Magic Totems
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Totems endowed with magical powers
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Various totems appear in the world. Each is endowed with different magical properties. Some of them can save your life, others can take it away.
Found totems can be activated to receive a potion effect. After that, the totem cannot be used for some time.
Totems can contain any potion effect (configurable).
By default, you can collect totems with a silk touch tool.
CHANGING TOTEMS DROPS
To modify loot from totems, you need to make a data pack that will contain your custom loot tables.
The mod contains six loot tables, two for each totem (top and bottom block), bottom and top blocks loot tables should be similar.
By default, these loot tables make totems drop itself only when broken with a silk touch tool and copy its effect.
There are three example loot tables that can help you understand how to change drops from totems. Note that all three are made for a surface totem block.
CONFIG
surface_totems_frequency
How often surface totems will generate
Should always be higher than zero
nether_totems_frequency
How often nether totems will generate
Should always be higher than zero
underground_totems_frequency
How often underground totems will generate
Should always be higher than zero
max_amplifier
Maximum amplifier of applied potion effect
Should always be higher or equal to zero
min_duration, max_duration
Should always be higher than zero
min_cooldown, max_cooldown
Should always be higher than zero
shuffle
If set to true, totem effect will be randomized after each use
mystery_icon
If set to true, the effect icon will be replaced with a mystery icon
reveal_after_use
If set to true, mystery effect will reveal after use
blacklist
List of effects that should not be found in totems
Example: blacklist = ["minecraft:mining_fatigue","minecraft:instant_damage"]
You can also use value <mod_id>:* to blacklist whole mod's effects
Example: blacklist = ["survive:*"]
WARNING: Do not blacklist all the effects in game or the mod will crash
whitelist
List of effects that should be found in totems
Example: whitelist = ["minecraft:instant_health","minecraft:regeneration"]
You can also use value <mod_id>:* to whitelist whole mod's effects
Example: whitelist = ["minecraft:*"]
exclude_negative
If set to true, no harmful effects will be found in totems
play_sounds
Whether to play sounds when using a totem
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