MainQuest

Quick rating

MainQuest

No reviews yet

MainQuest is a playstyle recognition mod that watches how you naturally play Minecraft, opens paths based on your actions, and lets you bind up to three identities with perks that grow as you keep living them.

Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
mainquest-0.1.1.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

MainQuest turns Minecraft into a light RPG where your story is created by how you play.

There is no class screen. No forced origin. No “choose before you know who you are.” You enter the world like normal, and MainQuest quietly watches the life you build. The paths you open come from your actions: the blocks you place, the ores you mine, the fights you survive, the farms you tend, the roads you walk, the magic you study, the prey you track, and the danger you slip past.

Play how you play, and the world answers.

You can become a Builder, Miner, Knight, Hunter, Farmer, Mystic, Rogue, or Wanderer. Opened paths are invitations, not instant power. When you are ready, bind a path through its ritual and make it part of your character’s story.

Your first bound path becomes your MainQuest Path. Your second becomes your Secondary Path. Your third becomes your Minor Path. Together, they form your identity: a deep-delving architect, a wandering knight, a shadowy mystic, a farmer with a sword at the gate, or whatever story your world creates.

MainQuest rewards your natural playstyle while still letting Minecraft stay Minecraft.

Spoiler: Path Perks
Builder: reach, block restocking, tool handling, safer building, faster cleanup.
Miner: mining durability, pickup pull, sheltered night vision, haste, vein breaking, cave safety.
Knight: armor, shield, melee strength, resistance, knockback control, shield retaliation.
Hunter: bows, arrows, tracking, animal drops, ranged damage, outdoor movement.
Farmer: crops, replanting, tree felling, bees, farm sustain, nether wart support.
Mystic: XP, luck, brewing, potion stacking, stronger throws, cleansing, regeneration.
Rogue: sneak speed, ender pearl safety, fall recovery, Vanish, opening strikes.
Wanderer: travel speed, mounts, boats, striders, swimming, fall safety, loot, pack storage.

Spoiler: Binding Rituals
Builder: Crafting Table + oak planks
Miner: Stonecutter + iron pickaxe
Knight: Smithing Table + iron sword
Hunter: Fletching Table + bow
Farmer: Composter + wheat seeds
Mystic: Enchanting Table + lapis lazuli
Rogue: Grindstone + tripwire hook
Wanderer: Cartography Table + compass

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works