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Majestic Hostility
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Gradual day-based difficulty scaling for the mobs of the Majestic ecosystem, with configurable stats, a separate boss safety cap, and chat messages on join and step increase.
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💀 Majestic Hostility
Gradual day-based difficulty scaling for the mobs of the Majestic ecosystem.
✨ Overview
🎯 Features
📅 Day-Based Scaling
Every affected mob's stats scale in discrete steps as in-game days pass. You configure the target day, the maximum improvement percentage and the step interval.
🐉 Affected Mobs
All mobs from the majestic_bestiary and majestic namespaces are affected automatically, including future additions. Bosses use a separate cap.
⚙️ Configurable Stats
Max health, attack damage, armor, movement speed, follow range and knockback resistance can each be tuned independently in config/majestic/hostility/config.toml.
🛡️ Boss Safety Limit
Bosses are scaled too, but with their own bossMaxDay, bossStepDays and bossMaxPercent so they never become unkillable.
💬 Chat Messages
Players receive a message on join with the current day and difficulty, and another whenever a new step is reached.
📚 Usage
- Install the mod (and optionally Majestic Bestiary / Majestic).
- Edit
config/majestic/hostility/config.tomlto taste. - Play: mobs scale automatically as days pass.
📋 Requirements
| Minecraft | 1.21.1 |
| NeoForge | 21.1.259+ |
| Java | 21 |
| Side | Client and Server (required on both) |
| Optional | Majestic Bestiary, Majestic (the mobs that get scaled) |
Beta. Scaling values may change as the system is tested in game.
🙏 Credits & License
Developed by Stalking Dragons.
All Rights Reserved. You're welcome to download and play Majestic Hostility, and to include the unmodified file in a modpack that credits it and links back here — redistribution, modification or reuse of its code/assets elsewhere requires permission.
https://codex.skdragons.com/
Codex Stalking Dragons — Minecraft Modding
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