison
- Wither Protection - Protects against the wither effect and wither mobs
- Undeath Protection - Protects against attacks from undead mobs
- Aqua Protection - Protects against damage from drowning or guardian attacks
- Theft Guard - Offers a degree of protection from theft enchantments, a new enchantment type.
- Arachnid's Blessing - allows entity to move through cobwebs
- Farmer's Step - prevents farmland from being trampled
ELYTRA
- Light Flight - Removes fall damage when elytra are active
- Flameproof - Allows entity to fly through lava without being damaged
- Swoop - Entities deal more damage when gliding
SHIELD
- Shield Bash - Shields can be used as a weapon to deal damage
- Poison Shield - Has a chance to inflict attackers with poison
TRIDENT
- Whirlpool - Launches struck entities into the air
- Davy Jones - Drowns struck entities
- Wave struck - Deal extra damage to nether-type mobs
CROSSBOW
- Volatile - Crossbow shots have a chance to explode
- Iced - Freezes struck entities
- Corrosion - Damages struck entities over time
WEAPON
- Shulkify - Gives attacked entity levitation
- Waterlogged - Deal extra damage to nether-type mobs
- Eroding - Damages struck entities over time
- Bandit - gives struck entities a chance to drop their weapons when hit. Can be applied on bows and crossbows.
- Disrobe - gives struck entities a chance to drop their worn armor when hit. Can be applied on bows and crossbows.
- Leveled - deals more damage based on the health of the entity.
- Soul Fire Aspect - lights attacked entities on fire.
BOW
- Soul Flame - lights attacked entities on fire.
MISC
- Insurance - Can be applied to any breakable tool. Returns an amount of the tool's material when broken. Incompatible with mending
- Sifting - A shovel enchantment. Certain blocks drop extra loot when mined.
- Osprey - a spyglass enchantment that highlights nearby mobs when used
CURSES
- Curse of Heaviness - gives entity slowness when attacked
- Curse of Backfiring - damages entity when they attack other entities.
- Curse of the Devil Fruit - prevents entity from swimming in water
- End's Curse - Entity randomly teleports when taking damage
- Farmer's Curse - Prevents the wearer from eating most foods
- Curse of the Souls - Increases the slowness effect of soul sand
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