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M.A.I.A. - Modpack Additional Integratable Additions
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A mod to help modpack creators unify recipes for progressional modpacks
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Description
Note requires Craftweaker ZS files to be able to use properly
This mod was made so modpack creators can pick and choose what items they want to add to their packs instead of forcing them to download every single mod this helps compatible by not adding recipes. I said above, you need to have a craftweaker modtweaker and moretweaker code knowledge to implement these items and blocks into your mod pack
This mods adds items and blocks to help integrate / add upgrades to mods such as
Immersive Engineering:
Plates for mods like
- Mekanism
- Ender IO
- Project E
- Thermal Expansion
Press Molds
- Grind Ball Mold for Ender IO
Refined Storage:
Processors for
- Ender IO
- Thermal Expansion
- Project E
Industrial Craft Classic/ IC2:
Fuel Cells for mods like:
- Extreme Reactors
Forestry:
Thermionic Tubes for mods like:
- Ender IO
- Acutally Additions
- Thermal Expansion
- Mekanism
Mekanism:
Alloys and Circuits for mods like:
- Ender IO
- Doom Mod
Compressed item from mods like:
- Project E
4x production from mods like:
5x production is not fully compatible yet
- RF Tools
- Extra Content:
Additional item for progression such as
- Goldplated ring (Project E)
- Redstone infused ring
- Dimensional Goo (RFTools / Aroma Mining Dimension)
More Items to come in the future
Too Do List:
Ender IO:
More Solar Panel upgrades
Mekanism:
Energy Cube Upgrades using Averita (because that wouldn't be overkill LMAO)
New Alloy
New Circuits
Industrial Craft 2:
MFSU + upgrades for EU power storage (Vibrant Alloy upgrade)
Other Things to add:
- Possible addition of bosses
- new flowers
- new biomes
- new random ore
Suggested too Do List
Red = low priority
yellow = secondary priority
orange = high priority
Lime = Main Priority - Will be used in myself and Phantom_PXL's modpacks
Suggestions by AbsorbingSafe11:
Silent Gems Materials
Possible 1.7.10 Content:
New Alloys
Other Notices:
This is The Main M.A.I.A. mod or the "Core Mod" but, for now only in game it's considered Custom Additions until the January Update
This is mainly to not cause errors in premade code to the M.A.D. Pack because M.A.D. was finished after the current version of M.A.I.A. was placed into the modpack
Where is X mod additions for this Mod?
- Note Some of these are not yet started due to RichieB135 trying to work on M.A.D. Round 2: Nuclear Winter (The Second Big Update for December/January)
Unfortunately Due to Curse and Copyrights some mods we could not place under the same copyright without getting in deep trouble. This is the case with the following Addons followed by the mod/mods they are addons for
Modpack Draconic Integratable Evolutionary Additions / M.D.I.E.A. - Draconic Evolution
Other Mods that I/we have made addons for are too large to place under the same roof as the core M.A.I.A. mod also possibly due to requiring API's of other mods to run. The Following Addons and mod/mods this is the case for are:
M.W.I.A. - Modpack Witchcraft Intergratable Additions - Bewitchment
M.B.M.I.A. - Modpack Bloody Magical Intergratable Additions - Blood Magic
M.T.I.A. - Modpack Technology Intergratable Additions - N/A (AKA too many mods to count)
Alcohol Additions - Growthcraft Community Edition
This mods is also a key mod used in the modpack
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