Magic Team

Quick rating

Magic Team

No reviews yet

A server-side addon for Iron's Spells 'n Spellbooks that enforces strict team rules, preventing friendly fire, blocking debuffs on allies, and stopping enemy healing.

QoL & Tweaks
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
magic_team-2.3.1.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Magic Team is a server-side addon that enforces strict team-based spell protection for Iron's Spells 'n Spellbooks. It ensures that allies are safe from hostile spell targeting, effects, and damage, while preserving the ability to receive helpful support spells.


Overview

In spell-heavy servers, team rules alone are not always enough. This mod is designed for SMPs, modpacks, and private servers where combat groups need a simple rule set: allies should cooperate without accidental friendly fire, and non-allies should not receive positive support spells from enemy casters.


The Problem

Many magic systems allow spells to target a living entity directly, apply status effects, or deal magic damage without using normal melee combat rules. Without extra protection, players can accidentally or intentionally:

  1. Cast debuffs on teammates during combat.
  2. Hit allies with area-of-effect (AoE) spell damage.
  3. Apply buffs to enemy players who should not receive support.
  4. Bypass the intended meaning of teams by using spells instead of weapons.

Magic Team closes those gaps by checking team relationships and spell classifications in real-time.


Features

  • Server-Side Only: No client installation is required. Drop it into your server and it works instantly.
  • Target & Damage Blocking: Harmful spells cannot lock onto allied targets, and allied spell damage is strictly prevented.
  • Effect Filtering: Harmful spell effects (like poison clouds) are stopped before they apply to allies.
  • Configurable Spell Lists: Beneficial and harmful spell lists can be fully edited via server config or in-game commands.
  • Vanilla Integration: Standard potions and vanilla effects remain untouched, preserving core Minecraft mechanics.

Configuration & Commands

The mod stores its server configuration in the Forge server config file (magic_team). You can define safe and blocked spells using full IDs (e.g., irons_spellbooks:root) or short paths.

All commands require operator permission and feature full registry-aware autocomplete for Iron's Spells:

/magicteam filter view beneficial
/magicteam filter view harmful
/magicteam filter add beneficial <spell>
/magicteam filter add harmful <spell>
/magicteam save
/magicteam reload

Compatibility

  • Minecraft Version: 1.20.1
  • Mod Loader: Forge 47.4.x+
  • Required Dependency 1: Iron's Spells 'n Spellbooks (v3.15.3+)
  • Required Dependency 2: Babel Core (For entity and team resolution)
  • Side: Server-side only (Client installation optional but not required)

Credits & Support

Author: SatDPhoe

ko-fi

Donate

Magic Team is a server-side Forge utility for Minecraft 1.20.1 that enforces strict team-based spell protection for Iron's Spells 'n Spellbooks. It ensures that allies are safe from hostile spell targeting, effects, and damage, while preserving the ability to receive helpful support spells.


Overview

In spell-heavy servers, team rules alone are not always enough. This mod is designed for SMPs, modpacks, and private servers where combat groups need a simple rule set: allies should cooperate without accidental friendly fire, and non-allies should not receive positive support spells from enemy casters.


The Problem

Many magic systems allow spells to target a living entity directly, apply status effects, or deal magic damage without using normal melee combat rules. Without extra protection, players can accidentally or intentionally:

  1. Cast debuffs on teammates during combat.
  2. Hit allies with area-of-effect (AoE) spell damage.
  3. Apply buffs to enemy players who should not receive support.
  4. Bypass the intended meaning of teams by using spells instead of weapons.

Magic Team closes those gaps by checking team relationships and spell classifications in real-time.


Features

  • Server-Side Only: No client installation is required. Drop it into your server and it works instantly.
  • Target & Damage Blocking: Harmful spells cannot lock onto allied targets, and allied spell damage is strictly prevented.
  • Effect Filtering: Harmful spell effects (like poison clouds) are stopped before they apply to allies.
  • Configurable Spell Lists: Beneficial and harmful spell lists can be fully edited via server config or in-game commands.
  • Vanilla Integration: Standard potions and vanilla effects remain untouched, preserving core Minecraft mechanics.

Configuration & Commands

The mod stores its server configuration in the Forge server config file (magic_team). You can define safe and blocked spells using full IDs (e.g., irons_spellbooks:root) or short paths.

All commands require operator permission level 2 and feature full registry-aware autocomplete for Iron's Spells:

/magicteam filter view beneficial
/magicteam filter view harmful
/magicteam filter add beneficial <spell>
/magicteam filter add harmful <spell>
/magicteam save
/magicteam reload


Compatibility

  • Minecraft Version: 1.20.1
  • Mod Loader: Forge 47.4.x+
  • Required Dependency 1: Iron's Spells 'n Spellbooks (v3.15.3+)
  • Required Dependency 2: Babel Core (For entity and team resolution)
  • Side: Server-side only (Client installation optional but not required)

Credits & Support

Author: SatDPhoe

ko-fi

Donate

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works