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Makora
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Recreating Mahoraga from "Jujutsu Kaisen"
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Overview
Grants the abilities of Mahoraga from "Jujutsu Kaisen" to the player.
Adaptation
・Attack on mob → Increases damage dealt
・Attack from mobs → Reduces damage taken
・Effects applied to yourself → Nullifies the corresponding effect upon reaching 100% adaptation
・Environmental damage → Reduces damage taken
When the player attacks or takes damage, adaptation start with the message:
After a certain period of time has passed, adaptation progresses with the message:
Commands
gamerule
Determines whether adaptation progress resets upon player death.
Default is false.
The default value can be changed in the config file.
/gamerule maintainRitualCircle [true/false]
Determines whether to always keep the "Magic Circle" headgear equipped.
Default is True.
Adaptation
/defenseadaptation [add/exclude/include/set] <player name> <entity name> <damage source> <value>
/effectadaptation [add/exclude/include/set] <player name> <entity name> <value>
/environmentadaptation [add/exclude/include/set] <player name> <entity name> <value>
add: Increases the adaptation percentage
set: Overwrites the adaptation percentage with the specified value
exclude: Excludes the target from adaptation
include: Includes the target in adaptation
others
/maintainRitualCircle [true/false]
Equivalent to `/gamerule maintainRitualCircle [true/false]`.
Unlike the `gamerule` command, this can be executed without requiring cheats to be enabled.
Config
In the mod's config file, you can change the time it takes to adapt, the effect amount per 1% of adaptation, and the default value for keepapaptation.
・adaptationTimeSeconds
Range:0~600, Default:60
Number of seconds from the start of adaptation to the completion of adaptation.
The time until the adaptation is complete is calculated by adding a random value between
1 and the value of adaptationTimeVariance to this value.
・adaptationTimeVariance
Range:0~300, Default:60
This value introduces randomness into the number of seconds required for the adaptation process to complete.
For example, if adaptationTimeSeconds=60 and adaptationTimeVariance=30, the number
ofseconds from the start to the completion of the adaptation will be a random number
between 61 and 90 seconds.
・damageReductionPerStage
Range:0.0~1.0, Default0.01
The 'damageReductionPerStage' value is set to 0.01 so that the percentage of application
and the percentage of damage reduction are equal.
Therefore, increasing the 'damageReductionPerStage' value from 0.01 will increase the
damage reduction rate per 1% application, while decreasing it below 0.01 will decrease the
damage reduction rate.
・damageIncreasePerStage
Range:0.0~1.0, Default:0.01
This is an attack-adapted version of damageReductionPerStage.
・keepAdaptationDefault
Value:true/false, Default:false
This changes the default value of the gamerule keepadaptation. Setting
keepAdaptationDefault = true will make keepadaptation true from the start when a world is
created.
[DISCLAIMER]
This mod is an unofficial derivative work based on "Jujutsu Kaisen." No copyright infringement is intended. All intellectual property rights belong to their respective owners.
My youtube channel and X account
https://www.youtube.com/@%E3%81%AA%E3%81%AA%E3%81%97-l5v
https://x.com/nanashil5v?s=21&t=Zb7rDh6CJv98msZ6AHu7hQ
I plan to post updates introducing the contents of the update on Youtube, and updates on the progress of the update on X.
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