Magnetism
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Mod that adds a magnet that automatically pulls nearby dropped items toward the player.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Ideal for small groups of players or cooperative gameplay.
Features systems for better item storage and organization.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Must be installed on both the client and the server.
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Have you ever mined a ton of ores, chopped trees for hours, or defeated mobs, only to watch half your loot scatter across the ground, rolling away into lava or getting lost in tall grass?
Yeah, we’ve all been there.
Magnetism is here to fix that — elegantly.
This datapack adds a magnet that automatically attracts nearby dropped items toward you, saving you time, keeping your inventory tidy, and preventing the frustration of losing resources.
Built 100% in vanilla Minecraft commands, Magnetism feels like a natural extension of the game itself: smooth, balanced, and intuitive to use. No mods, no lag, no weird mechanics — just simple magnet power, done right.

Smart Item Attraction
Once activated, the magnet continuously detects dropped items within a configurable radius around the player.
Each item gently moves toward you, one step at a time — no harsh teleportation, just a satisfying pull effect that feels completely natural.
By default, the attraction radius is 10 blocks, but you can change it to any distance that fits your playstyle.
Fully Vanilla & Server-Friendly
Magnetism runs entirely through Minecraft’s datapack system, using functions, tags, and scoreboard logic. It’s optimized to run efficiently on both singleplayer and multiplayer worlds, even on large servers.
Each player can activate their own magnet independently without affecting others — making it perfect for co-op worlds or survival SMPs.
Visual & Audio Feedback
To make the magnet more immersive, Magnetism includes subtle particle effects and sounds that activate when items start being attracted.
You’ll see a small sparkle trail as items slide toward you, giving that “magical gravity” feeling — satisfying but never overwhelming.
Crafting Recipe
Magnetism supports an optional crafting recipe for players who want a true survival progression.
By default, the recipe uses materials that make logical sense:

When crafted, you’ll receive a Magnet — a small, shimmering item that you can hold to toggle the magnet to activate its passive effect.
Gameplay Impact
Once you’ve used Magnetism, it’s hard to go back.
Here are some real examples of how it changes your daily Minecraft routine:
- Mining sessions: No more running in circles trying to collect loose ores — they come to you.
- Mob farming: Stand near your drops and watch XP and loot fly into your inventory automatically.
- Tree chopping: The magnet catches falling logs and saplings, saving time and cleanup.
- Exploring caves: Prevents your loot from falling into lava pits or holes.
- Building sessions: Perfect for builders who constantly pick up and drop items during construction.
- It’s not overpowered — you still have to be within range and have inventory space — but it’s incredibly convenient. Think of it as a real-life vacuum cleaner for your
Performance & Optimization
Magnetism has been carefully profiled to ensure it’s lightweight even in worlds with many entities.
The attraction check uses efficient selectors and avoids unnecessary loops. It also scales based on how many players are currently using the magnet — if nobody has it active, the system essentially goes idle.
This means you can safely use it on large servers without lag or performance degradation.
Commands & Setup
After installing the datapack:
Run /reload

Have you ever mined a ton of ores, chopped trees for hours, or defeated mobs, only to watch half your loot scatter across the ground, rolling away into lava or getting lost in tall grass? Yeah, we’ve all been there.
Magnetism is here to fix that — elegantly. This datapack adds a magnet that automatically attracts nearby dropped items toward you, saving you time, keeping your inventory tidy, and preventing the frustration of losing resources.
Built 100% in vanilla Minecraft commands, Magnetism feels like a natural extension of the game itself: smooth, balanced, and intuitive to use. No mods, no lag, no weird mechanics — just simple magnet power, done right.

Smart Item Attraction
Once activated, the magnet continuously detects dropped items within a configurable radius around the player. Each item gently moves toward you, one step at a time — no harsh teleportation, just a satisfying pull effect that feels completely natural.
By default, the attraction radius is 10 blocks, but you can change it to any distance that fits your playstyle.
Fully Vanilla & Server-Friendly
Magnetism runs entirely through Minecraft’s datapack system, using functions, tags, and scoreboard logic. It’s optimized to run efficiently on both singleplayer and multiplayer worlds, even on large servers.
Each player can activate their own magnet independently without affecting others — making it perfect for co-op worlds or survival SMPs.
Visual & Audio Feedback
To make the magnet more immersive, Magnetism includes subtle particle effects and sounds that activate when items start being attracted. You’ll see a small sparkle trail as items slide toward you, giving that “magical gravity” feeling — satisfying but never overwhelming.
Crafting Recipe
Magnetism supports an optional crafting recipe for players who want a true survival progression.
By default, the recipe uses materials that make logical sense:

When crafted, you’ll receive a Magnet — a small, shimmering item that you can hold to toggle the magnet to activate its passive effect.
Gameplay Impact
Once you’ve used Magnetism, it’s hard to go back. Here are some real examples of how it changes your daily Minecraft routine:
- Mining sessions: No more running in circles trying to collect loose ores — they come to you.
- Mob farming: Stand near your drops and watch XP and loot fly into your inventory automatically.
- Tree chopping: The magnet catches falling logs and saplings, saving time and cleanup.
- Exploring caves: Prevents your loot from falling into lava pits or holes.
- Building sessions: Perfect for builders who constantly pick up and drop items during construction.
- It’s not overpowered — you still have to be within range and have inventory space — but it’s incredibly convenient. Think of it as a real-life vacuum cleaner for your
Performance & Optimization
Magnetism has been carefully profiled to ensure it’s lightweight even in worlds with many entities. The attraction check uses efficient selectors and avoids unnecessary loops. It also scales based on how many players are currently using the magnet — if nobody has it active, the system essentially goes idle.
This means you can safely use it on large servers without lag or performance degradation.
Commands & Setup
After installing the datapack:
Run /reload
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