Maingraph

Quick rating

Community listing page, reviews here may not be monitored by the author.

Maingraph

No reviews yet

Maingraph is a visual blueprint engine designed for Minecraft. It allows for custom logic through intuitive node connections, requiring no (or very little) coding.

Educational
Mod Loaders
NeoForge
Fabric
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
mgmc-fabric-0.7.1+MC1.21.1.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Maingraph

A badge showing "ModLoader" is "NeoForge"

Maingraph is a visual blueprint engine designed for Minecraft. It allows for custom logic through intuitive node connections, requiring no (or very little) coding.


Official Website: https://mc.maingraph.nb6.ltd/

Quick Start

  1. Installation: Place the mod in your Minecraft mods folder (requires NeoForge).
  2. Open Editor: Once in-game, press Ctrl + M to open the Blueprint Manager.
  3. Create Blueprint: Enter a name and click "Create".
  4. Start Authoring: Right-click on the canvas to add nodes, connect white arrows (execution flow) and colored dots (data flow).
  5. Save & Run: Click "Save", and your logic will start running in the background.

Compatibility of Maingraph

Known compatibility with the following mods:

  1. IMBlocker: Since v0.2.2, the Blueprint Editor uses Minecraft’s native EditBox, making it compatible with IMBlocker.
  2. Just Enough Characters: Starting from v0.2.3, the Blueprint Editor fully supports JECh via reflection.
    • Current Status: When JECh is detected, the search feature automatically enables Pinyin initial matching (including node names, categories, port names, etc.).
  3. Physics Mod: In F6 physics UI mode, the Blueprint Editor does not participate in physics simulation.
    • Planned Fix: No fix planned.
    • "Does anyone actually edit with this thing on…?"
  4. ImmediatelyFast: Testing shows no noticeable FPS improvement in the Blueprint Editor after installing ImmediatelyFast.

Example Addon

If you want to develop your own nodes, check out the example addon: maingraph-project/mgmc-example


This project is licensed under the MIT License.

Maingraph for MC

A badge showing "ModLoader" is "NeoForge"

Maingraph for MC is a visual blueprint engine designed for Minecraft. It allows for custom logic through intuitive node connections, requiring no (or very little) coding.


Official Website: https://mc.maingraph.nb6.ltd/

Quick Start

  1. Installation: Place the mod in your Minecraft mods folder (requires NeoForge).
  2. Open Editor: Once in-game, press Ctrl + M to open the Blueprint Manager.
  3. Create Blueprint: Enter a name and click "Create".
  4. Start Authoring: Right-click on the canvas to add nodes, connect white arrows (execution flow) and colored dots (data flow).
  5. Save & Run: Click "Save", and your logic will start running in the background.

Compatibility of Maingraph for MC

Known compatibility with the following mods:

  1. IMBlocker: Since v0.2.2, the Blueprint Editor uses Minecraft’s native EditBox, making it compatible with IMBlocker.
  2. Just Enough Characters: Starting from v0.2.3, the Blueprint Editor fully supports JECh via reflection.
    • Current Status: When JECh is detected, the search feature automatically enables Pinyin initial matching (including node names, categories, port names, etc.).
  • Physics Mod: In F6 physics UI mode, the Blueprint Editor does not participate in physics simulation.
    • Planned Fix: No fix planned.
    • "Does anyone actually edit with this thing on...?"
  • ImmediatelyFast: Testing shows no noticeable FPS improvement in the Blueprint Editor after installing ImmediatelyFast.

Example Addon

If you want to develop your own nodes, check out the example addon: maingraph-project/mgmc-example


This project is licensed under the MIT License.

Screenshots

Gallery

  • add nodes
    add nodes
  • editor
    editor
  • ctrl+p
    ctrl+p
  • mapping
    mapping

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~2,000
Total Downloads
CurseForge
<1,000
Modrinth
~1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works