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Magic Charms
1.12.2
If there is a charm here that is not in the mod, it's because Curseforge takes a bit to approve updates.
UPDATES:
1.5
Fixed bug were Charm of Cloaking did not display cooldown and the 'click 2 times on relog' glitch.
1.4
Added cooldowns for Charm of Life/Destruction/Teleportation/Cloaking
When you right click when it has green durability, it will turn into orange, it will work whilst orange, this will make it hot and it has a cooling down system, so when it has no durability, it's trying to cool down. After some time it will go back to green then you can use it again.
This is a mod that allows you to craft Charms that have special powers, but at a cost... A heavy crafting recipe.
Blank Charm:
This allows you to make charms (All charms require this). It's self currently can't do anything.
RECIPE:

Charm of Teleportation:
Where ever you right-click, within a 200 block radius, you will be teleported.
RECIPE:

Charm of Destruction:
Right-click a block, it will be set into air and you will get it (Works for bedrock).
RECIPE:

Charm of Life:
Whilst this is being held, you will be invincible and monsters will not make an attempt to harm you (Hold Right-click for regeneration).
RECIPE:

Charm of Flight:
Charm of Sacrifice:
Right-click over an Entity (Animal/Mob/Player), You'll get poison and they will get regeneration.
RECIPE:

Charm of Cloaking:
Right-click to toggle invisibility, this will not have particle effects.
RECIPE:

Now, you might notice this.

This is because, if you leave whilst cloaked, your armor will disappear.
Charm of Breath
Right click this to toggle water breathing for 10 minutes.
RECIPE

Known Bugs:
- Reloging makes you have to click cloak 2 times to get back into normal state.
Potential Features:
- Adding config
- Fixing bugs
- Adding a combined charm (More info later)
Planned Update Schedule: (note: might change)
- Fix Bugs (DONE)
- Add new charm (DONE)
- Release a teaser for combined charm.
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