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Mahou Tsukai
A magic mod focused on special effects and spell uniqueness
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Must be installed on both the client and the server.
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Description
Wiki: https://mahoutsukai.stepsword.com/
Need help balancing/configuring Mahou? Stop by the Discord!
Want a pre-configured, much more balanced experience? Replace your server config with this:
(1.16.5-v1.34.43- more balanced config): https://pastebin.com/raw/Y05e20kf
(1.16.5-v1.34.44+, 1.17, 1.18, 1.19, 1.20 more balanced config): https://pastebin.com/raw/Sytjw8Ud
Looking for Rhongomyniad? Get the Jousting Mod! (https://www.curseforge.com/minecraft/mc-mods/jousting)
Join the discord! https://discord.gg/4v8W9tM
Support the creator on patreon: https://www.patreon.com/bePatron?u=21395298
Support the creator on kofi: https://ko-fi.com/stepsword
Can't see your mana? Try /showmahou to toggle it.
Intro
Mahou Tsukai is a magic mod focused mainly on spell uniqueness and special effects, instead of focusing on how spells are created, as many magic mods do. Many of the spells are based on similar concepts in Fate/Stay Night and other media, but knowledge of these media are not at all necessary to understand and enjoy the mod.
In particular, Mahou Tsukai aims for a few general goals, with some exceptions:
- Avoid competing with functionality provided by other mods or vanilla. This means no "magic bonemeal" or "magic flint and steel".
- Avoid spells which compete with other spells in the mod. No tiers, no progression (except mana), every spell unique in its own way and with a significant reason to use it. There's no "growing out" of spells in Mahou Tsukai - all the spells are useful or fun in some situations, even the most basic ones.
- No worldgen. (other than a custom dimension - none of the mod is gated behind custom worldgen, so that it can be easily added to existing worlds.)
On top of all this, basically everything in Mahou Tsukai is configurable, from mana costs, to mana regen, to SFX volume, to rendering, to spell sizes/effects, to how often certain spells tick. There's often 5 configs for a single spell, so if you notice something taking too much time, is lagging, is doing something undesirable, there's a very good chance that you can just super nerf it through the config. If you get lost, stop by the discord and ask how. Often, if there's not a config that does the thing you want, I'll just add it if you ask, if I have time.
Need a resource pack?
Try this one from @iLikePie_112: https://www.curseforge.com/minecraft/texture-packs/mahou-tsukai-retextured
Thanks to @qsefthuopq#6643 (Discord) for the Chinese translation! https://www.mcbbs.net/thread-929252-1-1.html
Thanks to @Akis#6414 (Discord) and @.waltho(Discord)/@halvblood555(Twitter) for the German translation!
Thanks to @Bombadil#6870 (Discord) for the Hungarian and Latin translations!
Thanks to @DimensionPainter#8585, @gost#0198, @Урматриче#1812, @CbI4#1253 (Discord) for the Russian translation!
Thanks to @Prosta4ok_ua#6336 (Discord), @Dolor#9298 (Discord) for the Ukrainian translation!
Thanks to @Heliasix#0666 (Discord) for the French translation!
Thanks to @dong1692 (Twitter) for the Japanese translation!
Thanks to @Geno#5185 (Discord) for the Brazilian Portuguese translation!
Thanks to @Yeetusfeetus#8976 (Discord) for the Portugal Portuguese translation!
Thanks to @Lobezno-Cactus#0745, @hackersmrai (Twitter) / @SamuraiPoncheDeFrutas#0149 (Discord) for the Spanish translation!
Thanks to @red1854th#5375 (Discord) for the Korean translation!
Thanks to @Hedgehog#7402 (Discord) for the Dutch translation!
Mod wiki: https://mahoutsukai.stepsword.com/
Mahou Tsukai is a magic mod focused mainly on spell uniqueness and special effects, instead of focusing on how spells are created, as many magic mods do. Many of the spells are based on similar concepts in Fate/Stay Night and other media, but knowledge of these media are not at all necessary to understand and enjoy the mod.
In particular, Mahou Tsukai aims for a few general goals, with some exceptions:
- Avoid competing with functionality provided by other mods or vanilla. This means no "magic bonemeal" or "magic flint and steel".
- Avoid spells which compete with other spells in the mod. No tiers, no progression (except mana), every spell unique in its own way and with a significant reason to use it. There's no "growing out" of spells in Mahou Tsukai - all the spells are useful or fun in some situations, even the most basic ones.
- No worldgen. (other than a custom dimension - none of the mod is gated behind custom worldgen, so that it can be easily added to existing worlds.)
On top of all this, basically everything in Mahou Tsukai is configurable, from mana costs, to mana regen, to SFX volume, to rendering, to spell sizes/effects, to how often certain spells tick. There's often 5 configs for a single spell, so if you notice something taking too much time, is lagging, is doing something undesirable, there's a very good chance that you can just super nerf it through the config. If you get lost, stop by the discord and ask how. Often, if there's not a config that does the thing you want, I'll just add it if you ask, if I have time.
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